Ingredients
#26 posted by Megazoid on 2008/06/16 15:34:05
First run:
17:42, skill 2, 83/83 kills, 4/5 secrets.
A very competent map, with nice architecture & texturing. The gameplay was pretty standard, and having been heavily prewarned to explore, perhaps the whole "hidden stuff" idea was lost?
The coloured lights were understated and I think rather well done. The icey blues of an alpine base, in sharp contrast with the warm yellows of old filament lighting.
The ending with 2 the two doors... erm why?
Yeah, good map. I enjoyed it. Thx.
Ehi Megazoid
#27 posted by CI475 on 2008/06/16 15:51:57
I liked the ending with the two doors
#28 posted by JneeraZ on 2008/06/16 15:53:42
"The ending with 2 the two doors... erm why? "
I was thinking that was a punishment for those not playing with colored lighting. Green door? Uh... :)
Willem
#29 posted by CI475 on 2008/06/16 16:01:29
If it is so it's a cool idea
Except.
#30 posted by Shambler on 2008/06/16 18:10:55
Firstly, I guessed right, without coloured lights, so suck it down bitch.
Secondly, it's not. It's nothing to do with gameplay or anything. In fact, being at the end of the map, it's not even attaining the lofty heights of a gimmick, it is merely irrelevant.
End Doors
#31 posted by JPL on 2008/06/16 18:54:09
I used the blue one, thinking it was a trap, as usually done (like choose this one if you want to survive: oops, it was a joke: you are dead :P)
Anyway, it was cool :P
Me Too :(
#32 posted by BlackDog on 2008/06/16 20:18:24
Whoah!!!
#33 posted by RickyT33 on 2008/06/16 20:25:48
Just - saw - shots . . .
Meh. (Jet Lagged, I'll try later ;P )
WTF - Screen shot with missing stuff . . . Showing massive sprawling layout of nice lighting and interesting-looking textures!!!
...OK, just saw the shots on your site...
So you're the secret screenshot poster from before!!! Oooh - such a dark horse.
Seriously man, I'm gona check this out ASAP
(Seriously JET LAGGED, head dizzy, cant - sleep . . . (!!!)) (:-o)
Also suffering from sun - stroke
#34 posted by Jaromir83 on 2008/06/16 22:16:14
played on skill 0, very interesting and enjoyable map. fun2xplore. I have never seen similar.
Shamblers?
#35 posted by dogToffee on 2008/06/16 23:59:53
First run -
Skill 3 / 20+mins / 81/83 / 3 of 5 secrets
I thought it was a great little map. The lighting was fine. Ran in Fitzquake no problem.
I was expecting a real punch in the face but had enough ammo ? :/ (146 nails/34 shells)
I took my time, gave each beastie exactly what was needed to take them down.
The ogre helped me out with the vore and only needed 2 shots in her ugly face. Saw no Smablahs. Hence my monster/ammo count I guees.
Quality little map with some nice details.
Thanks :o)
H
Shambler Is The Sexiest One Of All...
"Firstly, I guessed right, without coloured lights, so suck it down bitch.
Secondly, it's not. It's nothing to do with gameplay or anything. In fact, being at the end of the map, it's not even attaining the lofty heights of a gimmick, it is merely irrelevant."
But...
#37 posted by Shambler on 2008/06/17 11:49:37
...it's a good map. Good solid style, nicely made. I like the somewhat disturbing looking hanging room that you get the lift into, good piece of design that.
Good gameplay. A little sparse on the ammo perhaps but well balanced apart from that. The end was a bit weird and weak but the secret Shamblers were good - a challenging arena to fight them in. I can see how if something when wrong that part could be hard. It was a good combo of base monsters and normal monsters - funnily enough the normal monsters made me more wary but the base monsters took more damage, it seemed, lol.
I liked the exploration of course, but I explore a lot anyway so it didn't feel that different to me, but felt good. I liked being able to see lots of the side areas and then work out how to get to them.
Some improvements would be maybe a bit more spectacle a la end room, a couple more hectic combats especially to finish, and perhaps a smidgen more ammo (or a GL!). More exploration would be cool too.
Good Map Speeds
#38 posted by gb on 2008/06/17 17:51:19
compared to cogs, you put combat back in the spotlight and made the button pressing less intrusive.
- Doors that don't open yet should give some kind of feedback, either "opens elsewhere" or just a sound.
- Lifts should be automatic after pressing the button the first time. Pressing the same button twice or thrice sucks.
- I would have liked a GL, if there was one I didn't find it.
- I still think that buttons should be "logically" related to the objects they switch, I said this elsewhere, but personally I find it too unlikely that someone switches a door with a shootable button high on a wall in some other part of the map. It destroys the illusion of being there, because it's obvious the mapper did it because he could, or because he found it clever. Not all buttons in the map were like this though. Most were placed somewhere sensible.
Nice map, personally I'd like even more weight on the combat and even less on the button pressing. Some good ideas in it. Also good examples of "see it now, find it later" which is always nice. The stairs that came out of the floor were good, when I first passed them I thought "?" and when I finally saw what they did, I went "Ah! Of course!" so that was a nice detail, much better than another lift.
Thanks, will replay this one.
#39 posted by Jaromir83 on 2008/06/17 23:48:56
again, brilliant textures, great colored lighting, fun layout.
Boring Speedrun
#40 posted by mwh on 2008/06/18 07:44:40
http://python.net/~mwh/xplore_mwh_049.dz
All the grunts make it pretty annoying.
#41 posted by Ankh on 2008/06/21 00:04:08
I wasn't that fond of this map. It had some nice design, good lightning and interesting textures. Just the gameplay wasn't thrilling enough.
Here is my first play demo on hard skill. It ends at the shamblers :/
http://shub-hub.com/files/demos_singleplayer/xplore1_ankh.dz
Rmx Hard
#42 posted by steven_a on 2008/06/21 02:37:25
Xplore was ok. Cool buttons around every corner, and interesting layout. The lift + shambler was too hard.
Found e1m1 rmx hard... which is great. Funny playing this old favourite with serious monsters everywhere. Just love the shamblers and the lightning gun placement. Replaying it on "hard", i saved up the quad for the final run. Sweet.
Nice Map
#43 posted by ijed on 2008/06/22 02:38:55
A good sense of gloomy place and generally nicely balenced gameplay, although a final showdown would have been nice.
There were a couple of things that bothered me, brush-wise. The barrels seemed big and I didn't really get the idea of the spikes, but they're minor things.
2/5 secrets and a handful of monsters missing, so will be continuing to explore this one.
Cheers.
Nice Style
#44 posted by Sielwolf on 2008/07/10 21:22:43
with careful play it wasn't that much necessary to fully explore, but all in all a very enjoyable and good looking map. Thanks.
As requested, here's my first completed run:
http://shub-hub.com/files/demos_singleplayer/xplore_sw1st.7z
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