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Quoth - Part 2
Finally. Quoth Part 2, the base-oriented update.

http://kell.quaddicted.com

Note: the mapping tutorial is only half done. We've decided to release anyway, because it's taking too long, plus there are maps already finished that use this content and surely some more will follow.

Map sources for all the Quoth maps, including the previous pak0 maps, are downloadable from the tutorial page.

Have at it.

[edit: fixed URL]
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Wow Wow Wow, 
Great! Now let's see what new waves of great sp maps this will bring us! 
Wait A Minute, 
is this the same "Quoth2" we hear alot, or this is just an expansion of the original Quoth and Quoth2 is still in the working? 
Totale Owange 
w00t !! 
Congrats Guys. 
Quake 2 finally happened. Go home Strogg Wars.

People, be sure to play the older Quoth 1 maps with this again, because some things were drastically improved, like the Bobs.

List of Quoth maps (incomplete and more in the works):

5rivers
breakfast
kellmet1
ne_marb
red777
sickbase
src
thehand
tpof
e1m1quoth
e1m2quoth
kelltest1-4? or 5?
kellbase1
ne_basetest

Some of these come with the Quoth paks. Someone fill in the rest.

Yup, Willem should make a pact with Kell. 
About The Map List, 
Does Warpspasm count for a quoth map pack? 
Warpspasm 
There are some maps/paks that contain Quoth or Chapters content, but don't use regular Quoth. IIRC Warpspasm is one of them. fmb_bdg is another. 
SRC 
has also a Quoth2 based version, I just have to find it.... 
SRC: Bis 
Small errata: it was based on the preliminary version of Quoth2, so maybe it is not still compliant. 
Map List For Quoth 
I would add

dejavu10
tris (hrim_sp2) 
JPL 
It should be. Check breakables. Need playtester? Send map. :-P Can't speak. Too happy. 
SRC: Ter 
OK, I found it, I will update my website ASAP, and post a new thread for that ;)
Wait and see :D 
Oh-oh-oh 
I will sodomize the first who adds a flashlight to his map, puts an indistinguishable breakable in a dark corner and think that it is ok as a secret. Yes, I will!


Awesome update but I really don't like something:
The breakables have no different "shot-at" effects than any solid brush plus their debris hurts the player. :( 
Spirit 
You gay pervert :P 
Nice Work 
Are breakable transparent brushes possible?
And transparent func_Illusionaries? 
Spirit 
Your offer sounds tempting... ;-)

And the rubble doing damage is somewhat of a bug. Nearly everyone who implements it blindly has the rubble do damage on contact with the player, without checking first that the rubble is actually moving... 
I Thought 
It was nice physical feedback to have chunks of flying glass actually hurt the player - its not as if the pieces exist for very long anyhow. 
Rubble 
only damages you while falling on/hitting you. Once on the ground it's harmless. 
 
They fixed the rubble then? good to know...

e1m2quoth is a very nice map to play through. I liked the "super-secret", even if I did have to save a couple of times, and the "quad" secret is just am amazing piece of map programming... 
Walking On Gilded Splinters 
Yeah, to confirm: rubble does damage proportional to the speed the rubble is travelling at - so once it's stationary it does nothing. On the decision of whether rubble does damage, it had to be an all or nothing thing, making it selectable by the mapper would be unfair to the player. Once you know that rubble is dangerous in Quoth it's usually very easy to avoid. If you do miss the red blood indications on breakables, you can always make your breakables with a targetname, and a corresponding shootable trigger to target them. 
Quoth2? 
This might be a stupid question, but will there be any QuakeC release? 
Flaknailgun 
Giving slowshooting flaknailgun to the slipgate traveller instead of his simple shotgun would be nice IMHO. Yet hard to think out and make weapon model with proper quakey feel, I know. I love the sound when flak ogre uses this gun! Mechanical scorpions! What a suprise, they are not mentioned on the web in the new enemies list. Sorry for spoiling them. 
Awesome! 
Here's first run demo through the e1m2quoth: http://vondur.net/files/qe1m2.zip

As for the rest of the stuff, very well done! You managed to revive quake once again, all those sentries, breakables and uberogre and what forth! I wanna map again :) 
 
Aye, this is impressive. Can't wait for .ent/.def to get something started on this. e1m2quoth was very good, nice display of the tech and redesign of this classic map.

When's Quoth 3 coming out???? :D 
I Was Trying To Play Bioshock Lately... 
...but quoth2, qonquer and cjhsp1 made me forget it.
e1m2quoth is a great fun, and the structures made with blocks make the all thing solid.
The hammer part is cool too. 
Random Feedback... 
Let's assume that i've already mentioned that this is awesome and cool. And now i've moved on to talking about the tiniest minutiae:

- why does the plasma enforcer not have EF_MUZZLEFLASH when he shoots?

- also, the shotgun enforcer doesn't have EF_MUZZLEFLASH for his shotgun, only his grenade launcher?

- also, the new grenades look cool

- also, the flak ogre's nails come out in a symmerical pattern that looks too perfect, i think it would look better if the spread was somewhat randomized. On the other hand, maybe you wanted it to be a pattern players would learn to avoid? 
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