Is There Any Chance Of A Mac OS X Version?
Maybe
#29 posted by XaeroX on 2014/01/23 14:03:48
But not on the priority list.
I don't even know a man who makes maps for these games and uses Mac OS X as a primary OS.
There Are Some
but not many, yes. Although, shouldn't that just be a matter of compiling for OS X, since you're using QT? Or are there non-portable parts of your codebase?
#31 posted by XaeroX on 2014/01/23 14:21:13
Yep, there are some platform specific parts that do not rely on Qt. Not much, but still important.
Btw, Qt also has some OS-specific issues that should be carefully avoided, and that is what native tests are needed for.
Niiiiiice.....
#32 posted by RickyT33 on 2014/01/23 15:40:23
This is starting to look very appealing to a Worldcraft/Hammer user like myself...
I See
Well, if you decide to release an OS X version, I can do some testing. Would be interesting to see what the competition is up to ;-).
#34 posted by mfx on 2014/01/23 18:53:54
^^Karate Tiger soundtrack in the background...
There Is No Competition At All
#35 posted by XaeroX on 2014/01/23 19:06:28
Jackhammer can only compete with other modern VHE clones, and AFAIK there are none supporting Q1 and/or Q2.
People that aren't stuck to VHE firmly probably don't find this editor useful. And c'est la vie.
I Was Only Half Serious ;-)
I'm really happy that there are still other people working on editors for Quake 1, and I support any attempt to bringing those editors to as many platforms as possible.
Spirit The Weird Is Here
#37 posted by Spirit on 2014/01/23 21:23:53
Can you please tag your release files with the version number? For example:
jackhammer_alpha_win32_.exe -> jackhammer_alpha_1.0.155_win32.exe
jackhammer_alpha_linux.run -> jackhammer_alpha_1.0.155_linux.run
And for proper timestamps it would be ace if you did not use content-disposition but plain and simple normal downloads. :P
Xfce, Arch: Some Warning Or Error Was Printed But All Seems Fine
#38 posted by Spirit on 2014/01/23 21:54:11
Installing Jackhammer 1.0.155 to: "/home/me/captain/jack"
Do you wish to continue? (y/n) y
Copying files...
Generating desktop file...
------------------------------------------------------------------------
All done. Thank you for installing Jackhammer.
./install.sh: line 89: return: can only `return' from a function or sourced script
When I try to launch jackhammer.sh I get "error while loading shared libraries: libQtCore.so.4: cannot open shared object file: No such file or directory" but I do have "/usr/lib/libQtCore.so.4 " (which is libQtCore.so.4.8.5).
What Is Your Linux Distribution?
#39 posted by XaeroX on 2014/01/24 07:34:23
Please replace in jackhammer.sh the following line:
LD_LIBRARY_PATH=$dirname
with:
LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$dirname
Did this help?
#40 posted by XaeroX on 2014/01/24 07:35:55
Strange text parsing on the board...
The replacement certainly must be:
LD_LIBRARY_PATH=$LD_LIBRARY_PATH : $dirname
It Just Truncates Any Long Words, So
#41 posted by RickyT33 on 2014/01/24 11:05:54
put spaces in long strings of characters :)
Fixed.
#42 posted by metlslime on 2014/01/24 18:25:10
(!)
Thanks!
#43 posted by XaeroX on 2014/01/24 18:31:50
Then post #40 can be probably deleted.
#44 posted by bg on 2014/01/29 02:43:55
I finally sat down and tried it. I have to say that as a Radiant user, it is quite hard to get used to this editor. Radiant feels more efficient to me.
I'm still glad I tried it.
Revenge Of The Water Closet!
#45 posted by biff_debris. on 2014/01/29 14:19:58
This looks exceptional, DLing it now.
Texure Brightness Setting!!!
#46 posted by mechtech on 2014/01/29 15:37:02
After all the years.
Thank you
Colored Lights
#47 posted by mechtech on 2014/01/29 16:28:26
Neat feature I found. The editor uses a light bulb sprite instead of a box. The bulb changes color with the RGB entered in the _color key GREAT!
#48 posted by XaeroX on 2014/01/29 20:37:04
If there were no sprite, the light entity (solid octahedron) would also change color depending on its color key. That's similar to Radiant's behavior.
Token Too Large Error During Compile (no Bsp Generated)
#49 posted by quaketree on 2014/01/29 22:47:27
This is caused by not allowing for over a certain number of .wad files. Hammer allows up to 5, apparently Jackhammer only allows for 1. Ideally the number should essentially be unlimited but realistically 10 should be more than enough.
I like to segregate my textures into categories. For example generic (hint, skip, clip, trigger, solid black and so on) skies and liquids, animated, blue and grey, brown and green, tech (or base) and so on. Mainly this is to keep from having repeat textures in the texture browser without having to make a custom wad file for each map ahead of time.
What Compilers Are You Using?
#50 posted by XaeroX on 2014/01/30 08:23:29
Jackhammer allows for as many WAD files as you wish. However Q1 compilers distributed with Jackhammer (that are capable of handling map format 220) can't read more than 1 wad file, this is a limitation of original Id's Quake compilers.
#51 posted by quaketree on 2014/01/30 09:13:09
I used it as you guys "Shipped" it. I'll try it with a different set of tools, probably tyranns as they seem to be the most up to date (although I know that a lot of people stand by TXQBSP). You might want to do the same on your next release (or at least cover that in the documentation). I already have an updated FGD file for Hammer that uses all of the extra features in those tools such as sunlight (angle, color and intensity keys added to the Worldspawn) and func_detail brushes plus it can use hint and skip textures. I can just copy and paste those entries into the provided Jackhammer FGD.
Also for some reason the "Studio" option in the FGD isn't working for me but it may be at my end as I have it running on an older laptop without good shader support (plus I really don't need that feature anyway but I though that I'd mention it as long as I'm commenting on the editor anyway).
None of these things are deal killers but as you move on out into beta they should probably get addressed as they are really simple "Fixes".
It Would Be Easy To Add Support For Multiple WADs
#52 posted by XaeroX on 2014/01/30 09:48:49
But our coder that works on compile tools is too busy. He promised to add this support one day, but I'm not sure he meant "in 2014".
What do you mean by "Studio option isn't working"? There are several reasons why models are not displayed, the most common are mentioned in the FAQ. Console window should contain the details: at least, there will be errors if the editor can't load models.
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