#23 posted by ptoing on 2014/09/30 17:22:56
Looking forward to the stuff that will come from this. :D
 Hmm
#24 posted by PuLSaR on 2014/09/30 22:54:47
 Lunsp1
#25 posted by ijed on 2014/09/30 23:46:01
Had completely different enforcer types, not the shielded ones.
 I'm Just Hopin'...
#26 posted by damage_inc on 2014/10/01 01:29:57
... you guys work your usual mapping magicks with the Zer theme Jam. I'll prolly be odd man out on this but, I never cared for it at all myself ---> runs and ducks for cover ;)
#27 posted by affine on 2014/10/01 03:54:29
IM DOING THIS SHIT.
The only problem is I have no idea how to do the camera tricks.
 To Those Who Are Starting On This...
#28 posted by Breezeep_ on 2014/10/01 04:18:39
...Make sure you finish your map on time, otherwise the spooky scary skeletons will get you.
 Zer Fgd
#29 posted by ericw on 2014/10/01 05:36:23
I know we're not officially using it yet, but I wanted to play around with zer stuff in Trenchbroom. Here's an updated version of the zer fgd from quakefgd.zip, I updated it to be based on the Quake.fgd included in trenchbroom, and added mdl names:
https://www.dropbox.com/s/cyuosc9az8nzi1c/Zer.fgd?dl=0
The weapons are weird.
weapon_nailgun with dmg 1 = chainsaw
weapon_rocketlauncher with dmg 1 = screw cannon
weapon_lightning with dmg 1 = chain lightning gun
 Ericw
#30 posted by RickyT33 on 2014/10/01 10:23:49
That's awesome :)
#31 posted by Spike on 2014/10/01 11:18:56
weapons being weird means that it'll still vaugely work if 'yet' becomes 'never'.
although nailgun instead of chainsaw means you can't mow down zombies, and, well, that's basically all I remember of that mod. :s
 So I've Started Something
#32 posted by Ionous at work on 2014/10/01 22:35:15
...that would greatly be enhanced by Zer progs.
 I Vote
#33 posted by Drew on 2014/10/02 00:04:42
Zer progs!
Or a cleaned up but true to spirit of original progs
Though my opinion doesn't matter cuz I won't be mapping
 I Vote
#34 posted by Drew on 2014/10/02 00:04:53
Zer progs!
Or a cleaned up but true to spirit of original progs
Though my opinion doesn't matter cuz I won't be mapping
#35 posted by Lunaran on 2014/10/02 00:07:03
so who's gonna 'clean up' the zerstorer progs before everyone starts mapping?
 Just Map For The Current Ones
If I do make a cleaned up version, it'll be my responsibility to make it fully compatible. (Emphasis on if. Let's not turn this into Base Pack 2.)
 Mexx10 Enforcers
#37 posted by Yhe1 on 2014/10/02 09:27:26
Speaking of enforcers, I've been playing Mexx10, can anybody rip those boss enforcers out? Would love to fight them again in another mappack.
 As A Player...
#38 posted by Shambler on 2014/10/02 11:19:43
I vote Zer progs too.
Mappers can use them if they want, or ignore them if they want.
They're pretty cool enhancements for gameplay and atmosphere.
Being "old" and "1997 quality" doesn't matter that much, if you don't like them just don't use them.
 Fair Enough Then
Rule update: Your entries have to be made for the Zerst�rer codebase. You're not obliged to use any of the extra content, but the map has to be 100% functional when played under the Zer mod.
--
So who's started so far? I spent day 1 putting together textures and making some silly prefabs. Time to figure out a decent layout now.
 I Started
#40 posted by ericw on 2014/10/02 21:09:52
same stage as you
 Just Started, 200 Brushes
#41 posted by Ionous at work on 2014/10/02 23:56:47
Zer space/industrial
 You're Doing Space Zer Too?
Shit...
 I Veered Away From Doing Zer Metal...
#43 posted by ionous on 2014/10/03 08:29:44
because I thought someone else was apt to do it first. Oh well. Please don't let my decision negatively affect your creativity. My vision is of a 'blood asteroid', if that helps to differentiate the two ideas...
 That Sounds Cool
And different enough from mine too!
#45 posted by metlslime on 2014/10/03 09:59:16
my vision is of a 'blood asteroid', if that helps to differentiate the two ideas...
so much for my two ideas... "viscera meteor" and "gore planetoid"
 Spaghetti And Meatball
#46 posted by ijed on 2014/10/03 13:48:42
Damn.
 Ijed Go Zer
#47 posted by Shambler on 2014/10/03 13:58:06
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