#478 posted by
mankrip on 2019/02/06 12:52:31
I don't see people blaming the QW engines for the d_mipcap 3 high fov etc crappy looking configs that many multiplayer users uses.
I understand people disliking what users do, but it's silly to blame the engine.
The only other case I remember of people specifically hating an engine was Tenebrae. But in that case the engine was really not intended to retain the classic look & feel.
My only problems with DP are the viewmodel position (which has no cvar for a classic fov 100 look) and the bloated system requirements. FTEQW is more lightweight despite offering similar features. Still, I don't hate DP for it.
Kinn.
If you're not going to make any more quake maps because of your fucking erectile dysfunction or whatever, at least do everybody else a favor and shut the fuck up aobut speedmaps.
Maybe He'll Make WRATH Maps From Now On
#480 posted by
killpixel on 2019/03/07 22:12:09
:D
You Need Erectile Dysfunction To Map For Wrath?
It's Not A Requirement, Per Se
#482 posted by
killpixel on 2019/03/07 22:18:41
Is Looking Like A Reptillian A Requirement?
Question totally unrelated to your face, BTW.
#486 posted by
Kinn on 2019/03/08 11:08:24
If you're not going to make any more quake maps because of your fucking erectile dysfunction or whatever
who said that??? Fine if that's the way you feel, I've already started "re-inventing" something I was doing recently:
https://i.imgur.com/jhkg5tr.png
Oh My
#487 posted by
killpixel on 2019/03/08 23:37:19
this will make a fine addition
#488 posted by
mankrip on 2019/03/09 05:03:05
https://twitter.com/mankrip/status/1104228448346750976
I could make a big rant about how I get pissed off everytime I remember what happened, but I prefer to focus on how I'm pround of this game's team.
Mankrip
#489 posted by
Kinn on 2019/03/09 11:49:36
well, unless killpixel/3DR says otherwise, pretty sure Wrake: Rune of Onions is using the q3bsp format which has lit water "out of the box" as it were.
#490 posted by
Kinn on 2019/03/09 12:10:06
how I get pissed off everytime I remember what happened
So what did happen?
I thought eric's compilers do light water, but the engines largely don't do anything with it.... or am I wrong? (probably very wrong)
Water Is Different In Wrath
than it is in standard Quake, this may be why we're able to have lit water.
@Kinn
#492 posted by
spy on 2019/03/09 15:20:01
great shot, i'd rather see this as a regular q map, but anyway...
Spy Vs Any Notion Of Sobriety Or Comprehensibility
#494 posted by
Shambler on 2019/03/09 17:54:29
I'm Afraid I Was Bamboozling
#495 posted by
Kinn on 2019/03/09 17:57:13
That WIP is neither for quake, or wrath, but is actually for something hitherto unseen.
@mankrip
#499 posted by
killpixel on 2019/03/09 18:14:09
thanks and glad you like our water :D
we are using q3bsp, but water was lightmapped when we used q1bsp as well - just plopped a q3 shader on it (so DP/FTE only AFAIK)
SM194: Spy goes to rehab.
Deadline: March 32nd, 23:59:59 GMT (func time).
Texture wad:
https://www.quaddicted.com/files/wads/hh3_singlemalt.zip
Progs: ID1 but every map must use the drunk vision hack trigger from sm179_otp.
SM194: Spy Goes To Rehab.
#502 posted by
spy on 2019/03/09 18:51:01
<Oops Wrong Thread.
otp's going to rehab too