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Quoth - Part 2
Finally. Quoth Part 2, the base-oriented update.

http://kell.quaddicted.com

Note: the mapping tutorial is only half done. We've decided to release anyway, because it's taking too long, plus there are maps already finished that use this content and surely some more will follow.

Map sources for all the Quoth maps, including the previous pak0 maps, are downloadable from the tutorial page.

Have at it.

[edit: fixed URL]
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I Don't Know If It's Weird 
Just an extra option. Agree with go re flickering rather than countdown bar on screen. 
Yep 
dotn see any reason not to, if i want to see beautifull stuff its not a videogame :) 
Flashlight 
This discussion about whether the flashlight should be removed or reworked is kind of getting away from the point I was trying to make, which makes me worried that I didn't explain myself well. The flashlight is one example - the most visible one but by no means the only one - where there is a contention between a resource the Quoth code assumes it controls and the resources that the SDA code assumes has sole control of. This is why they are hard to integrate together. 
Why Bother With A Counter? 
I never run out of battery power anyway. 
I Think.. 
you should make the battery one of those crank ones... that way you can add a battery crank mini-game using quicktime events. ;) 
Demonmanuel 98 
zaikor 
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