Deadline Extension By 7 Days
#26 posted by Newhouse on 2018/10/25 14:47:52
Timer should be soon updated, + 7 days.
For this year pack will be more about horror and late-halloween map pack, next year things will start much earlier for sure.
New deadline will be 5th of November and then pack will be released soon after.
#27 posted by Qmaster on 2018/10/25 16:26:44
Dang. I've been cramming up into the wee hours for nothing? Guess now I'll slack off, lose time, and give up after feeling like it is too unpolished. Ok no. I will finish this one. Must. Beat. Old. Habbits.
I think I found a bug in the AD progs. Has anyone else noticed that when using custom sounds on trigger_relays that they are played immediately rather than after the delay? I looked at the code but in my sleepy daze it didn't seem like it should be doing that.
Qmaster
#28 posted by Newhouse on 2018/10/25 17:22:02
Try always value your progress, gameplay/visuals everything. We too easily think that time doesn't run fast and soon it is already 5th day.
Still Wanna
#29 posted by spy on 2018/10/25 19:21:14
make a resque mission map
there's a prison, a buddy you have to resque from a zombiefied prison, and there is you and your axe
and a lotsa zombies
ala most resent tv shows
Why Not Eh.
#30 posted by Shambler on 2018/10/25 19:47:47
Sounds like a potentially cool idea.
But
#31 posted by spy on 2018/10/25 20:21:14
is it ok, if the axe would be the only weapon allowed
Could Be Boring Yes.
#32 posted by Shambler on 2018/10/25 20:34:35
But then use of different zombie types, normal axe with Quad to start, power-ups etc.....could be functional??
Basically
#33 posted by spy on 2018/10/25 20:39:18
consider the map as the sm_jam_turtle offspring
sort of
Axe Only, Could Work
#34 posted by Qmaster on 2018/10/26 00:34:01
Could progress from axe to shadow axe. Start with the easy enemies, couple death knights, then sprinkle in zombies, after a bit of running around either give the Quad, or then drop in a shadow axe, then start adding in harder knights, give a quad at the end with a fury knight battle. Could work. You could even have shootable button secrets still, just have to take a leap of faith and thwack them. Keep it relatively short and it won't be terribly boring.
How Goes It??
#35 posted by Qmaster on 2018/10/26 04:12:08
Hmmm...this is probably my most complex entity setup yet. I'm making heavy use of the entity state system, finding its limitations. Thankfully, trigger_relay remains the most amazing entity ever. And with AD 1.70 you can have it start disabled and enable it later. Yes! This is the coolest replacement for a hack yet.
How goes your mapping? I find I'm having trouble avoiding being too campy. I have some nice creepy sound effects in my library of mods that I'll include with the map though to help out.
Random Thought
#36 posted by Orl on 2018/10/28 00:18:04
This being a Halloween jam and Redfield being a fan of Disney, I'd imagine this would be the perfect opportunity to try and recreate the Haunted Mansion.
Redfield? I hope you haven't retired.
#37 posted by Drew on 2018/10/28 00:58:55
Hope Qmaster pulls through
I liked your previous maps
Thanks!
#38 posted by Qmaster on 2018/10/29 00:17:37
I think so, since I have all the wprkings finished now. Just need to add monsters amd arrange it.
Announcement About Paths For Misc_models, Sounds And Such
#39 posted by Newhouse on 2018/10/30 18:24:29
Hey,
We will use ad devkit packaging for this jam and to not upload duplicate files remember put them directly under first folders. Models for progs/, sounds for sound/, gfx stuff to gfx/ etc.
^ *to Not Upload Same Files Multiple Times Under Subfolders*
#40 posted by Newhouse on 2018/10/30 18:42:41
#41 posted by Qmaster on 2018/10/30 21:04:39
Wait so even sounds will "hang loose". That never happens in mods.
Well If They Were Originally In Subfolder, Then It Is Fine*
#42 posted by Newhouse on 2018/10/30 23:41:37
#43 posted by Newhouse on 2018/10/30 23:43:20
Just trying to keep things a bit more standardized.
I'm Assuming Bsp2 Is Not Allowed?
#44 posted by Qmaster on 2018/11/01 02:58:47
Qmaster
#45 posted by Newhouse on 2018/11/01 10:47:35
Can send the files to mikkou9(at)gmail(dot)com?
#46 posted by Newhouse on 2018/11/02 12:16:25
Hey guys, I have been a bit busy recently and I will have days off next week tuesday and wednesday so I plan to try pack everything in those days. Sock will be helping with dev kit packaging but I hope I can get all the files if not 5th, 6th would be the last date probably.
Meanwhile I will try finish up own entry and start map closer to the deadline to know exact number of entries.
Keep on mapping until the final day*
#47 posted by Qmaster on 2018/11/02 15:34:39
You got it boss....need all the time I can get to finagle them brushes and spitshine the scary.
#48 posted by Newhouse on 2018/11/04 08:10:05
can everyone package the latest files and dm me them(on discord) or email mikkou9(at)gmail(dot)com. Remember zip files. After work about 8h~ I can go through them.
Remember Checkout Deadline Too
#49 posted by Newhouse on 2018/11/04 08:11:51
It is in the first post but just in case. About 1 day and 16h+ atm.
http://khreathor.xyz/jam/halloween/counter.html
5h+ Before Timer Is Over.
#50 posted by Newhouse on 2018/11/05 19:19:54
You can send me files close to deadline, or mention that you can make it for the tomorrow morning (gmt+2). I will playtest each of entries and see if there is some bugs needed to be fixed etc. It will take couple days to wrap up everything anyway.
http://khreathor.xyz/jam/halloween/counter.html
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