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Soul Of Evil: Indian Summer
So I was actually mapping the other day, trying to deal with my sprawling, incoherent maps and projects, and I thought, what I'd really like to do is something smaller and quicker. Which caused me to think up my *very own* rip-off of The Lost Chapters! The idea is very similar: a contest to create smaller maps, with some common custom content (in this case Soul of Evil's), and a common theme, playable in any order.

Here are the rules:

1) Single player must be supported: skill levels, cooperative, and deathmatch are not required.

2) With the exception of a sky texture, all textures must be from the Soul of Evil textures . Soe_devkit.zip contains 3 wads, available on the downloads page at http://www.planetquake.com/tronyn/soul

3) The level must contain no more than 1500 brushes

4) The level must contain at least one "forested" outdoor area. Whether this effect is achieved through brushwork or the use of misc_tree or whatever else is up to the mapper.

5) At least one type of custom monster must be present (see soe_devkit.zip for a list).

6) The map's title must come from the works of J.R.R. Tolkien

Announced July 15, maps must be submitted by email to me (netgames@netdp.com) by September 10. Release date is September 15.
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So 
Did you get my mail? I sent mine in, wanted to confirm wether it got through or not. 
Tronyn 
hope you get it sorted out.

A virus i am guessing? 
Yeah, My Computer's Barely Functional Right Now, Alas 
but zwiffle, I did get your email. Thanks. 
Is The Date Still Set For Sept 10? 
I got a good chunk of level completed over the last week, but because of my schedule this week, I think I'll barely hit the 10th for completion. 
However, 
I wont need extra time if you do keep the date. I have a smaller level that can easily fit the theme with a retexture job, if worse comes to worse. 
Heh, No 
I'm not going to make sept 10 myself. I could do that, but then my map would be crappy and I've got a finale in mind that's too cool to shun. I find it pretty sweet that I'm able to map at all now though, and every program doesn't crash after 4 minutes. Ugh. 
 
big day is almost :) i will died with this wait... my heart wont handle... 
I'm Going To Attempt One 
last big push this evening, if Reallife L.L.P. doesn't interfere, yet again. 
 
chif know that i learn to make someting is to late for my map :(

wend will be release Tronyn 
Heh 
I don't know if he will, I think he only got one map, and that was mine. 
 
if he give me 15 days i could start making one... my test level"school map" is almost finish... :) 
I Did Recieve Zwiffle's Map 
And last I heard Ionous and Headthump were working on maps (status unknown...)
My own map is actually still unfinished. I have put this on the back, back burner while I finish other projects (primarily a single Q1SP map and the arcane episode, in that order). It will be released at some point for sure - in the meantime, if anyone else wants to make maps (like Trinca) go ahead, there's plenty of time :) 
Ah Yes... 
My map decided to suck, and not go anywhere.

So, the chance of me making a map for this is slim, since this isn't my main quake thing right now.

But, if i do get stuck on my current map, i'll give this a try again. 
 
o.k then i will start one... if can use the monster�s place becouse o no qkr file for quake is just ask u Tronyn to place the monster�s on it :) 
 
"no qkr file for quake" lollll

for Quark 
Trinca 
A specific qkm file for QuArK is not mandatory at all if you are maping for a specific mod (it also depends of the complexity of the mod for sure...). In anyway, if you have a good idea of the monsters and items included in the pack (and about what you exactly need !), just use copy-paste of standard monster/item into specific monsters/items in the map: just change the monster/item name to what you need according to pack requirements... fill/add the mandatory fields.. Normally, QBSP/VIS/LIGHT tools don't care if the the game is a standard quake or a specific mod.. and then you shouldn't have compilation problems.
Also, don't forget to copy the pack file in your tmpQuark directory (where the compile log files are located), it will allow you to play the map with all the embedded mod features, and then to test it directly from QuArK ;P

BTW, I'm currently using this methodology for my current project that use a specific monster, and it works fine !! 
 
as usualy thks JPL ;)in january i will start the map! 
Hey Tronyn, 
And last I heard Ionous and Headthump were working on maps (status unknown...)

Unfortunately (well, fortunately for the bottom line), I have been on the road for the last several weeks. I don't know when I'll have the time for mapping. Withdrawals are severe; Radiant haunts me in my sleep. 
 
so how things going? i might start one next week!!! 
I'm Making Steady Progress, 
It's pretty large, so I might have to devide it in two maps to fall under the 1500 brush mark. That is okay by me.

One thing I've been meaning to mention is that the Source of Evil page is no longer accessable due to the restructuring going on on PlanetQuake.

I recall there being an sdk for SoE, and a choice of a few wad files. It could prove helpful, though I can get by by stripping textures from the .bsp's and entity list as well, if it isn't available. 
 
then i will make one! 
Hey 
Didn't I submit a map for this? 
He He 
post #37. Sorry, but Tronyn's system crashed last fall, and then my system crashed, project has had
a few setbacks. 
 
where can i get the kit??? can someone host anywere? my trsp3 is in beta testing so i got time to start another!!! full fill my happy hours at work got nothing to do!!! :p 
HeadThump 
http://tronyn.planetquake.gamespy.com
http://tronyn.planetquake.gamespy.com/soul

~

Though it seems that the Soul of Evil page is intentionally left blank, rather than a server problem. 
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