Grid Offset Editing
#23 posted by Qmaster on 2014/01/10 00:50:48
If you haven't noticed yet, when resizing brushes, if you attempt to resize on a grid size larger than where the brush's edge lies (say grid at 16 with an 8x8 brush), then dragging the edge will move it in 16 unit increments rather than snapping it to the current grid size.
While this is great, it would be nice to have a toggle for this similar to the way texture lock works (Increment Lock?).
Can't Close Texture Application Window
#24 posted by Qmaster on 2014/01/10 04:22:45
SHIFT+A doesn't make the texture application window go away when that window has focus (i.e. just entered a value). You have to click on the main window and then you can hit SHIFT+A to close the pop-up window. Also, this same bug prevents you from just pressing "Z" to move the camera view unless you, again, click on the main window.
Version 1.0.155 Is Out (Windows+Linux)
#25 posted by anonymous user on 2014/01/23 07:37:15
- Windows version upgraded to Qt 4.8.5 (Linux version uses Qt 4.8.1).
- Decal casting and rendition.
- Compile in Expert Mode.
- Face splitting by Ctrl+F in Vertex Manipulation mode.
- General texture brightness setting.
- Smooth slope option in Arch tool.
- Digits now scale at viewport's center, not zero coords (i.e. Hammer-like).
- Texture window keeps aspect and doesn't fit small textures.
- Align to view for all the selected brushes/faces (Ctrl+Shift+A or a corresponding item in Tools menu).
- Seamless texturing optimized.
- Alt+RMB analogue is Ctrl+Shift+RMB (Alt is reserved by Ubuntu).
- The same is for texture moving by mouse using Alt+LMB+move (Ctrl+Shift+LMB+move).
- Keep old configs option in the installer (however now it is recommended to overwrite them and setup from scratch!).
- Window with a list of hot keys and their corresponding commands in the Help menu.
- HUGE amount of bug fixed and improvements.
And finally a native Linux version! (hell yeah)
#26 posted by gb on 2014/01/23 09:26:52
Thanks for making a Linux version!
Is it possible to get a tarball as well as the installer? I don't trust .run files on my working machine. I like to install this kind of stuff manually.
#27 posted by anonymous user on 2014/01/23 09:47:02
Oh, ok, there will be an option in future.
However, you can trust runs from the official Jackhammer website. It does not require superuser rights and installs files into the home directory. If you are still suspicious, you can look through the head of the run file and examine an installation shell script that is invoked - it's quite straightforward.
Is There Any Chance Of A Mac OS X Version?
Maybe
#29 posted by XaeroX on 2014/01/23 14:03:48
But not on the priority list.
I don't even know a man who makes maps for these games and uses Mac OS X as a primary OS.
There Are Some
but not many, yes. Although, shouldn't that just be a matter of compiling for OS X, since you're using QT? Or are there non-portable parts of your codebase?
#31 posted by XaeroX on 2014/01/23 14:21:13
Yep, there are some platform specific parts that do not rely on Qt. Not much, but still important.
Btw, Qt also has some OS-specific issues that should be carefully avoided, and that is what native tests are needed for.
Niiiiiice.....
#32 posted by RickyT33 on 2014/01/23 15:40:23
This is starting to look very appealing to a Worldcraft/Hammer user like myself...
I See
Well, if you decide to release an OS X version, I can do some testing. Would be interesting to see what the competition is up to ;-).
#34 posted by mfx on 2014/01/23 18:53:54
^^Karate Tiger soundtrack in the background...
There Is No Competition At All
#35 posted by XaeroX on 2014/01/23 19:06:28
Jackhammer can only compete with other modern VHE clones, and AFAIK there are none supporting Q1 and/or Q2.
People that aren't stuck to VHE firmly probably don't find this editor useful. And c'est la vie.
I Was Only Half Serious ;-)
I'm really happy that there are still other people working on editors for Quake 1, and I support any attempt to bringing those editors to as many platforms as possible.
Spirit The Weird Is Here
#37 posted by Spirit on 2014/01/23 21:23:53
Can you please tag your release files with the version number? For example:
jackhammer_alpha_win32_.exe -> jackhammer_alpha_1.0.155_win32.exe
jackhammer_alpha_linux.run -> jackhammer_alpha_1.0.155_linux.run
And for proper timestamps it would be ace if you did not use content-disposition but plain and simple normal downloads. :P
Xfce, Arch: Some Warning Or Error Was Printed But All Seems Fine
#38 posted by Spirit on 2014/01/23 21:54:11
Installing Jackhammer 1.0.155 to: "/home/me/captain/jack"
Do you wish to continue? (y/n) y
Copying files...
Generating desktop file...
------------------------------------------------------------------------
All done. Thank you for installing Jackhammer.
./install.sh: line 89: return: can only `return' from a function or sourced script
When I try to launch jackhammer.sh I get "error while loading shared libraries: libQtCore.so.4: cannot open shared object file: No such file or directory" but I do have "/usr/lib/libQtCore.so.4 " (which is libQtCore.so.4.8.5).
What Is Your Linux Distribution?
#39 posted by XaeroX on 2014/01/24 07:34:23
Please replace in jackhammer.sh the following line:
LD_LIBRARY_PATH=$dirname
with:
LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$dirname
Did this help?
#40 posted by XaeroX on 2014/01/24 07:35:55
Strange text parsing on the board...
The replacement certainly must be:
LD_LIBRARY_PATH=$LD_LIBRARY_PATH : $dirname
It Just Truncates Any Long Words, So
#41 posted by RickyT33 on 2014/01/24 11:05:54
put spaces in long strings of characters :)
Fixed.
#42 posted by metlslime on 2014/01/24 18:25:10
(!)
Thanks!
#43 posted by XaeroX on 2014/01/24 18:31:50
Then post #40 can be probably deleted.
#44 posted by bg on 2014/01/29 02:43:55
I finally sat down and tried it. I have to say that as a Radiant user, it is quite hard to get used to this editor. Radiant feels more efficient to me.
I'm still glad I tried it.
Revenge Of The Water Closet!
#45 posted by biff_debris. on 2014/01/29 14:19:58
This looks exceptional, DLing it now.
Texure Brightness Setting!!!
#46 posted by mechtech on 2014/01/29 15:37:02
After all the years.
Thank you
Colored Lights
#47 posted by mechtech on 2014/01/29 16:28:26
Neat feature I found. The editor uses a light bulb sprite instead of a box. The bulb changes color with the RGB entered in the _color key GREAT!
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