Forgot To Say
#26 posted by nakasuhito on 2007/10/31 14:32:31
that its true what some of you said. worldcraft 1.6 does suck at weird angled texture alignment and very weird brushes.
but i still use it anyway. too lazy to learn anything else now :)
Hmmm - Try 3.3...
#27 posted by RickyT33 on 2007/10/31 15:07:06
I have, since changing to it, found a few problems with tex alignment, but only with really amitious brushwork, and after a little extra experimentation found that I was able to solve these problems.
WC 3.3 has texture justification button (Left, Right, Top, bottom, centre, fit. These are really usefull.
Also in 1.6 if you make a crate for example, aligned to the grid, the textures are easy to fit, but if you want to rotate the brush (on any axis) you have to stretch and align the textures manually, then if you decide to move it again you have to re-align. with 3.3 you dont - you just rotate the brush (with the texture-lock feature enabled) and the textures stay aligned perfectly!
Brilliant!
Also OpenGL renderer for 3D view works much better, looks almost like an un-lit Quake.
The setup and functionallity of the program is otherwise almost identical to 1.6, so the transition as pretty much painless.
I would try it if you havent, cause you'll probably find you like it!
But..
#28 posted by nakasuhito on 2007/10/31 21:47:28
..with 3.3 don't you need some weird workaround to make it work for quake?
Wads
#29 posted by Preach on 2007/10/31 22:08:40
You need to convert the texture wads to half-life format, it won't load quake wads any more. But as long as you use compilers like aguirre's:
http://user.tninet.se/~xir870k/
then everything else just works as before. I've got a command line tool that converts a wad from quake to half life, but I don't have a link to it handy...
#30 posted by nakasuhito on 2007/11/01 00:48:08
i have aguirre's tools. whenever he updates, i get them. :)
so whats what i need to do then. convert q1 into hl format. man, i had no idea about this! well, i'll check into it tonight. must go lie on floor and play music all day. :)
Found This Page
#31 posted by nakasuhito on 2007/11/01 00:52:06
http://www.quakeone.com/qadapter/
haven't tried the stuff yet, but it looks easy enough to follow. very surprised since i have never found anything so fast before on this internets :D
Qonverge
#32 posted by Preach on 2007/11/01 01:34:42
Yeah, that's the utility that does it, qonverge! The guide there seems to have missed the pun in the title, but is otherwise on the money.
WC3.3 Adapter
#33 posted by ijed on 2007/11/01 02:24:19
It's another one of Baker's 'f0r n00bs' projects that installs / unpacks the lot with zero messing about; worked perfectly when I used it.
Yea'
#34 posted by Text_Fish on 2007/11/01 09:49:26
Qadaptor saves my bacon every time I reformat the ol' HDD.
Yeah
#35 posted by RickyT33 on 2007/11/01 12:08:40
I wouldnt try using 3.3 without the Quadapter package, cause I wouldnt know where to start with converting wads to hlwads, (well, I could muddle around with some sort of wad util like wally or suchlike, but it would be a pain in the arse), but the Quadapter does it all automatic, or if it dont, you can find the included conversion tool in the worldcraft dir and run it from there.
Note:
Quadapter needs to have worldcraft in c:\program files\worldcraft\
Its hard-coded that way.
Although it all sounds like a ball-ache, its really easy to set up - just like 'click ok, click next, click ok again and then its ready to go'.
If you've had it with 1.6, just do it!
Also I installed it directly over 1.6, without removing it first, and no problems!
#36 posted by nakasuhito on 2007/11/02 03:39:02
well, 3.3 is not so different from 1.6. but its faster on 3d view. very fast :)
it was very easy to do. hopefully this will give me a little bit more energy to get some maps finished! agh. why?!! why cant i finish a level!! even a little one. like a start map or something. :'(
Hmm
#37 posted by RickyT33 on 2007/11/02 10:10:32
I find myself sat staring at the TV, imagining an environment I could put in a level. Or my girlfriend will be talking to me and Im not listening cause my mind is drifting through what rooms or layout I could put in.
'Oh sorry, could you say that again??!'
Its hard to come up with a good idea often. I wouldnt try to make something without first having an idea of what it would look like.
Anyone ever tried to write a song or a piece of music? - Even harder!
nakasuhito - play through some of the speedmaps, very inspirational!
Speedmapping
#38 posted by ijed on 2007/11/02 15:03:19
Is very good for starting mapping - don't try to make it too pretty or nice, just throw it together and put a start and a finish. You don't have to release if you don't want and it can help galvanise you for better projects.
Bunny
#39 posted by madfox on 2007/11/03 19:02:33
I once mentioned my gladness about DeathMatchMaker, and someone pounded me off it would do better in a txt editor, concerning the texture alignment mistake of 1%.
But I haven't found an editor with such a handy multipolygon tool shaper.
And... I finally found a version of WC1.6
Texteditor Map Editing Tutorial
#40 posted by rudl on 2007/11/21 14:37:27
Is there such a thing?
Can't figure out how it works
Well
#41 posted by RickyT33 on 2007/11/21 15:03:53
From my (little) experience, I wouldnt try to create world brushes using a text editor, much easier with an editor like Worldcraft, QuArK or Radient...
Text .map editing is usefull for ammending entities. The best way of picking it up is to look at some .map source files from already made maps, included in .zip files with many released custom maps. A good place to look might me the Speedmap archives.
Just open the .map file with something like Notepad and look at the Worldspawn entities at the top, and all of the other entities towards the end of the file. Very educational!
This Might Help
#42 posted by aguirRe on 2007/11/21 16:54:07
Cool Thanks
#43 posted by rudl on 2007/11/21 18:47:30
Know I know what a brush actually is: The substraction of planes -> And why only konvex brushes are possible
#44 posted by rudl on 2007/11/22 10:50:19
I'll switch to bsp, QuArK + Vista = :(
#45 posted by inertia on 2007/11/25 09:19:11
Vista + ? = :(
No Not Really
#46 posted by rudl on 2007/11/25 12:14:49
I expected that a lot more programs are not running properly on Vista, could have been a lot worse.
Yeah
In actual fact, all of my Quake stuff is fine in Vista (along with most everything else). GtkRadiant, FitzQuake, and the QW clients I use all work without any real issues.
The only real headache I had was with Winamp, which for the past few versions would constantly crash on loading playlists or while switching between songs on a playlist. That's finally fixed in the latest update (thankfully!)
In short, the few issues I've had with apps under Vista were usually easily resolved by updating the app or getting new drivers.
#48 posted by rudl on 2007/11/25 18:16:47
Qrack crashes a bit too often, QuArK has few more bugs and, but the rest of quakestuff works without problems.
Apart from that Sonic Stage and MD drivers didn't work, had to download the Vista driver.
#49 posted by Mikko on 2007/12/06 01:43:47
Asked this in Mapping Help but I might as well ask it here too:
Anyone here mapped for HL/CS etc.? Because I'm just wondering that, if I were to make something for Half-Life (the original), should I use Worldcraft 3 or Hammer (Steam SDK)?
They Both Work As Far As I Know.
#50 posted by czg on 2007/12/06 02:09:32
Hammer is probably more up to date, so I'd go for that.
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