I literally made a level that was giant floating pyramids... when did Quake have to make sense? ;)
#27 posted by
JneeraZ on 2015/03/24 02:18:17
It's a prison of the underworld. It does what it wants.
THat Block In The Sky.
#28 posted by
Shambler on 2015/03/24 10:56:20
Best bit out of a generally cool shot :)
Scampie
You forgot to call it a "cube" despite very obviously not being a cube.
#31 posted by
- on 2015/03/24 21:01:40
You're all fucking cubes.
#32 posted by
JneeraZ on 2015/03/26 01:43:43
I have an idea for a map... But I currently have too many projects right now. I'll have to see.
Wow
#34 posted by
DaZ on 2015/03/26 03:11:42
loving the look of this level Warren.
Others working on levels, feel free to post wip shots etc :))))
#35 posted by
- on 2015/03/26 03:18:06
I have something in the works, but want to get more done before I show anything.
That looks cool though!
Ouch 6 And A Bit Degrees
#36 posted by
ijed on 2015/03/26 03:43:17
I'm in. I need to clear my head.
Wow Willem
#37 posted by Tronyn on 2015/03/26 05:09:46
what a cool idea; why would a free-floating void structure need to hold itself together using conventional architecture; if all its parts are floating, it could just be held together by chains!
What I'm Getting Out Of It
Is that the brick and mortar bits did not necessarily originate in the void, but that's where they were chained together.
OMG jam5 = an allegory to mapping itself???
Warren Wins The Interwebz.
#39 posted by
Shambler on 2015/03/26 10:13:21
Cheating With His Model Converter!
#40 posted by
negke on 2015/03/26 10:41:54
Looks great, kind of reminds me of Papo&Yo. Shame it's little more than an elaborate 3D skybox for a simple Qonquer arena.
#41 posted by
JneeraZ on 2015/03/26 10:44:19
You're a simple Qonquer arena.
#43 posted by
hypnos on 2015/03/29 22:23:50
I'm Working
#44 posted by
ijed on 2015/03/30 02:32:42
It's just not looking very nice and has no unique gimmick.
#45 posted by
hypnos on 2015/03/30 02:53:12
@ijed You nailed it, having the exact same problem ;)
#46 posted by
ijed on 2015/03/30 03:33:20
I think I've found the look now - green and blue dungeon.
I stopped working on an earlier version because I didn't like the gimmick.
I'll post a shot once I compile it.
#47 posted by
- on 2015/03/30 04:46:16
Oh
#48 posted by
- on 2015/03/30 04:55:19
and if you want proof of how lazily I've worked on all the rocks this past week...
http://scampie.net/etc/wip/jam5_arena1_day1_1.jpg
http://scampie.net/etc/wip/jam5_arena1_day1_2.jpg
That's day 1 where I made the layout and didn't share the pics with anyone except negke and Lunaran. Since then I've only poked here and there each night because I fucking hate making rocks.
Looking Good So Far, Scampie
#49 posted by
Cocerello on 2015/03/30 10:07:57
The gameplay can be seen on those screenshots.
I see that you used the idea i had for lighting in sm176 too.
Also be careful to not make the central spot a too safe place against ogres and demons. It would make the map blander.
By the way, which textures are you using for rocks and vines?
Nice.
#50 posted by
Shambler on 2015/03/30 10:38:37
Now go map rocks.
Hypnos urs is looking good too.