Holy Fuck
#22 posted by nitin on 2017/06/18 16:08:23
those screens!!!!
#23 posted by Joel B on 2017/06/18 18:29:24
Yeah this is amazing so far. Honestly the super-gigantic free-roaming Quake map is not my absolute favorite style, but I still am gobsmacked by the spooky expansive sense of place here.
#17
#24 posted by anonymous user on 2017/06/18 18:34:07
IIRC it was the 64bit version. Will check later today. But most likey that was it. Thx.
Installation Woes ? Eric Please...
#25 posted by Barnak on 2017/06/18 19:13:17
I'm not sure to understand the installation instructions, and I need to be certain to not make any mitsakes.
I have my standard AD1.5 folder within my Quake folder. Then after unzipping the ad_sepulcher (on my desktop), do I really overwrite all the subfolders in my AD1.5, with the folders of the same name from ad_sepulcher ? If I do this, I'll lose many important files for AD1.5 (AFAIK), since there isn't the same number of files in those subfolders.
Or do I have to overwrite the files inside each subfolder by hand, subfolder by subfolder, so I don't lose the other files in the AD1.5 subfolders ?
The QuakeSpasm-spike-admod works perfectly (until now), on my OS X Snow-Leopard system (old Mac-mini with 4GB ram only, and a crappy video card). The new visual effects are very nice.
I didn't see any rain yet. Which maps are showing the new rain effect (if there's any) ? Is there also some new reflection or other effects on water ?
#26 posted by Rick on 2017/06/18 19:23:21
Would it be simpler to just put this in its own unique folder? All you need to run Quake is an ID1 subfolder with PAK0.PAK and PAK1.PAK in there. Only a little over 50 MB of drive space is needed, which is a drop in the bucket these days. I have 4 or 5 different Quake folders just to keep things neat and cleanly separated.
MacOS Tips
#27 posted by ericw on 2017/06/18 19:43:34
@Barnak unfortunately the macSO Finder can't patch the AD1.5 install with ad_sepulcher.
The way to do it is on the command line. Open Terminal.app and enter:
ditto ~/Desktop/ad_sepulcher ~/Desktop/quake/ad
This assumes you have already extracted ad_sepulcher.zip on your desktop,and your AD1.5 install is in Desktop/quake/ad.
This will copy everything in ad_sepulcher over the ad directory properly overwriting things.
You can use tab completion when typing the two directories.
btw you'll see the rain in ad_sepulcher.
@icaro might be macOS's "gatekeeper path randomization" security feature. To defeat it you need to extract the engine zip in your Downloads folder, then drag the .app's out of the Downloads folder (e.g. to the desktop). If you don't do this the OS runs the application with a current directory of some hidden directory, so the engine is unable to find any pak files. Need to make QS detect this and explain the problem..
Eric
#28 posted by Barnak on 2017/06/18 20:05:21
If I do the second way I described, would it do the same as what you described ?
I already overwritten all the files from one sepulcher sub-folder to the same name sub-folder of AD1.5, by hand, and done the same for all the other sub-folders.
Do I now have some useless files in my AD1.5 after done that ?
Maybe the AD mode needs a full update, including sepulcher.
#29 posted by ericw on 2017/06/18 20:13:42
Yep, you should be fine. The "ditto" command would do the same thing as copying files from every subfolder by hand.
Thanks A Lot, Eric
#30 posted by Barnak on 2017/06/18 20:31:05
But really, AD1.5 should be updated.
I can't wait to see the new rain effect.
Is there also new effects on water ?
But Really, AD1.5 Should Be Updated.
#31 posted by spy on 2017/06/18 20:45:26
did you read the readme file by any chance?
That Read Me Is Too Long To Read All !
#32 posted by Barnak on 2017/06/18 20:48:38
What are you refering to, in that file ? It's 1000 pages of text !
Dammit
#33 posted by spy on 2017/06/18 20:50:46
* Extract the contents of the zip file (overwrite all files)
This zip file contains the latest AD Quake Code (v1.6)
I Mean...
#34 posted by Barnak on 2017/06/18 20:51:34
That the AD download link should be updated with 1.6.
Or is it already ?
@ericw
#35 posted by Icaro on 2017/06/18 21:08:25
I appreciate ... but it still doesn't work! :-(
both the engines (admod and spike-admod) give the error message "You must have the registered version to use modified games". No error message with Quakespasm 92.1, but obviously it crashes when I enter the Forgotten Sepulchre's gate.
@ericw
#36 posted by Icaro on 2017/06/18 21:10:49
Do I need other original files other than PAK0.PAK and PAK1.PAK in ID1?
@ericw
#37 posted by Icaro on 2017/06/18 21:20:01
..It works now! sorry for the mess!
I've just copied and pasted the engines!
Thanks!
Eric
I had the same problem as Icaro. Regular QS works fine. I had to supply -basedir /Applications/Quake to make it work.
#39 posted by Rick on 2017/06/18 21:27:14
"Do I need other original files other than PAK0.PAK and PAK1.PAK in ID1?"
I have a clean copy of Quake I use as a starting point. It contains 5 files and one folder. Fitzquake085.exe is in the root folder and in the ID1 folder there is only pak0.pak, pak1.pak, autoexec.cfg and config.cfg
autoexec.cfg is a custom file and not needed. config.cfg is created the first time the game is run if not already present.
#40 posted by Rick on 2017/06/18 21:28:59
Note that I use Windows 7, I have no idea if it works the same on other operating systems.
Going To Be Playing Through The Rest Of This
#41 posted by ionous on 2017/06/18 22:55:38
Starts in an hour. Played two hours, and I'm about halfway through. To the finish!
https://www.twitch.tv/ionous
Ionous
#42 posted by Mugwump on 2017/06/19 02:37:35
When I go to your Twitch page, select the videos tab and click the Forgotten Sepulcher video, it plays the Jam 9 mapping video instead. WTF?
Mugwump
#43 posted by ionous on 2017/06/19 02:45:28
I map for about five minutes before I start playing.
Oh, OK. Thanks.
#44 posted by Mugwump on 2017/06/19 02:53:19
Can I Drink Beer While I Watch Your TV Show, Ionous ?
#45 posted by Barnak on 2017/06/19 03:00:02
... and I'll play some CyberGoth music at the same time, babe !
Eric (or Others ?)
#46 posted by Barnak on 2017/06/19 03:28:45
Two things :
1. While I can launch the sepulcher map from the console, I'm unable to find its portal from the start map. Where is it ?
2. Just at the start of sepulcher (that part is soooo amazing, by the way), I'm getting several sound not loading warning in the opper-left corner :
"sound/ambience/windgust1, 2, 3, ..."
What is happening here ?
|