Looking For A Programmer To Make Radiant 1.6 Compatible With Quake
For the sake of argument, let's not get into the why but instead focus on the how. Because I know there are great alternatives out there and I know it works with 1.5. The point is, I want it to work with 1.6 (for various reasons, one being the only Radiant that is still actively maintained).
Radiant is open source and it's available at GitHub. You can see it here:
https://github.com/TTimo/GtkRadiant
I know the editor well but making it compatible with Quake, without some serious hacking, is way out of my league. That's why I decided I would look for a programmer or at least someone who knows his stuff. That's why I'm posting this here (I mean, this is THE Quake community).
Instead of going all out I think the best approach would first be to do an analysis of what needs to be done and how much time it would take. Because if it's just too costly then there's no reason for me to continue this. I can pay for this analyses through PayPal and if it's within reason.
I think a good place to start would be to have a look at the Quake game pack for 1.5 which you can find here:
http://icculus.org/gtkradiant/developers.html#gamepacks
For the record, I'm not talking about some simple hacks. I'm talking about full Quake support which can officially be added to the next Radiant 1.6 release. So no converting stuff, a ton of separate tools, etc.
Besides me willing to pay I will also put in all my effort to help where I can, test, find bugs, etc. I'm really hoping someone bites. If you do not like to use to the forum, you can mail me at spronyvanjohnson at gmail dot com.