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Shambler 
Maybe your 256mb 9800pro has the 128bit memory controller instead of the 256bit which is on most of the 128mb cards? Or something. 
Inertia: 
please don't post racist pictures.

in fact, please don't even post until you have something to add besides your idiocy. thanks. 
My Computer Machine 
I'm running Doom3 on a Crayfish 9000 XJ7 with a Moron core, eleven joules of ROM, dual overhead digicams and a seventeen button phaser mouse. I usually get about 35fps. It's got a hundred and four gigaflops in it already but I think I need to buy more. 
Meh 
"Meh" 
Lunaran 
That rig should see you through Bees III alright (I'm running it on a similar setup btw). No idea how it runs Doom3 though... 
My College Mascot Is The Bee How Cool Is That 
I've been updating my site recently.
http://www.lunaran.com/news.php

Amazing.

This may interest some of you, but I've uploaded the original Coriolis Force design document for your perusal and subsequent edification.
http://www.lunaran.com/maps.php?map=coriolis

Please don't sell it to Ion Storm. 
I Dont Know 
what instills me with a greater sense of pity; the never-to-be of Coriolis Force, or the 'tache on that driver's licence.





gg Lun ;) 
Random Thought For The Day 
How many successful mods have been led by non-coders?

(and please nonentity, silence that little witticism, it's a serious point) 
Kell: 
you think that's bad, it was worse when it crept up to his forehead!

http://scampie.spawnpoint.org/moo/unibrow.jpg 
Re: Random Thought Of The Day 
If you consider Soul Of Evil a successful mod, then one. I'd describe it as a mission pack more accurately than a mod though, as it doesn't alter the basic gameplay. 
Well, 
who led Zerstorer? 
According To Zer.txt 
Brandon 'Killme' James of id software was responsible as "Founder/Support/Inspiration." 
Killme... 
he started the mod as a custom mapper, but was hired by ID mid/early dev. 
Voila 
a non-coder 
DooM3 SP/MP 
John "Hal9000" Schuch has released a remake of a DooM2 map, DooM2 Map01

http://www.planetquake.com/whatthehal/index.html 
Skip It 
While he tried to adapt the level design to the new game (so that it wasn't a direct port complete with the triangular stairs and whatnot) he seemed to not really notice during his undoubtedly intensive playtesting phase that a pistol and 30 bullets will not kill 4 imps at a time. 
Well 
Whilst I would agree, perhaps, with the Skip it comment, I didn't have a problem finishing the map. I assume you are alluding to difficulty/whatever, you can mow them imps down quite successfully with the old chainsaw :) and you do get a shotgun.
But allas, it isn't very interesting, it does occupy a couple of minutes of your time, but that time could probably be spent better elsewhere. I was expecting more from the author, having made some good Quake III stuff etc, oh well.
I most likely will skip any future re-makes, unless there is some compelling reason to try them. Bring on the original custom goodness. 
JP4 
Haha 
sounds better than JP 2 or 3 anyway :) 
Teen Aged Mutant Ninja T-Rex's 
Wow, Necros
Sounds like some real Cordwainer Smith type stuff there 
Wtf? 
That would be one fucked up movie to watch. 
Necros 
that last URL you mailed me is 404 :( 
You Mean, 
this one: http://zdoomgl.mancubus.net/
'cause i'm looking at the site right now.
direct d/l: http://prdownloads.sourceforge.net/zdoomgl/zdoomgl_075.zip?download 
Nope 
the link to the zip on your PQ site 
Oh. 
... what was the file supposed to be? ;) 
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