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Posted by Scampie on 2003/10/25 12:53:22 |
Here it is, the thread you've all been waiting for! The line in the sand has been drawn and sides are being chosen!
In this corner, weighting in at an impressive 5,000 pounds of pure metal, concrete and dohickies, the reigning champion of the world, it's IDBASE!
And it's challenger, sporting the blue and brown trunks, covered in arcane symbols, the master of darkness and evil, the RUNIC set!
Which will prevail as the top dog? Which is the better set for Quake maps? Why should mapper's choose one set over the other? Won't somebody PLEASE think of the children!? |
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RUNIC
#26 posted by inertia on 2003/10/25 22:59:21
*BASE rox my cox [in da sox], but I dont think the same about pure IDBASE...
I'll give the trophy to RUNIC
but IDBASE comes a close SECOND.
I'd Go With Runic
Since you can use it with just about anything. Some cable runs, a few lumps of machinery - poof! Either it's Zerst�rer or Da Pak style 'eavy metal base (Or Speedy's type.) Toss in some bloodstains, demon-head plaques - zing! Welcome to Heck. Fling stone and brick around the place, and you get a nice medieval feel.
I keep saying I'm going to quit mapping next year, but I'm starting to reconsider. Again.
Eat That CZG!
#28 posted by Shambler on 2003/10/26 02:38:13
The truth will out! Despite your puny attempts!
Yes
#29 posted by Vondur on 2003/10/26 03:13:38
idbase was used only one 4 or so levels in quake.
other levels used ancient(runic etc) textures.
yet, there is q2, go eat base textures there, czg ;)
By Far,
#30 posted by CETME on 2003/10/26 06:14:49
RUNIC! Makes the Cyclopean, Lovecraftian come alive. [IDbase has its place, though, of course . . .].
P.S. - Do I get points for "Cyclopean?"
We Can Only Wonder
#31 posted by starbuck on 2003/10/26 08:20:36
at what NotoriousRay's vote will be
(My vote goes for Runic though)
Far By
#32 posted by Kell on 2003/10/26 09:54:23
P.S. - Do I get points for "Cyclopean?"
Yes, you do ( though, technically, 'cyclopean' refers to architecture made from large blocks of stone; in this context, though, I'll accept it )
It Depends, Really...
#33 posted by Gleeb on 2003/10/26 10:19:05
When Quake was released, low poly was key. idbase is well suited to low poly.
Runic can be used in higher poly situations.
It really does depend on what your target machine is, really.
Ugh
#34 posted by Scampie on 2003/10/26 11:01:44
Runic? The better set? PUH-LEASE! You bunch must be 15 year old satanists to like running around in the dark looking at brown rivets, blue metal, and grey candy stripes on repeat.
Idbase is the heart and soul of Quake. Remember the storyline? Technology goes evil and heywire and teleports monsters to earth? That's right, idbase is the reason all those other sets exsist! If not for idbase, Quake would be just a random mishmash of evil and incoherancy.
It's use in custom maps demands skill, unlike the runic set's 'throw the same 4 textures together, shake, serve' approach. Idbase has skinny and fat trims, cool doors, and walls with infinite possiblity for cutting and mixing your own versions. The textures are so well designed that you can easily use them on angled surfaces and create your own interesting look and style. The defined edges of the textures mean the mapper must use them in good alignment, unlike runic's use by 'slapping these things randomly on blocks and moving on'. Idbase's grace and beauty cannot be denied when used with skill.
And let's talk about setting and theme for a bit. Runic... runic... wtf IS that theme? Is it trying to be dark and scary? Is it trying to be industrial? Where the fuck are you and why do you care? I have a hard time suspending belief for most maps textured in the insanely halfassed runic set.
On the flip side, Idbase proudly wears it's status as a military base. You know where you are, and know why you care that monsters are invading your base! Going to their worlds and killing them is no better than murder, and that's exactly what you do in runic maps, Mr. 'George W.'! Idbase, while normally only populated by dogs, grunts, and enforcers, can easily be used with other invading demons like fiends, rottfishes, orges, and spawn. Don't tell me your choices are limited, that only means your mind is limited to thinking only what id originally did in their base maps was the way it had to be done.
I think you runic fans need to get out more and stop jerking off to Lovecraft long enough to relieze you're a bunch of pathetic losers who would rather vague evil and satan than the true excellance of design that is Idbase.
Go Eat A Dick
#35 posted by DaZ on 2003/10/26 11:54:09
Runic wins!
No, Scampie Wins!
#36 posted by czg on 2003/10/26 12:50:58
Runic is just a blocky half-assed set of one<i/> type of wall, and two or three trims. (Oh, and wizmet1_2.) Creative designs in runic maps are usualy limited to maybe an angled doorframe or perhaps a bevel of some sorts in a corner. The atmosphere in a runic map spans the enitre breathtaking spectre of Dark whatever with lava to Dark whatever with glowing red runes. The success of mixing and matching other sets with runic just stands to show that runic is a poor texture scheme with no engaging theme on its own.
Idbase on the other hand has a plethora of assorted walls, trims, floors and details that can give birth to an orgasmic frenzy of themes that all give a strong sense of place and atmosphere. To make a level designed in idbase look good, it depends on the author being creative with angles, trims and details, making neat insets and details that match up with the decidedly un-angular designs of the textures. The atmosphere can span anything from a dark underground laboratory with claustrophobic corridors linking up deplorable, dark rooms where unmentionble experiments take place, to lofty bunker complexes, washed out and bleak from the blasting sun that throws its thin and fumbling rays into deep bowels covered in dust and echoing with the howling of wind.
And I also agree with scampie regarding the lovecraft wankers bit. Lovecraft wrote horrificly tedious stories about... well, who knows, he never let us know!!!
Meh
#37 posted by czg on 2003/10/26 12:51:36
tags = teh s4wk
#38 posted by xen on 2003/10/26 12:56:50
The defined edges of the textures mean the mapper must use them in good alignment, unlike runic's use by 'slapping these things randomly on blocks and moving on'. Idbase's grace and beauty cannot be denied when used with skill.
http://xen.quakepit.com/e3m1.jpg
Oh Yeah, Vote...
#39 posted by xen on 2003/10/26 12:58:47
Runic. It offered a refreshing alternative to Quake's trademark brown; grey!
Http://xen.quakepit.com/e3m1.jpg
#40 posted by czg on 2003/10/26 13:08:49
Noone ever said the original id maps were exactly masters of texture alignment...
Idbase's grace and beauty cannot be denied when used with skill like it isn't in that pic.
Czg
#41 posted by R.P.G. on 2003/10/26 13:37:49
Creative designs in runic maps are usualy limited to maybe an angled doorframe or perhaps a bevel of some sorts in a corner.
And giant penises. Duh.
And the fact that runic doesn't require you to use the same repeating panel textures at high grid numbers is freeing. It's like walking around your house in the nude, except you don't get cold in the winter.
Mr Czg
#42 posted by xen on 2003/10/26 14:01:39
You calling Romero unskilled?
WELL?!
ARE YOU?!!?!?
Yes.
#43 posted by Scampie on 2003/10/26 14:05:56
I think he is...
Case In Point:
#44 posted by czg on 2003/10/26 14:42:51
<cheap shot>
Daikatana.
</cheap shot>
Actually
#45 posted by czg on 2003/10/26 14:44:52
I take that back.
It's a bit low, even for me...
#46 posted by Vigil on 2003/10/26 15:36:25
It's like walking around your house in the nude, except you don't get cold in the winter.
Double windows.
Actually
#47 posted by xen on 2003/10/26 15:37:39
I do see your point :-p
Hmm
#48 posted by nonentity on 2003/10/26 16:04:51
If not for idbase, Quake would be just a random mishmash of evil and incoherancy
Um... Oh I can't be arsed to say it.
And The Final Verdict Is...
#49 posted by Shambler on 2003/10/26 16:08:51
<TastyPie> czg anal intrudes cows tight ass btw
To All The Runic Fanboys:
#50 posted by czg on 2003/10/26 16:09:47
I hear you guys have really small dicks.
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