I Can Probably
#476 posted by Text_Fish on 2006/12/04 04:25:11
meet the deadline if I rush some parts of the map, but any delay in the pack would of course allow me to make my map all it can be. :)
So I'm in favour of a delay, but it's not essential.
Still Working On It A Bit But...
#477 posted by than on 2006/12/04 07:41:04
kinda busy so I don't know if I can finish it for christmas.
Like trinca said, hopefully travail will keep people occupied.
What Are The Things That Expected
#478 posted by HeadThump on 2006/12/04 11:03:42
of a map for the pack? I'll just list what I'm assuming, correct anything that is not valid.
Quoth base related
FitzQuake compliance
standard readme textfile
Optional materials?
skybox
.lit files
Err
I think I'm *almost* done with the basic build of my map -- then I'd need a bit of input before populating and rounding things up before full tests could commence. If all that goes well, then sure -- I could be ready by Christmas...
Looks Like
#480 posted by necros on 2006/12/04 12:41:21
almost everyone would prefer a little more time. i think it may be a good idea to delay the release of quoth2 for now then, since there is still some things that need testing, and others that are not finished atm.
let's aim for an end-of-january date for now, and re-evaluate how we're doing at that time. how's that work for everyone?
Re: What Are The Things That Expected
#481 posted by necros on 2006/12/04 12:44:57
the things you listed are all fine. if you want to include your own skyboxes, provided they are not ridiculously huge, we can bundle those into the final pak1.pak file for quoth2, same with .lit files.
oh, btw, if any of you guys need me to beta test your maps, you can send them to my listed email. it helps me to see how others are using the monsters for balance issues and such. i may be a bit slow in replying though... :P
Only In It For The Base Thing
#482 posted by madfox on 2006/12/04 15:40:45
got my hard earned map after 3 months work,
had my newbase monster, cut out the HOM's,
cleaned the Allocblocks full, and then...
My internet got caught on a worm, and then I find this under my ChristTree?!
I'm the one who wants a lot of changes??
there's only one base thing, quake shareware!
But alright, take it for granted and tell me what I should change for your beta testing?
http://homedrive.home.nl/gimli/publiek/Phantom.7z
waiting for Xmass
I Know
#483 posted by madfox on 2006/12/04 15:42:40
Peeks!
http://biff.leveldesign.org/index.php/?p=64
I'm all for more time, since I'd like to get as much ironed out as possible with my map.
Biff
#485 posted by Zwiffle on 2006/12/04 18:14:26
Looks boring. You should quit mapping FOREVER.
/sarcasm
Zwiffle
#486 posted by Trinca on 2006/12/05 01:15:48
Zwiffle u should stop playing games with faget names "pray" and become a man playing Quake! we need you...
P.S--> Zwiffle fan club
/sarcasm
#487 posted by Trinca on 2006/12/06 05:40:00
ok guess we can count with 8 maps!
trinca
jpl
than
biff
text_fish
headthrump
inertia
madfox
------
Daz??? were are you? got time untill end of january?
------
Asaki is out he is late and got other plans like he said to me in mensenger (good luck with your own project mate! )
Trinca
#488 posted by JPL on 2006/12/06 06:13:19
I have some minor things to refine (i.e gameplay at the end... you know what I'm talking about... ;P... ) and then launching the final built... However I don't think I will do it before my Xmas Holidays (I'm back by the 8th of January)... So I guess delaying the delivery date by 1 month would be cool for everybody... I agree with necros point of view...
My Map
#489 posted by DaZ on 2006/12/06 09:50:47
I seemed to have divine inspiration when I started it but it has faded from me now :(
I will try to finish it but I doubt it will be before january, however when its released it will use the new quoth stuff like all the others, it will just be late :)
I'll Likely Use One Of Yours Or Kell's
#490 posted by HeadThump on 2006/12/06 12:26:55
I think you may have used a skybox in Contracts that would fit the bill rightly, I just need something with a spacey cosmic edge (okay, I'm leaving myself wide open there) :)
#491 posted by Trinca on 2006/12/06 13:11:48
then pack must have a env directory!!! i want to use dark skybox
final count then to january i think is 8!
Daz will release as a individual map!
maby Daz will get inspiracion and finish after that! :)
On The Replacement Textures...
#492 posted by starbuck on 2006/12/06 15:41:29
It gives me a warm fuzzy feeling inside that people are wanting to use my textures for this pack, but clearly as it stands there are a load of gaps, but...
Although I haven't had much time over the last few months and haven't been too active over here, come christmas holidays I'll be stuck in my parents house with not a lot to do apart from some web-design work, so if people would appreciate it if I made textures to fill in the gaps, I'll give it a good go.
The thing is, I don't really want to go through every map and try and find all the textures I didn't do.... but if I got a .wad full of textures to remake, I'd gladly work on it.
Think about it, let me know. I'm afraid my map never got very far, but I hope everyone else is doing great. Daz, don't quit man, those shots looked fucking ace!
^^
#493 posted by DaZ on 2006/12/07 05:58:43
Yes please mate :) I would love to see the completed set if time allows!
Starbuck
Hells yes -- more power to you, buddy =D
DaZ
Someone needs to get set up an WoW intervention with you buddy -- maybe we can get Cardo and some of his rough skater buddies to pay you a visit ;D
#496 posted by Zwiffle on 2006/12/07 16:49:36
I imagine a group of his close friends and family showing for a WoW intervention, only to fast forward to find each and every one of them becoming hooked like Jago is. How sad.
Biff
#497 posted by DaZ on 2006/12/07 22:08:42
rofl, if only I could blame WoW for my lack of mapping!
I seem to be suffering serious mappers block :(
One Thing That Helps Me
#498 posted by HeadThump on 2006/12/07 22:46:06
is to play a shit load of Doom2 megawads, the level design is so raw and effective in Doom & Doom2 that ideas can't help but shift through as you are jotting out maps on paper or in editor. Rise of the Triad, Blood, Hexen, Duke are good games to draw inspiration, basicaly anything that came out before Half-Life jaded us with its realism ;)
Sometimes it helps to break down the expectations built into a modern Quake single player map in to more elemental components before building them into their more sophisticated parts (like building an entire layout and gameplay with simple box-rectangle structures before indulging grand Necrosian design).
Heh
#499 posted by DaZ on 2006/12/08 01:20:10
its kinda the opposite for me at the moment, I can make boxmaps with gameplay just fine but I have hit a dead end when it comes to the architecture. BEH!
Daz...
#500 posted by generic on 2006/12/08 04:40:08
All the architecture you have posted so far has been top notch -- it's really too bad that you feel you've hit a dead end :(
If only we had some sort of inspiration thread...
;)
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