New Screen
#26 posted by
PRITCHARD on 2018/07/22 12:09:05
Finished this room today.
The water rises to just below the level where the moss stops when the player hits a switch.
Does anyone know any good solutions for having enemies standing in func_water? They make loud, repetitive splashing sounds when they move around :/
The Human World, Its A Mess...
#27 posted by
Redfield on 2018/07/22 23:40:15
You can spruce up your underwater kingdom with this new mermaid model.
https://i.imgur.com/cSR84bO.gif
Was quite a challenge to capture Ariel's form using under 1000 polys and the Quake palette. But I had a half decent concept art model sheet.
Might be useful for a secret area or a joke prop:
https://i.imgur.com/6LetRJm.jpg
Download the model here, instructions for animation setup are included:
http://www.quaketastic.com/files/models/mermaidMDL.zip
Life is much better down where its wetter...
Fuck Mr. Quake Replace Him With Areil 100%
#28 posted by anonymous user on 2018/07/23 00:16:03
#29 posted by
jcr on 2018/07/23 01:12:21
Work got me beat so I'm playing catch up now. I had no idea Extras_r4 had so much to it. I probably won't be able to take full advantage of the features on offer but I'm surprised I never heard of it before now!
#30 posted by
Poorchop on 2018/07/23 11:24:40
@Pritchard
That looks great. I dig the colors and that room has an atmosphere to it whereby I can practically smell it. You didn't even have to go crazy with brushwork to make something that looks excellent.
@Redfield
That's hilarious. I would like to have seen the process of creating that. I really enjoyed the video you posted of you making the reaper model for your future map.
Therektafire #15
#31 posted by
adib on 2018/07/23 15:43:09
Rename your favorite lava texture *slime and use biosuits. Like orange flaming slime. Make another texture for the biosuit, to show it protects from "lava". Like asbestos suit
Simpler
#32 posted by anonymous user on 2018/07/23 16:54:50
Drop the player into the renamed lava when they get the envirosuit. Next time they see the lava they will more eager to try and drop. Even if it runs out they will realize by the damage.
Updated Mdl
#33 posted by
Redfield on 2018/07/24 00:32:03
Just an fyi I have overwritten the previous mermaid mdl file with a new one
http://www.quaketastic.com/files/models/mermaidMDL.zip
Same link. The vertex normals have been fixed as qME had ruined them along a seam.
Just Saw This And I Gotta Say...
#34 posted by
Mugwump on 2018/07/25 20:52:50
...Yay!!! Luv me some underwater gameplay! Don't expect me to take part in this jam but I can't wait to see what fucked up tricks and designs you guys are gonna come up with.
@khreathor I suppose you thought about including the fish count bugfix in your progs, right? It would be quite annoying to play a whole jam with wrong kill counts. Also, I know it's a bit late with barely one week to go, but for variety's sake, you might wanna consider adding the eel from MP1 (or was it MP2?) and the hydra from Seven's SMC (originally converted from Hexen 2, I believe) to the baddies roster, which we all know is sorely lacking in the pisces department.
Screenshot Saturday
#35 posted by BloodShot on 2018/07/28 22:52:23
Hot Damn
Now there's something Quake has never done before.
Screenshots From Jam-map
#38 posted by Giftmacher on 2018/07/28 23:11:49
Some Screenshots From Day 10!
#39 posted by
MUZBOZ on 2018/07/29 01:02:43
Here Are Some Screenshots :D
Bloodshot!!
#41 posted by
Qmaster on 2018/07/29 03:38:53
Your 2nd to last screenshot is the most compelling I've seen yet. This jam is gon be so cool.
#43 posted by
Spud on 2018/07/29 06:20:13
I don't have any neat finished screenshots to post because I keep getting hype over Bloodshot's screens and delete chunks of my own techbasebomination. Please beat me with a wet noodle.
PRITCHARD thos are some pretty good screenshots
Screens
#47 posted by
jcr on 2018/07/29 15:54:11
Here Is My Updated Screen Shots! :D
#49 posted by B on 2018/07/29 18:15:08
You guys are too kind. Looking awesome pritchard