#476 posted by
Kinn on 2019/02/06 10:47:29
Some people will hate Darkplaces mods because they hate Darkplaces. And some people hates Darkplaces because they hate LordHavoc.
I actually think most of the the DP (ooh behave) "haters" here, dislike DP mainly not because of those reasons.
They dislike it because DP has become synonymous with the garish, tasteless "shovelware from 2002" look that many of the modders using DP actively choose to pursue - I'm talking blown-out full-saturation primary-coloured lighting, HD textures that seem to have been created using up to, but no more than, 2 clicks on a photoshop filter, and bloom that makes you wonder whether it's astigmatism kicking in, or the dreaded cataracts are starting to play up.
Let's say you have an Uncle - call him Toby - but every time Uncle Toby picks you up from school, he insists on wearing a fucking clown costume, and spraying all the rest of the kids and waiting parents in the eyes with his stupid fucking water-pistol clown-flower. Now, Toby's otherwise a nice chap - he's a smart guy and has the potential to be good - but every time he comes out he pulls this shit.
Ask yourself this - do you really hate Uncle Toby? Or would you, maybe, give him a second chance if once in his life he just put the stupid clown shit away and starting acting his age?
#477 posted by
ww on 2019/02/06 11:04:15
If you're not running ULTRA settings with HD textures then you must have a shit PC. It's 2019 lol.
#478 posted by
mankrip on 2019/02/06 12:52:31
I don't see people blaming the QW engines for the d_mipcap 3 high fov etc crappy looking configs that many multiplayer users uses.
I understand people disliking what users do, but it's silly to blame the engine.
The only other case I remember of people specifically hating an engine was Tenebrae. But in that case the engine was really not intended to retain the classic look & feel.
My only problems with DP are the viewmodel position (which has no cvar for a classic fov 100 look) and the bloated system requirements. FTEQW is more lightweight despite offering similar features. Still, I don't hate DP for it.
Kinn.
If you're not going to make any more quake maps because of your fucking erectile dysfunction or whatever, at least do everybody else a favor and shut the fuck up aobut speedmaps.
Maybe He'll Make WRATH Maps From Now On
#480 posted by
killpixel on 2019/03/07 22:12:09
:D
You Need Erectile Dysfunction To Map For Wrath?
It's Not A Requirement, Per Se
#482 posted by
killpixel on 2019/03/07 22:18:41
Is Looking Like A Reptillian A Requirement?
Question totally unrelated to your face, BTW.
#486 posted by
Kinn on 2019/03/08 11:08:24
If you're not going to make any more quake maps because of your fucking erectile dysfunction or whatever
who said that??? Fine if that's the way you feel, I've already started "re-inventing" something I was doing recently:
https://i.imgur.com/jhkg5tr.png
Oh My
#487 posted by
killpixel on 2019/03/08 23:37:19
this will make a fine addition
#488 posted by
mankrip on 2019/03/09 05:03:05
https://twitter.com/mankrip/status/1104228448346750976
I could make a big rant about how I get pissed off everytime I remember what happened, but I prefer to focus on how I'm pround of this game's team.
Mankrip
#489 posted by
Kinn on 2019/03/09 11:49:36
well, unless killpixel/3DR says otherwise, pretty sure Wrake: Rune of Onions is using the q3bsp format which has lit water "out of the box" as it were.
#490 posted by
Kinn on 2019/03/09 12:10:06
how I get pissed off everytime I remember what happened
So what did happen?
I thought eric's compilers do light water, but the engines largely don't do anything with it.... or am I wrong? (probably very wrong)
Water Is Different In Wrath
than it is in standard Quake, this may be why we're able to have lit water.
@Kinn
#492 posted by
spy on 2019/03/09 15:20:01
great shot, i'd rather see this as a regular q map, but anyway...
Spy Vs Any Notion Of Sobriety Or Comprehensibility
#494 posted by
Shambler on 2019/03/09 17:54:29
I'm Afraid I Was Bamboozling
#495 posted by
Kinn on 2019/03/09 17:57:13
That WIP is neither for quake, or wrath, but is actually for something hitherto unseen.
@mankrip
#499 posted by
killpixel on 2019/03/09 18:14:09
thanks and glad you like our water :D
we are using q3bsp, but water was lightmapped when we used q1bsp as well - just plopped a q3 shader on it (so DP/FTE only AFAIK)
SM194: Spy goes to rehab.
Deadline: March 32nd, 23:59:59 GMT (func time).
Texture wad:
https://www.quaddicted.com/files/wads/hh3_singlemalt.zip
Progs: ID1 but every map must use the drunk vision hack trigger from sm179_otp.