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New Q1SP: Ne_ruins
Here's my QExpo map!

Stuck atop frozen mountain peaks known as the Fingers of the Gods, your only way out lies in using the Altar of Storms to open a gateway and escape. You will need an ancient Rune to activate the Altar, conveniently held deep below ground in a buried city...

One lonely screenshot

This is a two map mod for Quake. (This is NOT a quoth map. DO NOT use quoth).

Engine Requirements

This mod requires a FitzQuake variant as some parts are completely unplayable without fog interpolation. If you just hate FitzQuake variants, then you will need to turn off fog from the console whenever you can't see.

Installation

unzip the pak0.pak file into a directory of your choosing, eg: /quake/ne_ruins

Running

run quake with: -zone 2048 -heapsize 192000 -game ne_ruins

Make sure 'max_edicts' (in the console) is set to AT LEAST 4096. 8192 to be safe. Failure to set this may result in the map crashing the engine. The pak0.pak contains a config file 'ne_setup.cfg' which should take care of this on it's own.

When using a fitzquake variant, make sure sv_protocol is set to 666 (or whatever your variant requires, 999 for RMQ I believe), otherwise you'll probably get invisible items or other oddities when recording demos (wink). I could not include a default protocol setting in config files because each engine has it's own protocol number.

Playing

Once the engine starts, select your skill level in the console by typing 'skill #' (Replace # with a number, 0, 1, 2, 3; for easy, normal, hard, nightmare.) Select 'New Game' from the menu.

if you want to record demos, you can use the "quicksave, disconnect, record, quickload" trick to record demos mid-map.

Additional notes

This mod includes an autosave feature. Every once in a while, you will see the message 'Saved to ne_autosave.sav'. You can press 'F8' to reload to that point and pressing attack or jump when dead will automatically load the autosave instead of restarting the map.
HOWEVER, if you quit the game and wish to load your autosaved game later, you will need to type 'load ne_autosave' into the console instead of pressing F8. F8 will function correctly AFTER the map has been loaded from the console.

Finally, I recommend playing with gl_texturemode 3 to disable bilinear filtering! :D

Download .zip (47mb)
Download .7z (37mb)
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WHAT IS THIS ??? 
Just played to the first autosave and... DIED!...
Errr... Sorry I have to go back...
This. Is. Insanely. AWSOME!...
omfg! 
 
Fast zombies were a giggle, quad shotgun = fun, Hexen 2 spell thingies were a bit confusing at first. The slow spawns...well, usually I hate spawns, and people who use them constantly in surprise situations (neg hello) but when slower like this, ended up using them as moving trip mines which was good fun when room allowed for it :)

Boss was great, the phase switches were really stylishly handled, though the void phase gameplay wise was a little meh.

The mini-boss Frost guy was neat too :)

Generally this kind of map isn't particularly my cup of tea, but I really enjoyed the atmosphere and getting lost a few times was just part of the feel :p

I think it could have done with more traditional Quake monsters though :E 
 
btw I first ran it with directq but it kind of went a bit mental (mainly the collision detection). Switched to RMQ half way through and worked fine from then on. 
Yeah, 
i guess i should warn everyone this isn't normal quake. :) it's definitely got a more fantasy side to it. 
No Warnings Needed 
People who need warnings for things that "aren't Quake" need to question why they are holding onto ideas that just don't make any sense...

Besides, a "this is not for Quoth" warning is all that some people should need... 
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