Finished It
#27 posted by Mandel on 2011/07/01 18:14:37
Finished it anyway, by pure luck I had a quicksave close to the crashing area. 52:32, 12/20 secrets, 152/153 kills, easy skill. Loved every bit of it, except the crash of course.
Oh
#28 posted by PuLSaR on 2011/07/01 23:58:48
another ������� mapper. i must have missed something. i'll give a feedback soon
Thanks!
#29 posted by digs on 2011/07/02 02:51:12
All many thanks for the response and great demo. I looked all (although for some used host_framerate)
hunk_alloc: I started fitz085 with -heapsize 48 000 and max_edicts 4096, and in secret with LG, shot by a zombie, and I have no problems
I'm Stuck
#30 posted by nitin on 2011/07/02 04:30:10
got to the waterwheel room and went down a few tubes to a place with a YA and Ogre up top. There are some bars which need a button to open.
I can see the button but cant get to it as it is upside down. How do I get there?
#31 posted by digs on 2011/07/02 04:46:35
Jump on the boxes to the lamp above the entrance to the corridor with the button. From there, jump on the ladder that leads to a button
Sorry
#32 posted by nitin on 2011/07/02 07:09:01
dont see a ladder.
#33 posted by negke on 2011/07/02 09:08:29
nitin: Not a ladder, looks more like stairs. In such areas you have to look around for things to jump on.
digs: The rogue func entities I mentioned that lead to the crashes for some people are a real issue even if you didn't ran into it, and I hope you're going to release a fixed version. Just delete them from the .map and do a quick recompile with -onlyents (no need for a full compile).
Fixed!
#34 posted by digs on 2011/07/02 09:43:57
Found all four func_ without brushes, and removed them. Rebuilt and put on your site
http://digs.alfaspace.net/quake/mm/digs06
#35 posted by digs on 2011/07/02 09:46:47
... my website. bad that you can not edit message
Wow....
#36 posted by metlslime on 2011/07/02 10:32:17
a long, quakey map. Maybe a little too long, or maybe it's just because i got lost, but i felt it lasted longer than it needed to. Fun, inventive environments and secrets. Bonus points for all the loops and route choices.
(normal skill)
time: 55:05
secrets: 7/20
monsters: 201/205
Also...
#37 posted by metlslime on 2011/07/02 10:47:03
"You fixed it. Thanks" made me laugh.
Quaddicted Is Updated With The Fixed One
#38 posted by Spirit on 2011/07/02 10:53:28
#39 posted by quakis on 2011/07/02 12:44:06
Neat map, seems you took the odd room orientation aspect of the first map and played around with it more here, though I was expecting to see a lot of those layout mind games. I guess it's a good thing though you're trying something different. As such, I hope there's an Anomaly 3 down the road!
No demo from me. Played a bit in Fitz before switching over to RMQEngine for it, forgot to record there.
#40 posted by Spirit on 2011/07/02 15:15:38
This map is too complex and open for me. I got stuck again (found an awesome secret (quad&pent) though) in the big vertical round room.
#41 posted by Ankh on 2011/07/03 01:30:50
Very interesting map. Cool ideas. How can you create those levels without getting a headache? I have moved at random and also assumed that the way to the 5 switches will open with progress. Then it showed that a careful planing was needed to reach each of the spots.
Skill 1 wasn't difficult which was good. I always like this kind of monster/weapon mix in a map also.
The level was neatly built with nice set-pieces and mind boggling route.
Waiting for your next map.
My first play demos (24MB):
http://www.quaketastic.com/upload/files/demos/digs06_demos_ankh.zip
#42 posted by digs on 2011/07/03 04:14:42
Thanks again for your feedback, and demo
Ankh, no headaches, I like it
I Give Up
#43 posted by nitin on 2011/07/03 05:24:14
managed to rocket jump to that button but I still cant find the last of the 5 switches.
Maybe I will tray again from scratch another time, too frustrated and have a headache right now.
#44 posted by Trinca on 2011/07/04 00:23:13
finally had time to play this!
Fantastic gameplay, and lots of fun parts... got stuck in a area that maybe is easy but I didn't get it... :\ near the end!
3 demos all first 3 demos use different roots :) two noob deaths :(
Anyway had a problem at quaketastic to upload...
http://trinca.no.sapo.pt/temp/cant.jpg
then had to put in megaupload :) 76 mb if you are up to see a noob lost everywhere :) ok I wasn't that lost :) the map wasn�t that complex, but gameplay was thought and fun!
very nice release if was I that rate this deserve 5***** 19 of 20
thanks for many hours of fun, will replay soon, know have more maps to play... still have tronyn unforgiving to play :)
http://www.megaupload.com/?d=CM1ZCPW0
Better Than Klar
#45 posted by Drew on 2011/07/04 01:38:02
I got right to the limit of confusion in this guy, but mostly due to the gold key door being subtly placed.
I had thought I might shrink and go into that aquarium... would have been cool - not that there isn't enough awesomeness in this already...
You rule. Thank you.
Link
#46 posted by Drew on 2011/07/04 01:44:09
#47 posted by digs on 2011/07/04 05:31:47
Guys, thanks for the great demo!
Nice Map
#48 posted by orbs on 2011/07/04 13:03:25
looks very complicated at first play, but after a coupel of times its not that bad, many route possibilitys, i just did Easy Run in 4:48 first finish after exploring.
Thank You For Your Interest.
#49 posted by digs on 2011/07/04 13:32:33
On SDA take big maps? Or they have a requirement the card should work on a standard engine?
Demo
#50 posted by Orbs on 2011/07/04 14:49:22
some tweaks and bit more effort shaved of a minute:
http://members.upc.nl/verorber/digs06_349.dz
Sda
#51 posted by Orbs on 2011/07/04 14:52:02
Afaik only demos are accepted recorded with Id executables or Joequake.
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