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#tf / Func_qmap BEEF Thread.
Inspired by Scampie who has more beef going than the average American "lite" breakfast =).

So let's have it out here...

Scampie vs. Xen

Scampie vs. ProdXL

Maj vs. ProdXL

(actually most people vs. ProdXL)

Wrath vs. Everyone

Grindspire vs. someone it seems

Me vs. Speedy occasionally

Mod-makers vs. well they just look like a right bunch of knobs anyway.

etc.
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I don't see people blaming the QW engines for the d_mipcap 3 high fov etc crappy looking configs that many multiplayer users uses.

I understand people disliking what users do, but it's silly to blame the engine.

The only other case I remember of people specifically hating an engine was Tenebrae. But in that case the engine was really not intended to retain the classic look & feel.

My only problems with DP are the viewmodel position (which has no cvar for a classic fov 100 look) and the bloated system requirements. FTEQW is more lightweight despite offering similar features. Still, I don't hate DP for it. 
Kinn. 
If you're not going to make any more quake maps because of your fucking erectile dysfunction or whatever, at least do everybody else a favor and shut the fuck up aobut speedmaps. 
Maybe He'll Make WRATH Maps From Now On 
:D 
You Need Erectile Dysfunction To Map For Wrath? 
 
It's Not A Requirement, Per Se 
 
Is Looking Like A Reptillian A Requirement? 
Question totally unrelated to your face, BTW. 
Are You Referencing 
my cloaca? 
Wow 
 
 
If you're not going to make any more quake maps because of your fucking erectile dysfunction or whatever

who said that??? Fine if that's the way you feel, I've already started "re-inventing" something I was doing recently:

https://i.imgur.com/jhkg5tr.png 
Oh My 
this will make a fine addition 
 
https://twitter.com/mankrip/status/1104228448346750976

I could make a big rant about how I get pissed off everytime I remember what happened, but I prefer to focus on how I'm pround of this game's team. 
Mankrip 
well, unless killpixel/3DR says otherwise, pretty sure Wrake: Rune of Onions is using the q3bsp format which has lit water "out of the box" as it were. 
 
how I get pissed off everytime I remember what happened

So what did happen?

I thought eric's compilers do light water, but the engines largely don't do anything with it.... or am I wrong? (probably very wrong) 
Water Is Different In Wrath 
than it is in standard Quake, this may be why we're able to have lit water. 
@Kinn 
great shot, i'd rather see this as a regular q map, but anyway... 
Find Out The Otp Leach 
Anna Grodzka 
Spy Vs Any Notion Of Sobriety Or Comprehensibility 
 
I'm Afraid I Was Bamboozling 
That WIP is neither for quake, or wrath, but is actually for something hitherto unseen. 
AD!!!!!! 
 
 
hitherto unseen 
@shambler 
@mankrip 
thanks and glad you like our water :D

we are using q3bsp, but water was lightmapped when we used q1bsp as well - just plopped a q3 shader on it (so DP/FTE only AFAIK) 
 
SM194: Spy goes to rehab.

Deadline: March 32nd, 23:59:59 GMT (func time).

Texture wad: https://www.quaddicted.com/files/wads/hh3_singlemalt.zip

Progs: ID1 but every map must use the drunk vision hack trigger from sm179_otp. 
Oops Wrong Thread. 
Got post #500 though. 
SM194: Spy Goes To Rehab. 
<Oops Wrong Thread.

otp's going to rehab too 
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