So
#26 posted by Zwiffle on 2005/09/05 11:38:58
Did you get my mail? I sent mine in, wanted to confirm wether it got through or not.
Tronyn
hope you get it sorted out.
A virus i am guessing?
Yeah, My Computer's Barely Functional Right Now, Alas
#28 posted by Tronyn on 2005/09/06 11:18:50
but zwiffle, I did get your email. Thanks.
Is The Date Still Set For Sept 10?
#29 posted by HeadThump on 2005/09/06 11:38:32
I got a good chunk of level completed over the last week, but because of my schedule this week, I think I'll barely hit the 10th for completion.
However,
#30 posted by HeadThump on 2005/09/06 11:55:05
I wont need extra time if you do keep the date. I have a smaller level that can easily fit the theme with a retexture job, if worse comes to worse.
Heh, No
#31 posted by Tronyn on 2005/09/06 23:27:02
I'm not going to make sept 10 myself. I could do that, but then my map would be crappy and I've got a finale in mind that's too cool to shun. I find it pretty sweet that I'm able to map at all now though, and every program doesn't crash after 4 minutes. Ugh.
#32 posted by Trinca on 2005/09/14 05:09:28
big day is almost :) i will died with this wait... my heart wont handle...
I'm Going To Attempt One
#33 posted by HeadThump on 2005/09/14 05:30:52
last big push this evening, if Reallife L.L.P. doesn't interfere, yet again.
#34 posted by Trinca on 2005/12/21 06:40:11
chif know that i learn to make someting is to late for my map :(
wend will be release Tronyn
Heh
#35 posted by Zwiffle on 2005/12/21 07:26:56
I don't know if he will, I think he only got one map, and that was mine.
#36 posted by Trinca on 2005/12/21 09:27:00
if he give me 15 days i could start making one... my test level"school map" is almost finish... :)
I Did Recieve Zwiffle's Map
#37 posted by Tronyn on 2005/12/21 12:47:36
And last I heard Ionous and Headthump were working on maps (status unknown...)
My own map is actually still unfinished. I have put this on the back, back burner while I finish other projects (primarily a single Q1SP map and the arcane episode, in that order). It will be released at some point for sure - in the meantime, if anyone else wants to make maps (like Trinca) go ahead, there's plenty of time :)
Ah Yes...
#38 posted by ionous on 2005/12/21 12:56:59
My map decided to suck, and not go anywhere.
So, the chance of me making a map for this is slim, since this isn't my main quake thing right now.
But, if i do get stuck on my current map, i'll give this a try again.
#39 posted by Trinca on 2005/12/21 15:40:37
o.k then i will start one... if can use the monster�s place becouse o no qkr file for quake is just ask u Tronyn to place the monster�s on it :)
#40 posted by Trinca on 2005/12/21 15:41:12
"no qkr file for quake" lollll
for Quark
Trinca
#41 posted by JPL on 2005/12/22 00:03:47
A specific qkm file for QuArK is not mandatory at all if you are maping for a specific mod (it also depends of the complexity of the mod for sure...). In anyway, if you have a good idea of the monsters and items included in the pack (and about what you exactly need !), just use copy-paste of standard monster/item into specific monsters/items in the map: just change the monster/item name to what you need according to pack requirements... fill/add the mandatory fields.. Normally, QBSP/VIS/LIGHT tools don't care if the the game is a standard quake or a specific mod.. and then you shouldn't have compilation problems.
Also, don't forget to copy the pack file in your tmpQuark directory (where the compile log files are located), it will allow you to play the map with all the embedded mod features, and then to test it directly from QuArK ;P
BTW, I'm currently using this methodology for my current project that use a specific monster, and it works fine !!
#42 posted by Trinca on 2005/12/22 02:56:05
as usualy thks JPL ;)in january i will start the map!
Hey Tronyn,
#43 posted by HeadThump on 2005/12/22 10:16:39
And last I heard Ionous and Headthump were working on maps (status unknown...)
Unfortunately (well, fortunately for the bottom line), I have been on the road for the last several weeks. I don't know when I'll have the time for mapping. Withdrawals are severe; Radiant haunts me in my sleep.
#44 posted by Trinca on 2006/06/07 07:48:48
so how things going? i might start one next week!!!
I'm Making Steady Progress,
#45 posted by HeadThump on 2006/06/07 12:16:21
It's pretty large, so I might have to devide it in two maps to fall under the 1500 brush mark. That is okay by me.
One thing I've been meaning to mention is that the Source of Evil page is no longer accessable due to the restructuring going on on PlanetQuake.
I recall there being an sdk for SoE, and a choice of a few wad files. It could prove helpful, though I can get by by stripping textures from the .bsp's and entity list as well, if it isn't available.
#46 posted by Trinca on 2006/06/07 15:09:32
then i will make one!
Hey
#47 posted by Zwiffle on 2006/06/07 20:18:01
Didn't I submit a map for this?
He He
#48 posted by HeadThump on 2006/06/07 21:16:09
post #37. Sorry, but Tronyn's system crashed last fall, and then my system crashed, project has had
a few setbacks.
#49 posted by Trinca on 2006/06/08 01:34:42
where can i get the kit??? can someone host anywere? my trsp3 is in beta testing so i got time to start another!!! full fill my happy hours at work got nothing to do!!! :p
HeadThump
#50 posted by erc on 2006/06/08 01:46:17
http://tronyn.planetquake.gamespy.com
http://tronyn.planetquake.gamespy.com/soul
~
Though it seems that the Soul of Evil page is intentionally left blank, rather than a server problem.
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