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Q-Deck (FESP1) (singleplayer Release)
It's finally here!

It's taken me ages and for that I apologise, but what I had in mind for the singleplayer version was much more ambitious than simply adding monsters. There are a lot of new areas (not shown in the screenshots!), I hope you have fun playing it. It's good to finally see the map through to completion. :)

Obligatory screenshots -

http://s18.postimg.org/dp8od6mdl/fesp1_1.jpg
http://s1.postimg.org/z1hgm5w3j/fesp1_2.jpg

And the bsp (along with the .txt and .map file) -
https://anonfiles.com/file/bf5663f349eb992b91330b980525cf78

Quaddicted Link - https://www.quaddicted.com/filebase/fesp1.zip


I'd appreciate any first play demos you can share! Oh, and I recommend hard mode. :)
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Hmm 
I didn't want to piss off spirit, that was the main concern. I think without tweaking the gameplay and items a smidge more it hardly seems worth it (though knowing I have a version right here on my drive that is fixed might drive me crazy). 
I Wouldn't Worry About It. 
As far as I can tell, most issues with fesp1 are pretty trivial and the average player will never notice.

When I was making Polygon for Quake back in 1997 a basically "early beta" version, that I had sent to a few people for testing, somehow magically appeared on a number of websites and spread from there.

That "beta" version had a number of errors, was not well tuned, and was never intended for general release, but there it is. Both versions are available at Quaddicted, and I posted a message there years ago pointing out the difference. You can't make these things go away though. 
Fifth 
if its so trivial that a regular player miht see it 1/3 times, not worth it. 
V2 
As i see that Spirit hasn't uploaded it yet, i do think you can upload it. The idea of using Quoth (or other mod) it's OK and is a good excuse for having a v2. It's not that important to release a new version with those bug fixes but ... more importantly, if you think it's worth and want to do it, DO IT. If not you''l be left with bad aftertaste.

Now that you fixed it, what was the problem with the columns below the biosuit and how you fixed it? I'm curious, i never encountered that besides in leaks, and it is the only bug i saw, apart from that i needed r_novis 1 if i set r_wateralpha to 0.x. 
The Bug 
Was that the brushes are func wall entitys and the vis was making them disappear. I simply ran water vis option so that its always visible. As for the big hole it was a matter of making 2 edges touch together to remove a small face. 
Actually 
If Spirit hasn't got it on Quaddicted yet, maybe you should try to intercept it and get the fixed version uploaded there. I still wouldn't worry about it too much either way. 
Fifth You Git 
"Unhandled exception error" - now where have I seen that before ;-) 
Mostly Very Cool. 
Good design, amazing detailing, was constantly looking around at everything. Ace secrets, really fun to find. I liked the broken computer. Gameplay was mostly good varied fun, nice Enforcer ambushes and a fine final battle that was kept fair by allowing the player out of the room.

Only couple of issue was that it was a bit too dark in the shadows (minor), and that the first two Shamblers were cheap / brutally hard / overwhelming / a little too much (major), in that they required having picked up the right items (nail ammo / sng secret) and/or running in specifically the right direction (hard to know first time). More player options there would have been useful.

Other than that, spot on. Please make more!! 
P.S. 
Where do we upload teh demoz? 
Final Battle. 
Actually if you end up staying in the room and cowering behind the crate near the computer, it's also pretty cool. 
 
It's uploaded but just not in the db yet, perfect opportunity for a fixed release even though I &#@$%&*# &%#@!... have fun with people wondering about demos bring weird because they have the new version. 
 
just add a note in the readme. 
... 
@spirit
I will send the new version in a bit when I get back from work. Plus demos are more for the mapper than for everyone else. I have a website now so I will compile the same versions together for ease.

@sleepwalkr
I thought you would love that ;) 
Bug Fixed Version! 
Ok this is really really really the final version now. I have fixed the bugs that annoyed me and I have slightly altered some of the late encounters for easy and normal difficulty. Hard mode remains almost entirely unchanged except for the addition of a health pack near the jailed shambler.
The text file is altered to indicate that this is a new revision).

The link is below, can an admin please alter the original post? Thank you kindly!

https://anonfiles.com/file/bf5663f349eb992b91330b980525cf78 
 
Here be a demo. Skill 2, Fitzquake Mark V, ZEEEEERO secrets. Not entirely a first-play... I had already tried the first version of the map and got killed by the GL/slime shambler. (Maybe more accurately, killed by the ladder.) This is me starting over on map version 2.

https://dl.dropboxusercontent.com/u/11690738/temp/fesp1_jl.zip

I need to learn how to fight shamblers up close.

There were indeed some overly finicky movement spots (even aside from the ladders), but I think for me that was offset a bit by having a sort of familiar layout. Which was neat.

More weapon variety would have been welcome I think; maybe I just missed out because I was crap at seeing the secrets on a quick runthrough, but IMO one shouldn't gate a good part of the arsenal behind secrets.

Fun times though! I am super glad to see these new SP maps still popping up. 
Link To New Version Updated 
 
Needs A Speedrun Btw. 
Someone get to it.

BTW the two "bad" shamblers were the gold key pit one and the slime pit one, the cage one was very easy of course. 
Fine 
http:\\members.upc.nl\verorber\fesp1.rar

might be on the old version though

3 routes,first was most fun.2nd is quickest, and i think last route can be just one or 2 secs faster when done perfect but is the hardest by far 
Johnny 
I loved watching your playthrough. I know, personally speaking, that it can be done without having to rely on secrets and it's reassuring to see another player manage it on hard.

I'd love to see a speedrun video, I have a few ideas on how it could be done. (this is why quake needs a par time like doom!) 
Secrets 
foudn 5/6 il have one more look in the updated version if i can find the last might try a 100% if so 
Orbs... 
your link doesn't work/show. :( 
I Meant 6/7 
stil didnt find last,found:

grenadeluancher
redarmor
biosuit
supernailgun
megahealth
quad 
 
I think I already saw one secret I missed, just by watching my own demo. D'oh.

FE I think I remember seeing that this was your first Quake map... have you released anything for other games though? 
Oops 
Wind blowing from the wrong direction turning my slashes :)

http://members.upc.nl/verorber/fesp1_ER.rar 
Gotcha 
bunch of rox:) 
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