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#tf / Func_qmap BEEF Thread.
Inspired by Scampie who has more beef going than the average American "lite" breakfast =).

So let's have it out here...

Scampie vs. Xen

Scampie vs. ProdXL

Maj vs. ProdXL

(actually most people vs. ProdXL)

Wrath vs. Everyone

Grindspire vs. someone it seems

Me vs. Speedy occasionally

Mod-makers vs. well they just look like a right bunch of knobs anyway.

etc.
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Some people will hate Darkplaces mods because they hate Darkplaces. And some people hates Darkplaces because they hate LordHavoc.

I actually think most of the the DP (ooh behave) "haters" here, dislike DP mainly not because of those reasons.

They dislike it because DP has become synonymous with the garish, tasteless "shovelware from 2002" look that many of the modders using DP actively choose to pursue - I'm talking blown-out full-saturation primary-coloured lighting, HD textures that seem to have been created using up to, but no more than, 2 clicks on a photoshop filter, and bloom that makes you wonder whether it's astigmatism kicking in, or the dreaded cataracts are starting to play up.

Let's say you have an Uncle - call him Toby - but every time Uncle Toby picks you up from school, he insists on wearing a fucking clown costume, and spraying all the rest of the kids and waiting parents in the eyes with his stupid fucking water-pistol clown-flower. Now, Toby's otherwise a nice chap - he's a smart guy and has the potential to be good - but every time he comes out he pulls this shit.

Ask yourself this - do you really hate Uncle Toby? Or would you, maybe, give him a second chance if once in his life he just put the stupid clown shit away and starting acting his age? 
 
If you're not running ULTRA settings with HD textures then you must have a shit PC. It's 2019 lol. 
 
I don't see people blaming the QW engines for the d_mipcap 3 high fov etc crappy looking configs that many multiplayer users uses.

I understand people disliking what users do, but it's silly to blame the engine.

The only other case I remember of people specifically hating an engine was Tenebrae. But in that case the engine was really not intended to retain the classic look & feel.

My only problems with DP are the viewmodel position (which has no cvar for a classic fov 100 look) and the bloated system requirements. FTEQW is more lightweight despite offering similar features. Still, I don't hate DP for it. 
Kinn. 
If you're not going to make any more quake maps because of your fucking erectile dysfunction or whatever, at least do everybody else a favor and shut the fuck up aobut speedmaps. 
Maybe He'll Make WRATH Maps From Now On 
:D 
You Need Erectile Dysfunction To Map For Wrath? 
 
It's Not A Requirement, Per Se 
 
Is Looking Like A Reptillian A Requirement? 
Question totally unrelated to your face, BTW. 
Are You Referencing 
my cloaca? 
Wow 
 
 
If you're not going to make any more quake maps because of your fucking erectile dysfunction or whatever

who said that??? Fine if that's the way you feel, I've already started "re-inventing" something I was doing recently:

https://i.imgur.com/jhkg5tr.png 
Oh My 
this will make a fine addition 
 
https://twitter.com/mankrip/status/1104228448346750976

I could make a big rant about how I get pissed off everytime I remember what happened, but I prefer to focus on how I'm pround of this game's team. 
Mankrip 
well, unless killpixel/3DR says otherwise, pretty sure Wrake: Rune of Onions is using the q3bsp format which has lit water "out of the box" as it were. 
 
how I get pissed off everytime I remember what happened

So what did happen?

I thought eric's compilers do light water, but the engines largely don't do anything with it.... or am I wrong? (probably very wrong) 
Water Is Different In Wrath 
than it is in standard Quake, this may be why we're able to have lit water. 
@Kinn 
great shot, i'd rather see this as a regular q map, but anyway... 
Find Out The Otp Leach 
Anna Grodzka 
Spy Vs Any Notion Of Sobriety Or Comprehensibility 
 
I'm Afraid I Was Bamboozling 
That WIP is neither for quake, or wrath, but is actually for something hitherto unseen. 
AD!!!!!! 
 
 
hitherto unseen 
@shambler 
@mankrip 
thanks and glad you like our water :D

we are using q3bsp, but water was lightmapped when we used q1bsp as well - just plopped a q3 shader on it (so DP/FTE only AFAIK) 
 
SM194: Spy goes to rehab.

Deadline: March 32nd, 23:59:59 GMT (func time).

Texture wad: https://www.quaddicted.com/files/wads/hh3_singlemalt.zip

Progs: ID1 but every map must use the drunk vision hack trigger from sm179_otp. 
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