#26 posted by [Kona] on 2014/03/20 21:47:16
What are you making with Unity, Kinn? (please be a quake reboot)
#27 posted by Lunaran on 2014/03/21 05:24:07
There has to be more to the story with CryEngine... 10 bux a month with no royalties is no where near enough to fund ongoing engine support.
From what I understand they hardly provide any anyway.
#28 posted by Kinn on 2014/03/21 15:32:19
What are you making with Unity, Kinn? (please be a quake reboot)
Heehee :}
For now let's just say tears, pipedreams, and broken promises.
Really!?
#29 posted by ijed on 2014/03/21 15:52:42
tears in reality where you will crawl through pipes and cross echoing complexes full of dark dreams where your determination will be tested and sometimes broken by the elder hordes you face. This promises to be one of the best games ever made, bar none.
According To Ijed's Interpretation...
#30 posted by quakis on 2014/03/21 16:12:07
You must be working on Big Rigs 2!?
#31 posted by Lunaran on 2014/03/21 17:32:27
a lovecraftian remake of barbie horse adventures
adventures ... into DOOOM
All Those Moments Will Be
#32 posted by Blitz on 2014/03/21 21:55:23
Lost in time...like pipes in rain.
Enhancements In Usability
#33 posted by affine on 2014/03/26 18:40:40
For what it is worth, UE4 doesn't just offer a huge advancement in graphics fidelity. I'm personally using it because it actually works well for rapid prototyping for both artists and programmers. I plan on using it for a game with pretty crude graphics.
As I said on #tf, this is coming from someone who hated UE3 with a passion.
#34 posted by JneeraZ on 2014/03/30 01:05:43
Here's a good feature video and you can see the BSP stuff right at the beginning:
https://www.youtube.com/watch?v=FcxA_xYnHZ8
90 Days Of Free UE4 For Ludum Dare 31.
http://ludumdare.com/compo/2014/11/01/ludum-deals-for-ld31/
Damn good deal. Would have applied myself had I already not received 3 years of free UE4 on account of being a student. ;-)
#36 posted by JneeraZ on 2014/12/05 14:22:44
UE4 - Use it, dammit, USE IT!
#37 posted by scar3crow on 2014/12/06 05:41:48
A friend gave me a key, I've not had a chance to dig into it, but things do seem sleek. Going to go through the tutorials, see about making a tower defense game, and selling it for one hundred Warren dollars.
#38 posted by Zwiffle on 2014/12/06 06:33:35
What's the conversion from Warren dollars to Starbucks? BWAHAHAHAHAHA =/
#39 posted by scar3crow on 2014/12/09 23:16:34
I somehow missed this comment, but that did generate a genuine smirk.
Still not touched it yet, health problems and other things have kept me away.
UT4
#40 posted by Zwiffle on 2014/12/10 20:55:41
Anyone tried mapping for UT4 yet? I'm probably going to play around with that over Christmas/New Year. Interested in seeing anyone else's layouts/thoughts on the game so far.
UnrealED
#41 posted by Jago on 2014/12/13 11:04:43
Is the editor still Windows-only?
#42 posted by JneeraZ on 2014/12/13 12:02:39
Nope, everything is cross platform now.
"Level Editing In UE4 Kinda Needs To Catch Up To Quake 1"
#43 posted by scar3crow on 2014/12/29 02:11:07
#44 posted by JneeraZ on 2014/12/29 11:37:37
Agreed. Stay tuned. >:)
#45 posted by scar3crow on 2014/12/29 17:32:57
=D
Eh...
#46 posted by JPL on 2014/12/29 20:49:10
.. welcome back to 1996 !
Iirc
#47 posted by Zwiffle on 2014/12/30 18:05:36
The natural selection 2 editor looked really good in regards to brushwork, or psuedo brushwork.
It's Now Free.
For A Pretty Gross Definition Of 'free'
#49 posted by Spirit on 2015/03/02 18:29:06
When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter.
I Wonder
#50 posted by Zwiffle on 2015/03/02 18:30:17
if it's because they didn't make enough money, or if they made too much money?
|