Ijed�s Map
#26 posted by
mfx on 2013/04/24 03:00:28
is outstanding in terms of gameplay. liked the pipe room with the seperate elevators and the timing of spawning/opening doors.
very inspiring tbh., gonna copy this;)
By The Way
#29 posted by
Drew on 2013/04/25 02:35:18
got farther into jackfapoff's map - very nice gameplay in this one as well! some nicely thought out moments - I am looking forward to more from you! (ps are you slapmap? I saw a pic of this map on slapmap's site, I believe)
It's
#30 posted by
ijed on 2013/04/25 13:04:51
Possible - I got an email from 'Paul' and didn't know who it was. Google gave me the nick.
Resuming ... WoW To All
#31 posted by
Cocerello on 2013/04/26 15:25:54
I do hope that sometime in the future i do maps as good as these in so little time ...
I finished all of them. For Ijed, Orbs and Negke ones I needed some tries to.
Sorry i forgot to record demos, Drew, if you don't mind second run one ... i can do.
And the awards goes for ...
- Drew, for best turtlemap ... :D, and secrets
- Fifhtelephant, for best layout
- Ijed, for best combats
- Jackfapoff, for best ''where do i have to go now?'', in the good sense.
- Orbs and negke, for most original
- Scampie, for biggest potential
RickyT23 one is good overall. He took the most of the room he had, but not as much as Drew's, and with nice combat situations too.
For Drew one, i couldn't finish it, at first, the barrier killed me, and some shamblers too ...haha. I don't know how but i deactivated it, but got a trigger_push instead.
By the way, congrats on the ways to get to the biosuit and the NG, they were very fun and well placed.
And I was playing for long by using the trigger_push to get to the boxes hanging by the ceiling, and got to all of them :). Was fun.
#32 posted by
Drew on 2013/04/26 19:25:22
The lasers are deactivated when you kill the droles... probably not necessary, really, but... yeah.
There aren't any trigger_pushes in the level, so not sure what you mean there!
anyways, glad you liked it.
Now I Know ... I Should Have Gessed
#33 posted by
Cocerello on 2013/04/26 20:52:27
When you said droles (which i haven't seen), i noticed the error. I don't know how, but i didn't see the message at the beginning about this map being a Quoth one.
So i played it again in both quoth and without it. And recorded demos for you. You should see both, the non-quoth is like playing a different map, and the quoth one is close to a first run :), like you wanted.
Quoth version:
http://www.quaketastic.com/upload/files/demos/sm169_drew.dem.7z
Non-quoth version:
http://www.quaketastic.com/upload/files/demos/sm169_drew_NO_quoth.dem.7z
This time, weirdly, i haven't seen the trigger_push at the exit in the non-quoth version. I missed it, i passed some fun moments using it.
For the quoth version, as you can see in the demo, i still don't get to see the droles,instead i get 3 shamblers and 2 gugs, backed by 2 vores. maybe it's that one i telefragged xD. Have to find that 4th secret too, but that's another matter.
Negke
#34 posted by
Drew on 2013/04/26 21:07:21
is the Chris Angel of Quake.
Also sorry Cocerello, I meant Gugs, not Droles.
Good Maps, All!
#37 posted by
generic on 2013/05/01 14:02:27
I likes what you did with the theme :)
- Drew's benefited from extra polish and could have passed for a full release.
- FifthElephant's came close to greatness if it weren't for those darn clipping errors.
- Ijed's was symmetrically stupendous.
- Jackfapoff's was a foggy fiend-fest.
- Orbs's required god-mode to get a thumbs up.
- RickyT23's could have been better if lit.
- Scampie's was a good fight in a tight space.
- Negke's was a fun race at Scampie's expense.
Nice pack!
Ffs Drew
#38 posted by
than on 2013/05/01 15:29:05
I haven't gotten around to trying the other maps yet, but yours is way too well made for a speedmap. Looks and plays good. Very nice work!
...
I dunno, I thought Drew's map could have been better if it had more crates.
Thanks Generic
#40 posted by
Drew on 2013/05/02 17:18:55
and thanks Than. but like I said, not a *real* speedmap like the others.
:( Missed This Appointment :(
#41 posted by dehlor on 2013/05/06 00:01:21
..why nobody advised me ? :( sigh
when the next ?
Just Check The Speedmapping Thread
#42 posted by
Drew on 2013/05/07 16:13:35
Or alternatively, organize the next one yourself!
Lol
"No brown or green textures allowed"
Ikblue?
#44 posted by
than on 2013/05/07 16:59:48
that only leaves ikblue doesn't it?
That Green Set
#46 posted by
ijed on 2013/05/07 18:08:28
From the Castle of Koohoo.
What About Red?
There's a lot of red in the knave set. ;)
The Ik White
#48 posted by
Drew on 2013/05/08 03:03:01
Variant used in shesp1 is pretty cool. Though also probably tough to pull off in an sm?
#49 posted by
slapmap on 2013/05/08 14:20:45
you forgot whole 32 shades of purple