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#26 posted by Jaromir83 on 2008/12/07 11:39:25
epic, unique, liking everything about it. I will play this one a lot now. first trully great level in months, imho. died after picking up the last rune this time, cornered by knight and shambler.
King Trinca
#27 posted by gb on 2008/12/07 13:52:12
.
Ministers of Evile, ijed, negke, necros.
A+
#28 posted by Orl on 2008/12/07 15:44:31
Fantastic map Trinca, surely your best one to date. I'd be repeating what everyone else has already said about the map, but I just want to say that the lighting and shadows in the map are excellent. Really well done.
Hey There
#29 posted by Zwiffle on 2008/12/07 17:26:19
Played it this morning. Overall it was a big step up from your previous works. I do have some problems, maybe they're just me though.
- Overall didn't feel Mayan. You had the textures, but a lot of the architecture didn't feel Mayan, which in itself isn't bad. I just felt it was inconsistent with the textures, and with itself as well. Discontinuity in style, really.
- Crates! I just got a big frown when I saw crates. Wouldn't crumbling stones be better than crates?
- Overall too easy. Perhaps because I played on whatever default skill I had, probably normal, it felt really easy. There wasn't a point in the map when I thought I had to conserve ammo or be cautious. Traps were incredibly easy to spot, and because of the open areas many were easy to avoid taking any damage.
- Also, in two places I didn't know where to go. This wasn't a huge problem because I ended up backtracking once for each case and magically found out where to go - ie, I picked up a key somewhere or pressed a button on accident.
Other than that really same comments as most everyone here.
#30 posted by Jaromir83 on 2008/12/07 22:30:43
too bad coop is not fully optimised. we played 2 players, normal skill. it would be nice if button could reopen "Itsa trap" room. other place where I got stuck with no way out was Silverkey room. 2 dead-ends.
Good Point.
#31 posted by Shambler on 2008/12/07 22:54:55
This would be an excellent coop map in many ways.
#32 posted by Trinca on 2008/12/07 22:59:39
there are many ways to coop...
if is not good for coop blain NahkahiiR he said was cool and he just said me to add 8 starts ;)
Lovin' This Map BTW Trinca!
#33 posted by RickyT33 on 2008/12/08 04:51:35
dEMO COMING....:P
#34 posted by Spirit on 2008/12/08 12:39:21
Nice map! You are getting better and better and better.
But I need to party-poop a little: The map is very (too) dark. The accented lights look great, but especially the open area is like minlight 50 or something?
Roulfff
Nice. Felt more like an Elder World map rather than Mayan at some times (which is a good thing on its own). The combat was good all around, though the final fight was too tough (the green armor was a bit wtf).
Favorite parts:
* Getting to blow up Zombies with Voreballs.
* The lone zombie altar in the middle of a large area.
* It's a trap! It gave me that funny "oh shit, now I'm going to die" feeling that I don't experience often anymore :(
* Was going to type something else here but forgot what it was.
More please!
#36 posted by necros on 2008/12/08 20:02:24
It's a trap! It gave me that funny "oh shit, now I'm going to die" feeling that I don't experience often anymore :(
i immediately thought of stupid admiral ackbar. :(
#37 posted by JneeraZ on 2008/12/08 21:28:34
Fuck you, Ackbar is awesome.
Very Cool
#38 posted by Preach on 2008/12/08 22:36:21
Love the map, what everyone else says about the lighting and design is right. I especially liked the early zombies forcing you to find unconventional ways to kill them before the GL came out.
Also I'm kicking myself for not recording my first play-through, as I was on fire - from the first 100-odd monsters I lost just 5 health. It went downhill from the gold key, which probably figures given that the combat ramps up from there, but for a while it was going good...
More Specifically
#39 posted by necros on 2008/12/09 00:00:14
#40 posted by Trinca on 2008/12/09 18:46:15
Nice demos necros and Ankh.
Ankh this time i surprise you, i didn�t had a monster in all corner you were very afraid...
Wooo, Trinca!!!
This is by far your best looking map!!! This is fantastic.
Gameplay, though, seemed a little tad easy, below is a demo of my 1st nm run. It is, in fact a first run, after the 2nd courtyard. I get raped in the very last room(a colleague came calling for a coffee, scared me more than the shamblers, an' I got fried ;P). The last room, well, that's Trinca gameplay. ;)
The rest, well, seems the second baby got you soft, old mate!!!!
http://www.quaketastic.com/upload/files/demos/tchak_1st_nm_thesilent.dem.zip
Spoiler Run.
Today boring as hell at work, so, what do you do? You record a Quake demo, of course...
100% secrets, though not in the right order. Somehow missed a buncha monsters. Dunno where they ran... I can understand they were afraid, tho'... ;P
http://www.quaketastic.com/upload/files/demos/tchak_fullsecrets_nm_thesilent.dem.zip
#43 posted by Trinca on 2008/12/11 01:53:40
the silent nice demos ;)
now learn how to use slope jump... no tricks at all!!!
http://trinca.quaddicted.com/temp/sl.zip
Good Demo
#44 posted by ijed on 2008/12/11 03:50:22
Don't think I actually said before - this is a great map Trinca.
Some rough edges in parts, alot of the secrets I missed - for good reason.
Here's to the next one, whatever it runs in.
Geee... I Knew I Sucked...
..Just did not know how much!!!
Hmmm.
#46 posted by Shambler on 2008/12/11 15:32:47
Maybe it is too easy. I'm impressed - no offence intended - how The Silent can have some well dubious tactics and no SSG aim at all, and still cruise it ;)
Ehi, It's My 1st Shambler Shag!!!
... Does it mean I'm in the bigs league now?
I've been waiting soo long... ;P
Where's my prize?
And... Hmm... I'm curious about the "dubious" tactics. Which ones, you mean?
Tactics...
#48 posted by Shambler on 2008/12/11 18:25:56
Using SSG at long range for a start!
Actually, I do apologise, I just an experimental play on NM and it is quite hard to get a smooth looking demo, I think I underestimated it...
NEED MORE TIME
#49 posted by rudl on 2008/12/11 19:06:17
Can't wait playing this
Shamb, R U Joking?
..No need to apologize!
I'm perfectly conscious I suck bad. As for smoothness, it never even crossed my mind, I just got in and played. When I play I lose any kind of cool. Think a berserking Jerry Lewis...
;)
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