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Doom4
Doom4 has been announced, id are looking for people, if you are that person, and are good at what you do, have a look.

http://www.idsoftware.com/

Doom4, discuss it or not.
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A Painkillerish Approach Might Be Advisable... 
...stripping it of the ultraboring-straight-ahead-each-room-locks-until-you-clear-it level design, of course.
And giving the monsters some kind of actual AI and animation. 
 
That's another spot where I'm torn ... I found the heavily animated dudes in Rage to be annoying to fight. While they're flipping and rolling and bouncing off the walls, I'm getting frustrated during shot after shot into thin air. Maybe I suck, but I didn't have that problem in other id games. :P 
Yeah... I Agree. And I Generally Hate Human Enemies. 
I feel much more at ease shooting monsters.
And that's really what I had in mind, so I did not think too much flips and rolls.
But Painkiller ones have little more than running straight at you. 
Resurrect It!!! 
Boah! why bring Painkiller into this ??
Just stick to Doom as Doom is very very very well described by the article linked above by JP Breton http://vectorpoem.com/news/?p=74

Its still perfectly fun today, that type of gameplay is will never get old. Again WTF is so hard to grasp here as to the fun factor. Splash it up with fun graphics and effects all over the place adding a layer of hectic a la Brutal Doom.

No reason either not to expand or mix in a couple "meta" layers on top such as a take on Doom 1's progress through the bases overview map - maybe some dynamic / open fronted approach to beat back the demonic hordes by choosing which base/area to check out or whatever, fellow marines to rescue for added equipment/support further on...plenty of chances for creativity there as long as gameplay is left to its roots there is no problem with it. Might avoid the oh so (I dont know the fuck why but) feared comment "they just remade doom with a gfx update"

As to setting well the setting is the settings its in the franchise. Hell Tech Earth Mars Space thats what it is. As you know its more about doing it right than where it is set. 
 
I found the heavily animated dudes in Rage to be annoying to fight. While they're flipping and rolling and bouncing off the walls

I guess I'm the opposite... I really really like the way the mutants were animated, I wish every game had such responsive animations. It really made the game flow as opposed to pop-and-stop.
Bit like fighting a duo of fiends now I think of it. 
 
...stripping it of the ultraboring-straight-ahead-each-room-locks-until-you-clear-it level design, of course.

...but, that's not what doom was... 
Yeah Wtf 
Doom was made up of some very complex labyrinthine level design. Shits all over the corridor shooter blueprint that has been adopted by the low end of the console FPS brigade. 
Reread 
That's what *painkiller* was. 
 
am i the only one who noticed killes just posted 
Who Is Killes? 
Unironic question. 
Guy On The Left 
http://lunaran.com/pics/comictf/tf-010213.gif


Real answer: He's just some idiot that has hung out in #terrafusion forever, but otherwise completely uninvolved with the Quake mapping community at all. 
Ha, Blast From The Past... 
...now we just need Blitz to walk through the door. 
Oh... 
...hang on, he has recently; my bad. 
Err... Thanks Drew... 
...in fact, that's exactly what I meant.

I just bought Painkiller Hell And Damnation on Steam, and, despite it being the nth re-hashing of the same maps I still appreciate the gameplay, which is really frenetic and fun. But that's about it for PK's qualities.

And sure, it's what the original Dooms were about, I just used "Painkillerish" because I had just been playing that. May have been "SeriousSamThreeish", or whateverish.

That's what I'd love to see in the new Doom. Gameplay wise it should bring back some superheroic features for the player: superior speed, ability to perform absurd feats like rocket jumping and the such. To that extent, Painkiller's bunnyhopping (and the ability to climb almost any surface with that) is fantastic.

What I miss the most in modern games is the "athletic" side of keyboard mashing...

Nothing new, [kona] was saying just that some posts ago. 
Killes Is 100% Legit A Great Guy And Has Very Good Opinions 
 
 
Thats right listen to CZG maggots.

Im not involved other than playing the Q1 maps and ranting about FPS's.

My points about Doom remake and its financial success remain valid.

I get the reference to painkiller - hordes and speed but still.

The silent, Painkiller bunnyhopping is fun. I would say though Doom's 2d-ness serves the simplicity of the gameplay. Is a bit weird not to have verticality though. I would say it should be in but not so much a focal point of the gameplay as in Painkiller 
 
we need TheGoldenAce back. 
 
speaking of killes masturbating over Blood, bout time we had a blood remake, right?

I just bought all the painkillers too - i see they had all of them for like $15 on steam. probably the last few I hadn't played will be shit, but ah well it's only $15.

I wouldn't be impressed if doom4 was anything like PK, though. Make it fast, but that's where the similarities should end. 
I Wouldn't Be Impressed, Either. 
Don't get me wrong guys...
I'd like it to be sticking more to the Old School vibe, that's all.

Nice, explorable maps (no invisible walls BS, thanks).
Fast gameplay.
To hell (!) with realism, make me jump and run like crazy!
No vehicle runs, no weapon reloading, no resurrection.
Put some thought into Boss battles.

This. 
New Doom 
Have the episodes a la Doom 1, add z-axis to maps a la Quake and turn the progression map into an overworld with NPC interaction. Done. 
A Mission 
Spiney summed that up nicely.
OK, now someone here use your industry contacts and find a way to blackmail someone important at ID to make this happen and save Doom's future. Kthx. 
 
NPC interaction? For what? 
 
or somehow sabotage that stupid fucking VR thing that carmack's working on and he can return to id :P

ok maybe it'll be a cool gadget one day, but carmack's the part-creator of my favourite 2 games of all time - he's being wasted on the oculus rift, something I really don't see myself using in the next 15 years. 
 
To be honest, I'd rather have someone like Carmack heading up the tech wave of the future than working on yet another iteration of the classic closet shooter. :)

If anyone can make VR work, and work well, it's Carmack. If he can't, then we can at least know there's no hope... 
 
I would say Doom needs some people who understood the magic of what made the original game great.

The id boys have been making the same game for so long that when they tried to make something different for a change of pace they got a lot of backlash. They were clearly stagnating and I hope that they get people who still have love for the original formula to get involved. 
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