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Jackhammer 1.0 Public Alpha - New Level Editor
Jackhammer is a brand new level editor for games with a quake-style BSP architecture. The aim is to develop a convenient cross-platform tool capable of incorporating the best features of existing editors, such as Valve Hammer Editor, Q3Radiant and others. Despite Quake and Half-Life having been released a long time ago, the large community have arisen around, still developing mods and games on their bases. However the existing editors suffer from fundamental disadvantages their users are well familiar with. Jackhammer does aspire to be the universal level design tool for classic games. But not only the classics! The editor shall become a key development tool for the Volatile3D II engine, that is why its second name is Volatile Development Kit.

Jackhammer is being developed since August 2013, that means the editor is very young. But the team of professional programmers and testers is ready to present the public alpha within four months. Despite not all the functions being implemented, not all the planned games being supported and only a small extent of the new ideas being realized, today you are able to download, install and evaluate Jackhammer in action. Please don't forget that alpha is the first, quite a raw version, and may contain some issues. We are interested in a vast testing of the editor and grateful in advance for your comments and suggestions! In addition, you can provide Jackhammer with financial support, donating funds for the further development.

This version supports Quake, Quake II and Half-life.

Web page
Features

DOWNLOAD - Win32 now, Linux in future.

Quoth FGD for Jackhammer

Screen #1 Screen #2 Screen #3
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Grid Offset Editing 
If you haven't noticed yet, when resizing brushes, if you attempt to resize on a grid size larger than where the brush's edge lies (say grid at 16 with an 8x8 brush), then dragging the edge will move it in 16 unit increments rather than snapping it to the current grid size.

While this is great, it would be nice to have a toggle for this similar to the way texture lock works (Increment Lock?). 
Can't Close Texture Application Window 
SHIFT+A doesn't make the texture application window go away when that window has focus (i.e. just entered a value). You have to click on the main window and then you can hit SHIFT+A to close the pop-up window. Also, this same bug prevents you from just pressing "Z" to move the camera view unless you, again, click on the main window. 
Version 1.0.155 Is Out (Windows+Linux) 
- Windows version upgraded to Qt 4.8.5 (Linux version uses Qt 4.8.1).
- Decal casting and rendition.
- Compile in Expert Mode.
- Face splitting by Ctrl+F in Vertex Manipulation mode.
- General texture brightness setting.
- Smooth slope option in Arch tool.
- Digits now scale at viewport's center, not zero coords (i.e. Hammer-like).
- Texture window keeps aspect and doesn't fit small textures.
- Align to view for all the selected brushes/faces (Ctrl+Shift+A or a corresponding item in Tools menu).
- Seamless texturing optimized.
- Alt+RMB analogue is Ctrl+Shift+RMB (Alt is reserved by Ubuntu).
- The same is for texture moving by mouse using Alt+LMB+move (Ctrl+Shift+LMB+move).
- Keep old configs option in the installer (however now it is recommended to overwrite them and setup from scratch!).
- Window with a list of hot keys and their corresponding commands in the Help menu.
- HUGE amount of bug fixed and improvements.

And finally a native Linux version! (hell yeah) 
 
Thanks for making a Linux version!

Is it possible to get a tarball as well as the installer? I don't trust .run files on my working machine. I like to install this kind of stuff manually. 
 
Oh, ok, there will be an option in future.
However, you can trust runs from the official Jackhammer website. It does not require superuser rights and installs files into the home directory. If you are still suspicious, you can look through the head of the run file and examine an installation shell script that is invoked - it's quite straightforward. 
Is There Any Chance Of A Mac OS X Version? 
 
Maybe 
But not on the priority list.
I don't even know a man who makes maps for these games and uses Mac OS X as a primary OS. 
There Are Some 
but not many, yes. Although, shouldn't that just be a matter of compiling for OS X, since you're using QT? Or are there non-portable parts of your codebase? 
 
Yep, there are some platform specific parts that do not rely on Qt. Not much, but still important.
Btw, Qt also has some OS-specific issues that should be carefully avoided, and that is what native tests are needed for. 
Niiiiiice..... 
This is starting to look very appealing to a Worldcraft/Hammer user like myself... 
I See 
Well, if you decide to release an OS X version, I can do some testing. Would be interesting to see what the competition is up to ;-). 
 
^^Karate Tiger soundtrack in the background... 
There Is No Competition At All 
Jackhammer can only compete with other modern VHE clones, and AFAIK there are none supporting Q1 and/or Q2.
People that aren't stuck to VHE firmly probably don't find this editor useful. And c'est la vie. 
I Was Only Half Serious ;-) 
I'm really happy that there are still other people working on editors for Quake 1, and I support any attempt to bringing those editors to as many platforms as possible. 
Spirit The Weird Is Here 
Can you please tag your release files with the version number? For example:

jackhammer_alpha_win32_.exe -> jackhammer_alpha_1.0.155_win32.exe

jackhammer_alpha_linux.run -> jackhammer_alpha_1.0.155_linux.run

And for proper timestamps it would be ace if you did not use content-disposition but plain and simple normal downloads. :P 
Xfce, Arch: Some Warning Or Error Was Printed But All Seems Fine 
Installing Jackhammer 1.0.155 to: "/home/me/captain/jack"
Do you wish to continue? (y/n) y
Copying files...
Generating desktop file...
------------------------------------------------------------------------
All done. Thank you for installing Jackhammer.
./install.sh: line 89: return: can only `return' from a function or sourced script



When I try to launch jackhammer.sh I get "error while loading shared libraries: libQtCore.so.4: cannot open shared object file: No such file or directory" but I do have "/usr/lib/libQtCore.so.4 " (which is libQtCore.so.4.8.5). 
What Is Your Linux Distribution? 
Please replace in jackhammer.sh the following line:
LD_LIBRARY_PATH=$dirname
with:
LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$dirname
Did this help? 
 
Strange text parsing on the board...
The replacement certainly must be:
LD_LIBRARY_PATH=$LD_LIBRARY_PATH : $dirname 
It Just Truncates Any Long Words, So 
put spaces in long strings of characters :) 
Fixed. 
(!) 
Thanks! 
Then post #40 can be probably deleted. 
 
I finally sat down and tried it. I have to say that as a Radiant user, it is quite hard to get used to this editor. Radiant feels more efficient to me.

I'm still glad I tried it. 
Revenge Of The Water Closet! 
This looks exceptional, DLing it now. 
Texure Brightness Setting!!! 
After all the years.


Thank you 
Colored Lights 
Neat feature I found. The editor uses a light bulb sprite instead of a box. The bulb changes color with the RGB entered in the _color key GREAT! 
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