Stream Beasts - From Cancled Level....
#433 posted by
cyBeAr on 2005/11/27 06:51:18
maybe they at least planned to have water?
Bear
#434 posted by
Lunaran on 2005/11/27 14:47:30
NDAs become searing hot pins in my skull when I'm around you lot.
Planned, Yes
#435 posted by
BlackDog on 2005/11/27 19:01:04
There is a water material definition sitting in fluids.guide. It seems to be your fancy HL2-style fresnel/fog/two normalmaps/reflection and refraction water, too.
Why they dropped that, who knows.
Lun
#436 posted by
pjw on 2005/11/28 11:58:11
Couldn't have said it better myself. I actually wrote a damn post and then forced myself to delete it.
#437 posted by
gone on 2005/11/29 02:49:31
dont NDAs get removed after the game release?
anyway, me wants q4 expansion, with water or not - doesnt matter
*wink*
I'm Guessing...
#438 posted by Tron on 2005/12/04 09:14:51
With all the water shaders for d3, isn't there a problem that they don't seem to work properly on lower end hardware? Maybe they were removed for simple performance reasons..
Speedy
#439 posted by
Lunaran on 2005/12/04 13:16:16
no, we have a standing NDA on all matters that haven't been made public yet. you're only thinking of coverage of features themselves - yes we're obviously allowed to talk about what's in quake4 once it's out, because it's out. the stuff that's not in the game is kept internal.
Huh, I Thought I Found This Here...
#440 posted by
Spirit on 2005/12/08 06:52:25
http://ian-albert.com/misc/gamemaps.php
Maps (like roadmaps, no levels) from different games like Doom, Ultima, Zelda and others. Quite interesting.
Trees
#441 posted by
Blitz on 2005/12/21 02:59:21
Hah
#442 posted by
metlslime on 2005/12/21 14:33:34
we use that at work. One thing that seems to be lacking is the ability to create a root system. So if you're making a swampy level where the trees are all standing in water, you can't have all those cool exposed roots.
Interesting Metl
#443 posted by
Blitz on 2005/12/21 17:32:34
Maybe they're working on it! But yeah some gnarled, swampy rooted trees would be wicked.
I posted the link in Inspiration because I really do find the majority of those shots to be as inspiring at looking at similar, "real" wooded areas. We're finally getting to the point where we can have a fair trade between polys and performance vis a vis trees.
Heh
#444 posted by
Vondur on 2005/12/21 22:05:21
looks like the dream of cliffyb is getting true. i remember he was telling back in the unreal days that he dreams to create the forest that his mother would cry looking at it :)
Textures
#445 posted by
JPL on 2005/12/24 07:40:17
Maybe already posted, but here are some png textures that should look great ingame... but it has to be converted.. sorry...
BTW, the "company" seems to provide interesting texture tools..
http://www.nodalideas.com/textures/
Some Scifi Short Story
#446 posted by
bambuz on 2005/12/26 16:26:32
Italian Coastal Architecture
#447 posted by
Blitz on 2005/12/29 02:48:17
http://community.webshots.com/album/516054988zzfmUP
Webshots is a good general source of inspiration anyway, but I saw this on the frontpage today
Petra...
#451 posted by
JPL on 2006/01/05 01:02:26
... would be a very good basis for map... sure ! And BTW, the photos on the websites are very good ..
Czg
#452 posted by
Lunaran on 2006/01/06 10:45:34
please let those of us who actually have jobs know in advance when you've linked a girl with a fucking ball gag in her mouth in a thread about architectural reference thanks
Oh Come On...
#453 posted by
metlslime on 2006/01/06 13:35:04
Madison is a progressive town. I'm sure you have people in ball gags walking around the office. Even if they don't look like Maggie Gyllenhaal.
Roman Port City Of Ostia
#454 posted by
metlslime on 2006/01/06 19:16:05
These are not necessarily the best photos of it, but there's not bad for a start. Do some searches for "ostia" and you'll probably find more cool galleries.
http://www.cgl.uwaterloo.ca/~smann/Rome05/ostia.html
Metl
#455 posted by
gone on 2006/01/09 06:39:24
I think thats Bettie Page
Wewt
#456 posted by
Blitz on 2006/01/09 22:25:16
Lots of pictures of lots of places...
http://www.bluffton.edu/~sullivanm/
Stumbled on to this looking for something else -- hooray for happy accidents!