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Inspiration & Reference
I just wanted to know if people had any links to good websites for either level design inspiration (photos, paintings, concept art, etc.) or just for architectural reference. We had a thread like this on the old qmap, but we know how much good that does us.
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Quake4 Concept Art 
Stream Beasts - From Cancled Level.... 
maybe they at least planned to have water? 
Bear 
NDAs become searing hot pins in my skull when I'm around you lot. 
Planned, Yes 
There is a water material definition sitting in fluids.guide. It seems to be your fancy HL2-style fresnel/fog/two normalmaps/reflection and refraction water, too.

Why they dropped that, who knows. 
Lun 
Couldn't have said it better myself. I actually wrote a damn post and then forced myself to delete it. 
 
dont NDAs get removed after the game release?

anyway, me wants q4 expansion, with water or not - doesnt matter
*wink* 
I'm Guessing... 
With all the water shaders for d3, isn't there a problem that they don't seem to work properly on lower end hardware? Maybe they were removed for simple performance reasons.. 
Speedy 
no, we have a standing NDA on all matters that haven't been made public yet. you're only thinking of coverage of features themselves - yes we're obviously allowed to talk about what's in quake4 once it's out, because it's out. the stuff that's not in the game is kept internal. 
Huh, I Thought I Found This Here... 
http://ian-albert.com/misc/gamemaps.php

Maps (like roadmaps, no levels) from different games like Doom, Ultima, Zelda and others. Quite interesting. 
Trees 
Hah 
we use that at work. One thing that seems to be lacking is the ability to create a root system. So if you're making a swampy level where the trees are all standing in water, you can't have all those cool exposed roots. 
Interesting Metl 
Maybe they're working on it! But yeah some gnarled, swampy rooted trees would be wicked.

I posted the link in Inspiration because I really do find the majority of those shots to be as inspiring at looking at similar, "real" wooded areas. We're finally getting to the point where we can have a fair trade between polys and performance vis a vis trees. 
Heh 
looks like the dream of cliffyb is getting true. i remember he was telling back in the unreal days that he dreams to create the forest that his mother would cry looking at it :) 
Textures 
Maybe already posted, but here are some png textures that should look great ingame... but it has to be converted.. sorry...

BTW, the "company" seems to provide interesting texture tools..

http://www.nodalideas.com/textures/ 
Some Scifi Short Story 
for guys who like hard retro-contemporary military-political stuff.
http://www.infinityplus.co.uk/stories/colderwar.htm
Somewhat mixed with reality in parts. :)
http://www.oakridge.doe.gov/media_releases/2003/r-03-029.htm 
Italian Coastal Architecture 
http://community.webshots.com/album/516054988zzfmUP

Webshots is a good general source of inspiration anyway, but I saw this on the frontpage today 
Beautiful Photo Gallery 
Stone City Of Petra 
More Petra 
Petra... 
... would be a very good basis for map... sure ! And BTW, the photos on the websites are very good .. 
Czg 
please let those of us who actually have jobs know in advance when you've linked a girl with a fucking ball gag in her mouth in a thread about architectural reference thanks 
Oh Come On... 
Madison is a progressive town. I'm sure you have people in ball gags walking around the office. Even if they don't look like Maggie Gyllenhaal. 
Roman Port City Of Ostia 
These are not necessarily the best photos of it, but there's not bad for a start. Do some searches for "ostia" and you'll probably find more cool galleries.

http://www.cgl.uwaterloo.ca/~smann/Rome05/ostia.html 
Metl 
I think thats Bettie Page 
Wewt 
Lots of pictures of lots of places...

http://www.bluffton.edu/~sullivanm/

Stumbled on to this looking for something else -- hooray for happy accidents! 
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