Solution
#35 posted by
-_- on 2007/11/07 16:24:17
dont overbright models
software quake doesnt
Actually..
#36 posted by
metlslime on 2007/11/07 21:10:37
software quake does overbright the models too.
Ijed
#37 posted by
grahf on 2007/11/08 00:01:07
I was just trying to make a quick point, though I didn't consider that warp has external model textures. I'm not sure if the external skin was loaded; whatever the default is (pretty sure they were though). I did have the gamma and contrast turned up a bit to see the darker areas better. Maybe that wasn't the best example. I didn't intend to pick on your map, ijed.
But the point was, it's not just a specific texture set of an old map that looks washed out, but any shambler in a bright room. However I can't think of or find any other maps off hand that have a shambler in a bright room, so I'm going to have to back off of that point.
Oh, Warp run in Darkplaces just fine.
No Worries
#38 posted by
ijed on 2007/11/08 00:05:14
There's lots else there to pick on anyway.
This Is An Interesting Topic Though...
#39 posted by
metlslime on 2007/11/08 00:12:38
There are so many players out there each with his own system for making quake look best, and all of these different user modifications (idgamma, hardware gamma, glquake's -gamma hack, replacement textures, replacement .lit files for stock maps, realtime lighting in stock maps, etc.) don't always interact well.
As someone who runs a very stock setup (fitzquake with hardware gamma correction,) I rarely experience firsthand the problems caused by various modifications interacting with some features. People can't be expected to give up their preferred mods, like idgamma, since once they get used to them the old ways may look worse to them (for example idgamma allows for contrast increases I think, which the "gamma" cvar can't replicate.)
I think I'm safe from any serious criticism as long as I make everything cvar-controllable, though :)
Also...
#40 posted by
metlslime on 2007/11/08 00:19:01
This is a really minor point, but: A while back I said overbright made kjsp1 look bad. In fact it's really only dramatically different in the two skylights shown in aguirre's screenshot.
I just ran around it today and the rest of the level looks pretty much like any other map: mostly the same as without overbright, with only a few hotspots that are moderately brighther.
So, I just wanted to retract any implication that killjoy did lighting badly :)
Hmm
#41 posted by
aguirRe on 2007/11/08 01:55:40
I guess the thread got a bit hijacked, sorry about that ... Hopefully there are some interesting points.
Intreresting...
#43 posted by
metlslime on 2007/11/08 06:17:21
fitzquake does look slightly brighter. I'll have to investigate that.
Shititer.com
#44 posted by asifkhan4me on 2007/11/22 18:41:49
xxx
A
#45 posted by asifkhan4me on 2010/05/23 17:43:22
Hey...
#46 posted by
Mandel on 2010/05/24 18:34:49
I found a neat way to finish the neg!ke map in 5 seconds!
DL Link Doesn't Work For Me...
#47 posted by Scragbait on 2010/05/31 00:02:36
Is it me or the link?
Probably The Link
#48 posted by
rj on 2010/05/31 01:03:47
given what comes up when you type in leveldesign.org
The Pack Is On Quaddicted...
#49 posted by
generic on 2010/05/31 01:55:37
#50 posted by
Trinca on 2010/05/31 09:59:54
Scragbait almost 90% of links in here are dead!
Quaddicted is the "The Place!"
Thanks
#51 posted by Scragbait on 2010/06/01 00:59:22
I should have looked at the thread date - 2007. The other link worked but I probably did grab this when it was fresh. Thanks!