Reread
#448 posted by Drew on 2014/06/18 02:13:16
That's what *painkiller* was.
#449 posted by Lunaran on 2014/06/18 05:58:06
am i the only one who noticed killes just posted
Who Is Killes?
#450 posted by Drew on 2014/06/18 06:01:33
Unironic question.
Guy On The Left
#451 posted by - on 2014/06/18 07:17:09
http://lunaran.com/pics/comictf/tf-010213.gif
Real answer: He's just some idiot that has hung out in #terrafusion forever, but otherwise completely uninvolved with the Quake mapping community at all.
Ha, Blast From The Past...
#452 posted by distrans on 2014/06/18 08:56:31
...now we just need Blitz to walk through the door.
Oh...
#453 posted by distrans on 2014/06/18 08:58:56
...hang on, he has recently; my bad.
Err... Thanks Drew...
...in fact, that's exactly what I meant.
I just bought Painkiller Hell And Damnation on Steam, and, despite it being the nth re-hashing of the same maps I still appreciate the gameplay, which is really frenetic and fun. But that's about it for PK's qualities.
And sure, it's what the original Dooms were about, I just used "Painkillerish" because I had just been playing that. May have been "SeriousSamThreeish", or whateverish.
That's what I'd love to see in the new Doom. Gameplay wise it should bring back some superheroic features for the player: superior speed, ability to perform absurd feats like rocket jumping and the such. To that extent, Painkiller's bunnyhopping (and the ability to climb almost any surface with that) is fantastic.
What I miss the most in modern games is the "athletic" side of keyboard mashing...
Nothing new, [kona] was saying just that some posts ago.
Killes Is 100% Legit A Great Guy And Has Very Good Opinions
#455 posted by czg on 2014/06/18 09:59:33
#456 posted by Killes on 2014/06/18 16:55:54
Thats right listen to CZG maggots.
Im not involved other than playing the Q1 maps and ranting about FPS's.
My points about Doom remake and its financial success remain valid.
I get the reference to painkiller - hordes and speed but still.
The silent, Painkiller bunnyhopping is fun. I would say though Doom's 2d-ness serves the simplicity of the gameplay. Is a bit weird not to have verticality though. I would say it should be in but not so much a focal point of the gameplay as in Painkiller
#457 posted by Lunaran on 2014/06/18 23:59:03
we need TheGoldenAce back.
#458 posted by [Kona] on 2014/06/20 03:48:59
speaking of killes masturbating over Blood, bout time we had a blood remake, right?
I just bought all the painkillers too - i see they had all of them for like $15 on steam. probably the last few I hadn't played will be shit, but ah well it's only $15.
I wouldn't be impressed if doom4 was anything like PK, though. Make it fast, but that's where the similarities should end.
I Wouldn't Be Impressed, Either.
Don't get me wrong guys...
I'd like it to be sticking more to the Old School vibe, that's all.
Nice, explorable maps (no invisible walls BS, thanks).
Fast gameplay.
To hell (!) with realism, make me jump and run like crazy!
No vehicle runs, no weapon reloading, no resurrection.
Put some thought into Boss battles.
This.
New Doom
#460 posted by Spiney on 2014/06/20 10:03:40
Have the episodes a la Doom 1, add z-axis to maps a la Quake and turn the progression map into an overworld with NPC interaction. Done.
A Mission
#461 posted by Killes on 2014/06/20 18:39:05
Spiney summed that up nicely.
OK, now someone here use your industry contacts and find a way to blackmail someone important at ID to make this happen and save Doom's future. Kthx.
#462 posted by JneeraZ on 2014/06/21 12:37:17
NPC interaction? For what?
#463 posted by [Kona] on 2014/06/21 12:39:52
or somehow sabotage that stupid fucking VR thing that carmack's working on and he can return to id :P
ok maybe it'll be a cool gadget one day, but carmack's the part-creator of my favourite 2 games of all time - he's being wasted on the oculus rift, something I really don't see myself using in the next 15 years.
#464 posted by JneeraZ on 2014/06/21 13:22:42
To be honest, I'd rather have someone like Carmack heading up the tech wave of the future than working on yet another iteration of the classic closet shooter. :)
If anyone can make VR work, and work well, it's Carmack. If he can't, then we can at least know there's no hope...
I would say Doom needs some people who understood the magic of what made the original game great.
The id boys have been making the same game for so long that when they tried to make something different for a change of pace they got a lot of backlash. They were clearly stagnating and I hope that they get people who still have love for the original formula to get involved.
#466 posted by Killes on 2014/06/21 14:18:05
I don't think tech is at all barrier here to a proper new iteration of Doom.
Carmack would be a total waste on the project, he is simply not needed there. He is not the embodiment of the spirit of Doom either, at all.
If Doom3 is anything to go by I think Carmack should be kept as far away as possible from the project.
As Fifth says - it needs people who understand what Doom is, how it plays, why it is what it is.
Eg JP Breton and other talented fans of the original who actually still play the game to this day for their personal enjoyment.
#467 posted by Spiney on 2014/06/21 15:54:27
NPC interaction? For what?
Well, you'd need some people to save Earth for don't you?
Might as well put them in the world for story sake.
NPCs In Doom?
#468 posted by Spirit on 2014/06/21 16:10:57
DOOM
#469 posted by killpixel on 2014/06/21 18:19:11
What Doom4 ought to have is a solid, meandering story with plenty of exposition (scripted events and cut scenes), lots of exploration, a loot system, a gun crafting system and plenty of NPCs for story and to be part of your team to help you complete your objective.
Since you'd have a team, death is unnecessary and can be side stepped by having them revive you when you become too fatigued and collapse.
Clunky medpaks should be replaced with regenerating health (which you can upgrade via perks). Also, there should only be one or two ammo types that work with all guns. An emphasis on melee would be nice too.
The whole "space demons" thing is pretty cliched and silly. A few ultra-realistic, ultra-probable things should be thrown into the mix, like small, middle eastern, pseudo-military sects that utterly threaten the safety and security of the entire rest of the world.
Something like that is really what D00M4, not only needs, but deserves.
I hope they don't mess it up.
I Hope
#470 posted by ijed on 2014/06/21 18:41:51
Perks == Microtransactions!
#471 posted by Spiney on 2014/06/21 21:28:27
NPCs In Doom?
Heh. You mean like in Doom 3?
#472 posted by Rick on 2014/06/21 21:53:50
KillPixel, seriously?
Very little of #469 reminds me of Doom. Team? Crafting? Regenerating health? "small, middle eastern, pseudo-military sects"?
Seems more like some weird mixture of Fallout and Call of Duty to me. Not that it would be bad maybe, just not Doom.
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