#42 posted by
quakeulf on 2017/08/10 12:43:25
>1. What is your play style like nowadays?
I try to speedrun Quake 2 but I get shit luck. Which means I am pretty familiar with how the games work.
>2. Are you in a hurry to finish the map?
Never ever. Mapping is a labour of love, and love takes time. :3c
>3. Do you pause to explore and find every nook and cranny?
Only if I feel compelled to, and this comes down to how the map layout is along with what it looks like. My sense of 3D-space has got a little better over the years from doing 3D-work so I can tell more likely if there's a tiny or large secret around. What I like is if there's a secret area behind an obstacle that you need to find a way around to get to.
>4. Do you feel you have to find every secret?
No. :3
>5. Are you put off by certain monster (horde) setups?
Yes, because it feels cheap. However, after I have the KWADD let them at me. :3
>6. Do you want giant maps to explore and be lost in?
Very yes. :3
>7. Do you want a quick 15 min blast and that is enough?
Yes, that works too. :3
>8. Do you play the same map again with different skill levels?
Very rarely.
>9. What drives you to give feedback to map authors?
Upon witnessing WIPs in progress and when there's a glaring issue.

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1. What is your play style like nowadays?
Rather cautious, but I'm able to speed up and get dangerous in a tight spot or suspicious clearing. Strafing in-between hordes and bunny-hopping are easy for me now, so I like to use creative tactics and infighting between quieter moments. I gravitate towards SNG and RL use even though I've got a soft spot for grenades and Old Mister Axe. Knights are my favorite mob to kite and mess with, and I feel comfortable with harder platforming challenges.
Most of the time I use saves, less often for replays and shorter maps. At first I had to rely on savescumming until I understood physics and enemy strats better, yet I don't feel I missed out on tension and escalating design in commercial and custom maps/campaigns. Combat's become more important to me after trawling through older maps (which got me used to the old-school look whether good or bad); I'd rather play custom Doom WADs if I want to do a lot of puzzling or figure out a maze for completion.
2. Are you in a hurry to finish the map?
Only if I end up losing interest but feel a need to finish, such that I can piece together an opinion via an average run of the map. Slow and controlled, without holing up for too long, gets me through long sessions, and I'm not far enough into my life yet to worry about gaming hours. Working from the earliest interesting (and archived) Quake maps up through newer works has made me a bit impatient, just not when playing since I know needless mistakes will delay me longer.
So far I've beaten my way up to Travail and This Onion while trying out some of the newest maps to get a feel for where Quake 1 SP's heading. This meal I shall savor.
3. Do you pause to explore and find every nook and cranny?
Definitely. Seeing all the hard work and ideas mappers put into these worlds never gets old. It's genuinely inspiring, enough for me to noclip without prejudice once I've completed a really neat level. Believability, or some kind of internal logic revealing itself to me on a playthrough, adds motivation to take a second look before quitting or binging for more.
4. Do you feel you have to find every secret?
Nope. I try my best to find most secrets, especially ones which have been hinted at subliminally or with a stronger carrot on a stick. Getting through challenging maps can be a pain without them, but I'll skip more snooping if the map's easier than expected and on the longer side.
5. Are you put off by certain monster (horde) setups?
Certain enemy, layout/hazard and weapon/ammo combinations seem difficult for most mappers to get right (e.x. spawn/fiend claustrophobia as mentioned earlier). I feel even spawns can be used right and will enrich scenarios, so the answers depends on how a map or just the highlighted portion works. When giving feedback, I might criticize mod enemies/weapons more frequently than anything sourced from /id1, mainly because modders have general balance issues/bugs to address and responsibility for iterating on/revolutionizing how Quake SP can play.
6. Do you want giant maps to explore and be lost in?
Not at the expense of smaller ones...not that I think we've been lacking in recent years. A smaller map or two can benefit from easier replayability and more impact than a needlessly lengthy excursion. There's advantages for mappers to work on both ends of the scale and somewhere else on the scale/length/complexity/accessibility spectrum (not sure if that's the best model, lol). I'll gladly take on any maps which look fun, interesting, and which reflect some strong theme or set of a mapper's interests.
7. Do you want a quick 15 min blast and that is enough?
Never enough. Following from #6, I appreciate having really short maps where I can knock some monsters around and blast through a microcosm between chores and work.
8. Do you play the same map again with different skill levels?
Occasionally I'll replay something I greatly enjoyed or which I find useful for testing configurations, but I stick with skill 2 unless the combat's demonically hard and even turtling to save ammo doesn't work.
9. What drives you to give feedback to map authors?
I haven't yet done feedback on Func and fell out of commenting on maps via Quaddicted. Eventually I'll catch up to recent works so I can analyze and get thorough about specific things which need or deserve constructive discussion. This might take a while at the pace I've been clearing my custom Quake backlog——just for the record though, I really love everything coming out of the modern Quake scene. Godspeed to all new Quake mappers getting their feet in this community! Maybe I'll join you all someday, and that's one reason why I'll give feedback for new maps once I get around to them and can interact with whoever made them.
#44 posted by
nemo on 2018/05/13 20:05:07
1. exploration / speedrunning
2. yes
3 & 4 if the level design is great, yes. i love architecture & aesthetic. the more the map is polished, the more i like to explore. i'm not really into challenge / killing enemies.
5. no
6. ooohhh yes
7. that kind of map is great too, depends on the intent/gameplay. i have an idea for such a map (hopefully i'll have time for a second entry for the 100 brush challenge).
8. if i like the map, yes. mastering a map, and recording clean demos/walkthrouh, and sharing on youtube is great for chilling - no brainner.
9. if the author is here on the board, and connect/share, yes. i'm new to quake (i played it for the first time on 2016) but i've been making maps for goldsrc since 2000'. the community seems very small, but solid - i'm willing to put blood & swear into it.
#45 posted by
[Kona] on 2018/05/15 07:26:32
1. What is your play style like nowadays?
Plodding along the main route.
2. Are you in a hurry to finish the map?
Well I don't piss around.
3. Do you pause to explore and find every nook and cranny?
Not really tbh. I'll attempt to explore each route, but don't go digging into tiny crannies for secrets.
4. Do you feel you have to find every secret?
I don't feel I have to find any secrets.
5. Are you put off by certain monster (horde) setups?
Hellspawn can fuck off. I don't like lots of shamblers at once they zap me like a little bitch.
6. Do you want giant maps to explore and be lost in?
BIG FAT NO
7. Do you want a quick 15 min blast and that is enough?
Yep 15mins sounds good. I usually have a bit of a pile of maps to play at once - I don't play them when they first come out so every few months I'll load up a bunch to get through.
8. Do you play the same map again with different skill levels?
Never.
9. What drives you to give feedback to map authors?
Boredom. Something else to do to avoid work.
#46 posted by mgtroyas on 2018/05/15 09:48:00
1. What is your play style like nowadays?
More skillful but equally cautious, saving from time to time and covering behind corners.
2. Are you in a hurry to finish the map?
No if I'm enjoying it.
3. Do you pause to explore and find every nook and cranny?
Sometimes, if the design is good. I hate secrets completely hidden and mesnt to be found by axing every wall.
4. Do you feel you have to find every secret?
I don't usually find much, only if the design is cool I do some extra search.
5. Are you put off by certain monster (horde) setups?
I hate vores placed away and without option to cover.
6. Do you want giant maps to explore and be lost in?
I hate being lost. I like big maps if well designed.
7. Do you want a quick 15 min blast and that is enough?
Sometimes, others I can spend more time.
8. Do you play the same map again with different skill levels?
No, nowadays I always play on nightmare.
9. What drives you to give feedback to map authors?
Well designed, cared maps are a gift to the community and need all our praise and respect.