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Base Pack
oh wel i love base theme so much that i start making another map just want to ask if is anybody interresing in making a episode? maby with 4 or 5 maps?!?!
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Quoth Update? 
I tried mailing Kell but got a server error, so how could I possibly get my hands on the patch and whatever other fileage that may be on the way? 
Actually... 
i haven't seen kell on msn for a little while now... wru buddy? T_T :P

i shall take over the emailing of the beta quoth pak for now. reach me at necros (at) rogers (dot) com (i'll send it to your listed email, biff) 
Necros 
Thanks for the infos, I'll try it.
However, when do you plan to release a Quoth pack update ? 
 
ok next friday i will have first beta map is finish but need some fixes! can team Quoth base pack give me email for beta?

or sent mail to trinquinha@gmail.com and i reply with map! 
Last Area Finished... 
So, it is done... I finished the last area of my map, and monster placement has just started.
Here are below some shots of this last part. I know it is dark, and also maybe too "blue"... but this "foggy" for the ambience... like CDA was ;)
The best will be to experiment it "live"...

http://lambert.jeanphilippe.free.fr/Divers/SRC1.JPG
http://lambert.jeanphilippe.free.fr/Divers/SRC2.JPG
http://lambert.jeanphilippe.free.fr/Divers/SRC3.JPG
http://lambert.jeanphilippe.free.fr/Divers/SRC4.JPG

Please feel free to comment the shots...

So now I have to make a very fast beta test to improve the stuff, and then launch final built... hoping it will not take too much time... I would not like to miss the "target" date (BTW, what is the target date ? Is there a date already decided ?) 
JPL 
looks cool.
but *please* when increasing brightness don't forget to increase contrast correspondingly! otherwise the screenshots look as washed out and blurry as the ones above. 
Neg!ke 
I forgot to increase contrast by 20%. Is it OK now ? 
Jpl 
I still think scale looks off in first two shots.

But obviously, it may be well be different in game.

do you need betatesters? 
Nitin 
I still have to refine some minot things: monster walking in walls, adding maybe more monsters, and improving gameplay before starting a real session... As of today, there are 69 monsters in easy, 98 in medium, and 118 in hard... not so much in fact...
Anyway, if you want to test a preliminary release, like Trinca already started to, (fast vised only), please send email.. I'd be happy to send it ;) 
 
JPL i think only Quoth team should test maps :p not to spoil the monster surprise :p :) since there are fun new ones! nitin should wait :p for total surprise! 
JPL 
looks quite nice, especialy the shot3.

Did you use colored lights there? 
Necros 
Got the mail -- thanks, man. 
JPL 
Your map's got me really curious. For the most part those revamped tex don't look half bad -- and the map itself looks really nice, too. 
Thanks For Feedback 
PuLSaR: no colored lightning there: the color comes from the texture. BTW the bottom texture is animated 9not visible on shots ;P. There are some in the map, but not in this part.

Biff: I'm glad it stimulate your curiosity, as it was the goal of the posts.

So now I'm looking for some beta testers, before a full built of the map, please send email if you are interested: note that you will need the Quoth Pack + the latest necros' extension with new monsters. 
Jpl 
I might just wait, I'd prefer to have final build if all that stuff is required. 
 
biff what happend to this map??

http://planetquake.com/biff

since 2003? did u lost source? :\ 
Trinca 
read the latest news post.

biff should be sentenced to death for losing this great-looking map :'( 
JPL 
I can hardly see anything even in SUPERBRIGHT 2 monitor mode (which fucks up brightnes and contrast to the max)
Are you trying to mimic doom3 mapdesign? 
 
ops didnt read that :( if something like this even hapend to me i think i sent computer from the window :\ and i like in a 4� floor

but i always have a backup in internet ;) everytime i work in my map i upload! 
Trinca, Neg 
No no, Myrmidon is okay. Really. It's just -- resting for the time being while I work on the base_pack map. Like I've mentioned in #TF several times, the map for the pack has given me some ideas for Myrm, and vice versa. I'll get back around to working on it soon. 
 
coollllllllllllll map look soooooooooooooooooooooooo sexy!

:)= biff want a beta of my map? 
Speeds 
You sound like an ideal candidate to check out the lighting levels in my map. It's not finished, and I haven't touched it for a little while, but I wouldn't mind some feedback on the genereal brightness. On my screen it looks fine (though a little flat atm) but I have a feeling it won't be so easy to see on others.

It's also pretty hard to see in some areas if fog is turned off, but I assume most people will play with fitz or an engine that supports fog, so that isn't a big issue.

If you are interested in giving me a little feedback then let me know and I'll send you the current map. 
JPL 
please send me the map (andyp DOT 123 AT gmail DOT com) and I'll give you some feedback. 
Than 
OK, I'll send you email this evening. Thanks a lot in advance. 
Actually, Jpl 
i didn't type anything originally, but i agree with speeds :P

in the first shot, especially, all i see is 3 vertical strips of light, and the rest is completly black. you need either more light sources, or more fake radiosity. 
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