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Modern Retro Shooters / Quake Spiritual Successors
Wonder If A Specific Retro-shooter Thread Is Warranted?
#10166 posted by Shambler [92.29.26.135] on 2017/08/27 11:32:00


It is! Separate thread because there's a lot of these sort of games, the ethos of them is particularly relevant to this board, and it's inhabitants seem to have some good varying opinions on the matter.

Quake as the eptiome as 90s action FPS:

Very direct control and physics
Simple streamlined gameplay
Brutal visceral and gory
Weird fantasy / gothic / industrial theme
Grungy, coherent graphics
Cool map designs / architecture (for the time)
Varied but consistent bestiary
Etc
(many of the above adhered to and greatly enhanced by subsequent custom content)

We all like these aspects, we all like these aspects in other games, we all want to see more of those games, possibly combined with modern graphical styles (Quake Chumpions MAPS might be an example of how far this could go) and maybe very limited modern additions (crouching? an inventory? coherent story? - but nothing that gets in the way of solid action). We perhaps want the next Quake / 90s action FPS spiritual successor...

Modern Retro Shooters:

...and lo, there's a neverending stream of modern retro games many of which are unabashedly marketting themselves as 90s action FPS spiritual successors and particularly highlighting speed, direct control, simple action, limitless violence. Do they have what it takes to hit that mark though??

Strafe
http://store.steampowered.com/app/442780/STRAFE_Millennium_Edition/

Amid Evil
https://www.youtube.com/watch?v=wo7X7b6pPng

Dusk
https://www.youtube.com/watch?v=tsu9uDMlIMM

Hellbound
https://www.youtube.com/watch?v=CyabhVn1SfQ

Apocryph
http://store.steampowered.com/app/596240/Apocryph_an_oldschool_shooter/

Ion Maiden
https://twitter.com/voidpnt

Neverdead
http://store.steampowered.com/app/681000/NEVRDEAD/

Gorescript
https://www.youtube.com/watch?v=vpZ1Wa0OIoQ

Intrude
https://bagogames.com/intrude-review/

Hermodr
http://store.steampowered.com/app/490360/Hermodr/

Devil Daggers
http://store.steampowered.com/app/422970/Devil_Daggers/

Gibhard
http://www.gibhard.com

Revulsion
http://store.steampowered.com/app/719180/Revulsion/

Witchfire
https://www.youtube.com/watch?v=-zqjNkdXT94

PLUS MANY MORE LINKED IN THE THREAD BELOW....

Without wanting to opine too much, there seems to be a general trend of possibly not hitting the mark despite some attempts to do so, with a huge variety in how much potential those attempts show, as well as how close these games are to realising the overall harmonious game quality of a typical best 90s action FPS. I.e. Some games seem to do some aspects right, but don't seem to get all the aspects in balance and appealing together.

Discuss....
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Looks Solid 
so far in both looks an gameplay wise. And has some nice touches with how the projectiles can be interacted with.
My only gripe is how it all turns so blurry, specially on the brushwork most lit, and how coloured lighting overwhelms things a bit like with what happens with Quake 2. 
Engine Far Too Retro For Me, But... 
...that sure has hell has a good theme and purpose to it. 
Cultic 
The low res aspect of the aesthetic is destroyed by youtube compression. The stuff on twitter looks a little better but still pretty blocky.

https://twitter.com/JasozzGames/status/1375177479124566025?s=20

That he has modelled everything and then converted into sprites makes me kind of wish there was just an option to see the models in the game. 
#487 
Idk about those screenshots. They just look much brighter and more saturated to me. 
Prodeus For MacOS On Steam 
At first I installed the Win - GOG in Wine on my (old) new Mac Pro 5.1 - 12 core - RX 580. It was barely playable but just enough to trig curiosity and excitement ... I couldn't resist to purchase the in dev MacOS version on Steam. Oh my ! The game is already really polished and optimised so well ! I'm blasting my way, all settings maxed out on Mojave. Great game. Everything has already been said : Doom, Quake, Unreal successor. It's fast and gory. Weapons and monsters are various and satisfying. Maps are kinda samey but whatever. Lava galore. It's addictive. For us oldskool FPS lovers. Just a perfect mix of known vibes and pixels with shiny new fx and visuals. Hulshult music is fantastic. This game is my most recent heartthrob since Wrath (which runs perfectly in Wine btw)... 
 
Been playing Amid Evil. The music is great. The graphics are too noisy in some areas, and while the lack of texture filtering isn't exactly an issue, the lack of anisotropic filtering is.

The weapons looks and sounds great, but they don't feel solid enough. For example, the axe in Quake feels more solid than the axe in Amid Evil. The jump feels closer to a Build engine jump but lower.

The lack of texture filtering, combined with the modern lighting & fog features, the N64 style overabundance of colored lighting, and the special effect textures feels unique. While I don't feel that the visual style of Amid Evil will become a trend, they deserve some big respect for coming up with a visual style of their own. The scenery is awesome and feels like a lighthearted lovecraftian fantasy. 
Quake-like Game In 13k Of Javascript 
It's kind of a ugly/blocky rendition of quake's first level (or 2?) in html5. No way to invert mouse. I got a bit motion sick but it's surprisingly playable.

https://js13kgames.com/entries/q1k3 
#482 
It does feature lit liquids. Top notch work. 
Amid Evil 
Got real bored and thought I'd try this out. Thoughts so far, after playing I think half to two-thirds of it...

I am utterly baffled and bemused as to why the default graphics and HUD settings are as they are. By default the game looks like all the bad things people were saying about it in this thread earlier.

However, you can go into settings, and tinker with various visual options to make the thing look NOT like total eye-rape.

Weird.

Anyway...I'm actually pleasantly surprised. It feels like a game made in an alternate reality 90s, where all the designers and artists were the same as 90s designers and artists, but graphics hardware had a sudden overnight revolution and these same people were just slapping fancy shaders on things where they could. No, it's not consistent... but it still kinda works, as long as you fuck around enough with the graphics settings, as I say.

It's a game from the 90s, level-design-wise. You get the good stuff and the bad stuff with that. You get all the interesting 90s layouts and exploration. You also get all the tedious janky obtuse sections that no-one has the patience for any more these days.

Overall, the levels are a bit too sprawling and abstract for me, but I can't deny that they are made with an honest-to-god appreciation of 90s level design values. Back in the day, this game would have been highly praised, I think.

Weapons are ok, and monsters do the job I guess. The monsters look a bit janky, but...90s?. I do miss not having a shotgun though - the game is what I call a "wand shooter" - like Hexen 2 - so you never get the chunky oomph with the weapons that you do with guns.

But yeah, overall it's "alright". I was expecting a total dog's dinner, but actually got that posh dog food that comes in sachets labelled "chicken & thyme gourmet". 
Agreed With #484 
And I wish Amid Evil had an option to enable texture filtering, including anisotropic filtering; it would look kickass. The PBR lighting without filtering generates a lot of random white spots that makes the visuals more noisy than actual 90s FPSs.

I don't miss shotguns in it, though. The blue homing projectiles fits the role of wide spread shots, and the green crystals fits the role of quick concentrated damage. 
#485 
visuals more noisy than actual 90s FPSs

I found that the game, by default, had an unacceptably bad shimmering pixel noise problem in the distance until I set "AA Method: Temporal" in the graphics options. That totally smoothed out the middle to far distance. 
 
Temporal AA seems to have reduced the grainyness, although I haven't tested it in the grainiest areas yet. Thanks Kinn.

I never liked AA due to the artifacts it introduces, but in Doom 2016 I noticed some places had extremely heavy grainy artifacts if AA was not used. Looks like modern games are designed with AA in mind, so disabling it cripples the graphics. 
 
*TAA, not AA. 
 
Yeah, I did some good testing now and TAA does fix the noisy graphics in Amid Evil.

By the way, enabling Temporal Antialiasing resets the Resolution Scaling to 100%. If you enable TAA and then set the Resolution Scale slightly down to something like 97, the far away graphics will always look smoother, and anisotropic filtering becomes almost unnecessary.

It's a little sad that I've already played almost the whole game with extremely noisy graphics, though. I'm in the last episode, and could have enjoyed the game a lot more. 
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