 JPL
#467 posted by than on 2006/11/27 16:38:37
though the screens were near pitch black, it seemed fine in quake when I had a quick look this morning. I'll send you an email when I have a chance to have a proper look at it. Only thing I noticed on the first run was that the SK door was unmarked and dimly lit - difficult to tell there was a door there at all.
I use gamma 0.9 btw.
 Than
#468 posted by JPL on 2006/11/27 23:21:04
Thanks, I will looking forward to your mail. And thanks for the comment about SK door lights, I'll add some ligths in the next version ;)
 Trinca
Yes, I want to see that map -- send it to biff AT leveldesign DOT org =D
#470 posted by Trinca on 2006/11/28 04:02:36
sent!!!
 Question:
#471 posted by necros on 2006/12/03 19:27:58
who is actually ready to release their map for the christmas release date?
 I'm Aiming To Have
#472 posted by HeadThump on 2006/12/03 20:01:40
a beta by Christmas, but completing a map by then would be either a rush job or a less ambitious map. If we are keeping to the the schedule, I'm flexible though.
Trinca sent me the beta pack. Quake base seems a lot more complete now with these extras.
#473 posted by Trinca on 2006/12/04 01:14:37
i think only JPL and me got complete maps in beta testing!
with some luck Travail will be release and will keep Quakers ocupied for christmas u ntill other guys finish for end of january? :) dont now other guys status
but i think Asaki and Daz are late!
inertia, text_fish,than and biff dont now!!!
madfox dont now if is in or not since he want a lot of changes!!!
dont now if is anibody more in or not!
but if all those finish could be a great pack with 9 maps :)
#474 posted by Trinca on 2006/12/04 01:17:37
necros forgot!!!
when u got all source worked plase sent to SDA team ;) we all like to see some runs in Quoth maps ;) and since they are already so many... please do!
i will make another Quoth map for sure is a great mod!
 Necros / Trinca / And All
#475 posted by JPL on 2006/12/04 02:05:58
I'm not against a delay in Base Pack target date, as ?I go on holiday for 2 weeks durting Xmas (means no PC, except my office PC cause I'm late at work... too... :( ..)
Well, what is the real status of other mappers ? And actually who are they ? Furthermore, necros told me that Kell is also late on Quoth update...
So, delay or not delay: discuss
 I Can Probably
#476 posted by Text_Fish on 2006/12/04 04:25:11
meet the deadline if I rush some parts of the map, but any delay in the pack would of course allow me to make my map all it can be. :)
So I'm in favour of a delay, but it's not essential.
 Still Working On It A Bit But...
#477 posted by than on 2006/12/04 07:41:04
kinda busy so I don't know if I can finish it for christmas.
Like trinca said, hopefully travail will keep people occupied.
 What Are The Things That Expected
#478 posted by HeadThump on 2006/12/04 11:03:42
of a map for the pack? I'll just list what I'm assuming, correct anything that is not valid.
Quoth base related
FitzQuake compliance
standard readme textfile
Optional materials?
skybox
.lit files
 Err
I think I'm *almost* done with the basic build of my map -- then I'd need a bit of input before populating and rounding things up before full tests could commence. If all that goes well, then sure -- I could be ready by Christmas...
 Looks Like
#480 posted by necros on 2006/12/04 12:41:21
almost everyone would prefer a little more time. i think it may be a good idea to delay the release of quoth2 for now then, since there is still some things that need testing, and others that are not finished atm.
let's aim for an end-of-january date for now, and re-evaluate how we're doing at that time. how's that work for everyone?
 Re: What Are The Things That Expected
#481 posted by necros on 2006/12/04 12:44:57
the things you listed are all fine. if you want to include your own skyboxes, provided they are not ridiculously huge, we can bundle those into the final pak1.pak file for quoth2, same with .lit files.
oh, btw, if any of you guys need me to beta test your maps, you can send them to my listed email. it helps me to see how others are using the monsters for balance issues and such. i may be a bit slow in replying though... :P
 Only In It For The Base Thing
#482 posted by madfox on 2006/12/04 15:40:45
got my hard earned map after 3 months work,
had my newbase monster, cut out the HOM's,
cleaned the Allocblocks full, and then...
My internet got caught on a worm, and then I find this under my ChristTree?!
I'm the one who wants a lot of changes??
there's only one base thing, quake shareware!
But alright, take it for granted and tell me what I should change for your beta testing?
http://homedrive.home.nl/gimli/publiek/Phantom.7z
waiting for Xmass
 I Know
#483 posted by madfox on 2006/12/04 15:42:40
 Peeks!
http://biff.leveldesign.org/index.php/?p=64
I'm all for more time, since I'd like to get as much ironed out as possible with my map.
 Biff
#485 posted by Zwiffle on 2006/12/04 18:14:26
Looks boring. You should quit mapping FOREVER.
/sarcasm
 Zwiffle
#486 posted by Trinca on 2006/12/05 01:15:48
Zwiffle u should stop playing games with faget names "pray" and become a man playing Quake! we need you...
P.S--> Zwiffle fan club
/sarcasm
#487 posted by Trinca on 2006/12/06 05:40:00
ok guess we can count with 8 maps!
trinca
jpl
than
biff
text_fish
headthrump
inertia
madfox
------
Daz??? were are you? got time untill end of january?
------
Asaki is out he is late and got other plans like he said to me in mensenger (good luck with your own project mate! )
 Trinca
#488 posted by JPL on 2006/12/06 06:13:19
I have some minor things to refine (i.e gameplay at the end... you know what I'm talking about... ;P... ) and then launching the final built... However I don't think I will do it before my Xmas Holidays (I'm back by the 8th of January)... So I guess delaying the delivery date by 1 month would be cool for everybody... I agree with necros point of view...
 My Map
#489 posted by DaZ on 2006/12/06 09:50:47
I seemed to have divine inspiration when I started it but it has faded from me now :(
I will try to finish it but I doubt it will be before january, however when its released it will use the new quoth stuff like all the others, it will just be late :)
 I'll Likely Use One Of Yours Or Kell's
#490 posted by HeadThump on 2006/12/06 12:26:55
I think you may have used a skybox in Contracts that would fit the bill rightly, I just need something with a spacey cosmic edge (okay, I'm leaving myself wide open there) :)
#491 posted by Trinca on 2006/12/06 13:11:48
then pack must have a env directory!!! i want to use dark skybox
final count then to january i think is 8!
Daz will release as a individual map!
maby Daz will get inspiracion and finish after that! :)
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