The Option
#424 posted by ijed on 2010/06/16 00:29:50
Was on the 'Stream' tab. Just let one of us know if you want back on in the future.
Multiplayer Patch 1
#425 posted by gb on 2010/07/07 23:25:37
#426 posted by starbuck on 2010/09/21 17:23:19
I was just checking out the blog, which I hadn't spotted before you linked it in another thread. Screenshots are looking fantastic!
You guys still on track for a fall release of the SP demo?
Yeah
#427 posted by ijed on 2010/09/21 18:13:30
We should be. What it'll contain is currently mostly WIP so I don't want to mention it all.
Demo2 will contain at least one playable map and multiple new enemies.
A devkit isn't being considered yet, since our maplist is still a gaping maw that even the toughest mappers will vanish into, never to be seen again.
It's slow going, in other words, and anyone wanting to make their own maps with the entities / features I'd try to get onto the team proper.
#428 posted by Ankh on 2010/09/21 20:30:24
The screenshots look great. Keep it going.
E2
#429 posted by nitin on 2010/09/22 00:17:56
in particular looks great in those shots.
Yeah
#430 posted by Tronyn on 2010/09/22 02:57:56
the centre bridge from The Dismal Oubliette looks awesome.
SP Demo #2 Almost Here
#431 posted by jt_ on 2010/10/31 15:09:54
Looks Cool!
#432 posted by generic on 2010/10/31 16:48:58
Atmosphere
#433 posted by jt_ on 2010/11/01 06:26:35
So I just played e3m1rq again, and I have to say, the atmosphere is amazing. The rain, dripping ceilings broken walls, floors, &c really add to the map. Things aren't so static anymore. Sounds are still funny, especially the wizard's. Shotgun sounds good though.
Next Prog Release
#434 posted by jt_ on 2010/12/17 18:18:21
When are the next version of the progs going to be released? I'd like to try out my map. :p
#435 posted by gb on 2010/12/17 19:59:42
A demo is due soon, but if you only need a progs.dat I reckon we can simply upload that.
Wait, What?
#436 posted by gb on 2010/12/17 20:01:22
I'd like to try out my map.
o_O just realized this. :)
Well
#437 posted by ijed on 2010/12/19 04:57:48
I'm a lot slower than Gb - but
if you want to be in on the latest updates then you can either join the team or wait a week or so.
The next demo is coming to the boil, but we'll never complain about new blood.
Meh
#438 posted by jt_ on 2010/12/19 05:13:30
I wouldn't have much to contribute. New to mapping, the only thing I've done with textures is add some snow to them, and don't know enough quakec voodoo. I'll just wait for the demo.
#439 posted by gb on 2010/12/19 12:32:45
To make a bold statement: It should be out this year.
GOING TO QUOTE YOU ON THIS
#440 posted by negke on 2010/12/19 13:14:36
Remakequake Is Going To Make You His Bitch
#441 posted by Spirit on 2010/12/19 13:28:05
#443 posted by gb on 2010/12/19 15:16:49
bitch ad style bitchmaking I'd like to avoid ;-)
other bitchmaking is ok.
And I Was Like
#444 posted by meTch on 2010/12/19 16:23:14
:O
So Uh, Yeah
#445 posted by ijed on 2010/12/24 19:55:05
:D
#446 posted by jt_ on 2010/12/24 21:32:13
Awesome.
#447 posted by Drew on 2010/12/25 05:30:54
thanks ijed/everyone - can't wait to play this!
#448 posted by rj on 2010/12/25 12:47:34
You should use -sndspeed 44100 on the command line, otherwise half of it will be lost on you.
isn't this default for rmq engine? if not then it should be!
can't play this or even access trac for the next few days since i'm at my parents. not played the full version with chthon yet so looking forward to it :)
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