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Posted by Shambler on 2017/11/14 21:26:44 |
Wonder If A Specific Retro-shooter Thread Is Warranted?
#10166 posted by Shambler [92.29.26.135] on 2017/08/27 11:32:00
It is! Separate thread because there's a lot of these sort of games, the ethos of them is particularly relevant to this board, and it's inhabitants seem to have some good varying opinions on the matter.
Quake as the eptiome as 90s action FPS:
Very direct control and physics
Simple streamlined gameplay
Brutal visceral and gory
Weird fantasy / gothic / industrial theme
Grungy, coherent graphics
Cool map designs / architecture (for the time)
Varied but consistent bestiary
Etc
(many of the above adhered to and greatly enhanced by subsequent custom content)
We all like these aspects, we all like these aspects in other games, we all want to see more of those games, possibly combined with modern graphical styles (Quake Chumpions MAPS might be an example of how far this could go) and maybe very limited modern additions (crouching? an inventory? coherent story? - but nothing that gets in the way of solid action). We perhaps want the next Quake / 90s action FPS spiritual successor...
Modern Retro Shooters:
...and lo, there's a neverending stream of modern retro games many of which are unabashedly marketting themselves as 90s action FPS spiritual successors and particularly highlighting speed, direct control, simple action, limitless violence. Do they have what it takes to hit that mark though??
Strafe
http://store.steampowered.com/app/442780/STRAFE_Millennium_Edition/
Amid Evil
https://www.youtube.com/watch?v=wo7X7b6pPng
Dusk
https://www.youtube.com/watch?v=tsu9uDMlIMM
Hellbound
https://www.youtube.com/watch?v=CyabhVn1SfQ
Apocryph
http://store.steampowered.com/app/596240/Apocryph_an_oldschool_shooter/
Ion Maiden
https://twitter.com/voidpnt
Neverdead
http://store.steampowered.com/app/681000/NEVRDEAD/
Gorescript
https://www.youtube.com/watch?v=vpZ1Wa0OIoQ
Intrude
https://bagogames.com/intrude-review/
Hermodr
http://store.steampowered.com/app/490360/Hermodr/
Devil Daggers
http://store.steampowered.com/app/422970/Devil_Daggers/
Gibhard
http://www.gibhard.com
Revulsion
http://store.steampowered.com/app/719180/Revulsion/
Witchfire
https://www.youtube.com/watch?v=-zqjNkdXT94
PLUS MANY MORE LINKED IN THE THREAD BELOW....
Without wanting to opine too much, there seems to be a general trend of possibly not hitting the mark despite some attempts to do so, with a huge variety in how much potential those attempts show, as well as how close these games are to realising the overall harmonious game quality of a typical best 90s action FPS. I.e. Some games seem to do some aspects right, but don't seem to get all the aspects in balance and appealing together.
Discuss.... |
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Graven Etc
#415 posted by Shambler on 2020/09/11 20:27:10
For Coce. Yes. Should be discussed. I only became aware of it after the 30 mins unedited gameplay video which was a great display of the game. I think - with all due respect to Warth, and subject to one requirement - it's the modern retro game I'm most hyped for. Thusly:
Cons:
- Pixellation / texture resolution is pretty bad in most world textures, not only a bit ugly but out of place with the higher res model textures, filtered char hand, and general consistent quality of the rest of the graphics. i presume the texture resolution is a place-holder and linear filtering will be a default option.
Pros:
+ Errrr everything else??
+ Graphical harmony for everything else is spot on, really nice use of colours, fog, effects, etc. Retro feel without being too retro (i.e. artificially ugly like many of these games aim for).
+ Atmospere is 11/10.
+ Style / setting totally appeals to me.
+ Exploration and secrets look cool.
+ Combat and breakables look fun.
+ Nice balance of weapons and spells.
+ Control and movement looks fine.
+ Did I mention the atmosphere and style yet?
So, yes...
Also, Prodeus
#416 posted by Shambler on 2020/09/11 20:31:41
I'm sure I saw this a while ago and dismissed it for all the usual blindingly obvious "making a shit half-arsed 'inspired by Dusk reject assets' clone in deliberately pre-Doom graphics but in Unity" reasons, but the recent fresh trailer has actually got me quite inspired. It's garish and lurid and OTT and the weapon that takes up the full screen is naff, but it looks like as well as the obligatory visceral combat, they're putting some proper effort into level design, strong-ish sci-fi industrial theme, and a so far meaty looking bestiary (level design, theme, bestiary - who would have thought they could be useful for game design eh). Also the ability to switch between pixel sprites and full 3D seemingly on the fly is pretty promising...
P.S.
#417 posted by Shambler on 2020/09/11 20:37:56
There has also been some absolute dung shown off in trailers recently including linked from the 3DR Big Event Reveal Livestream Expo whatever the fuck that was. But I've mostly blocked out the names from my mind, suffice to say the retro fps quality standards of 10% hit to 90% miss seems to be maintained...
Diabotical
#418 posted by misc_ftl on 2020/09/21 22:22:35
https://www.diabotical.com
Reminds me of Warsow and Q3 mods.
Bullets Per Minute
#419 posted by metlslime on 2020/09/22 03:54:10
Anyone check this out?
https://www.youtube.com/watch?v=8J_6CTHKbIg
Rhythm game mixed with FPS.
Heh
#420 posted by Kinn on 2020/09/22 11:35:09
Looks competent, but it seems like everything is gambled on whether or not people are able to tolerate the so-called "epic rock soundtrack" that the game is clearly built around. Seems a bit risky to say the least, if the trailer music is anything to go by.
Dipping the music, like you can do in every other game if it's not to your taste, probably isn't much of an option here.
#421 posted by arkngt on 2020/09/22 11:52:30
Yeah, I suspect Under The Mayo is right in his review. He sort of hates the music (and the levels and enemies):
https://youtu.be/ZiC5cCGsoCQ
Another One
#422 posted by Shambler on 2020/10/21 12:02:22
Less retro in graphics, maybe just as retro in gameplay? Theme looks semi-harmonious for a change, and it's got a playable demo that I will check later.
https://store.steampowered.com/app/668320/Perilous_Warp/
Cheers aDaya for posting it in Discord.
Demo Is Very Useful.
#423 posted by Shambler on 2020/10/21 18:04:38
Kinn you need to play this, enough said.
But In Case You Don't:
#424 posted by Shambler on 2020/10/22 18:16:58
https://www.youtube.com/watch?v=h50JJ8ko74Q
Demo playthrough with, errr, detailed factual analysis and comparisons!
Perilous Warp
#425 posted by Cocerello on 2020/10/22 19:23:28
Looks 90% like a badly done Quake 2 custom map on gameplay, layout and textures, with the bestiary part that forces you to take cover and shoot to death, and every brick is a brush level of brushwork detail and texture resolution on very simple rooms with simple brushwork.
Darkplaces with Epsilon collection of mods' fans will love it.
#426 posted by Cocerello on 2020/10/22 19:48:50
So far what is best are the looks, in the parts of consistency, lighting and texturing.
About Graven, it feels very good and solid but i am worried about the gameplay being too repetitive, and for the same reason, about the breakables. There is not that much variety on encounters and enemy types for now and from what we see in the video, while there is several ways to deal with enemies it feels to me that some option are a lot more useful than the others. The good part regarding this is that it isn't just kill'em all. It would not feel right that kind of gameplay with this game's atmosphere.
While I'm Checking Stuff Out.
#427 posted by Shambler on 2020/10/24 22:44:41
Hellbound demo playthrough:
https://www.youtube.com/watch?v=ua8QokD57uo
Hellbound is a hardcore '90s-inspired shooter for "true warriors" apparently.
#427
#428 posted by Cocerello on 2020/10/25 13:28:47
Well, it is not much good yet but it is a big improvement from the last video i have watched about it. Now it has proper progression even if it has issues on guiding the player, some layout, even if very simple and still horizontal (maybe for a console port?). The sounds are Ok, save maybe the jumping one which becomes a bit annoying. The machine gun is quite redundant and i am worried about all the sniping opportunities it can bring together with the first shooting weapon.
I like that the lobbing guys keep lobbing even if they cannot see but can hit you.
I am of the same opinion as the video about the damage being probably too high.
ULTRAKILL
#429 posted by Shambler on 2020/10/26 09:20:11
Ultrakill is billed as "Quake meets Doom2016 meets Devil May Care" .
It gets overwhelmingly positive reviews on Steam.
This sounds just like the retro FPS we've been waiting for.
It has a demo available. I played it.
https://www.youtube.com/watch?v=LNFMEVe4wVc
New Blood should be banned from using the word Quake.
Ultrakill
#431 posted by Cocerello on 2020/10/26 18:07:13
it is hard to see the resemblance with Quake and Doom 4, specially the first. I would compare it with Devil's Daggers with a layout, while keeping it arcade-like. In this regards it would be decent to good if it had more enemies and variety on encounters.
#432 posted by metlslime on 2020/10/26 18:17:04
I feel like the first level is not a good demo for these last few games, if the entire level is spent teaching you how to melee boxes and crouch/dash and you get like a single pistol and can shoot the most boring enemy type for the majority of the level. Maybe they should grab like level 3 or 4 where it (presumably) opens up to more interesting layouts, more weapons, and more varied enemy types.
#430
#433 posted by Cocerello on 2020/10/26 18:31:11
Almost every one of these new games should. They should use Wolfenstein 3d, Blood or Serious Sam Second Encounter as references instead.
Metl.
#434 posted by Shambler on 2020/10/26 19:43:57
There is that, but then look at the first levels of, errr, retro FPSes like Quake and Quake 2. Basic weapons, limited enemy types, and design / architecture / theme / atmosphere / exploration wise that would piss all over the last few games from such a great height it would leave dents in the typical New Blood shill's brainless head.
Ultrakill has a minimum introduction, 2 weapons with alt-fire and upgrades, 3 different enemies, 2 bosses, and an aesthetic tone that gets me hurrying to be underneath the piss waterfall so it can wash my retinas back to normal.
But, On The Other Hand.
#435 posted by Shambler on 2020/10/26 19:47:33
Gloomwood demo.
Texture fidelity that makes Id1 look refined. Engine quality that makes Quakespasm look like Frostbite. Character and weapon models that barely deserve the term model...
...and yet it has a sense of place, atmosphere, and purposeful theme to it than warrants a place at the top the pissfall for design alone. If you can cope with the engine and model limitations (I probably can't), this demo really sets a good tone.
https://www.youtube.com/watch?v=hcFfnHrtNxU
The Relentless Quality Of Modern Retro FPSes Keeps Coming...
#436 posted by Shambler on 2020/10/27 18:53:47
https://www.youtube.com/watch?v=tJVH8Ft5d5M A short one thing. Arguably not short enough.
Is It
#437 posted by Cocerello on 2020/10/27 22:02:58
not really a Quake mod or TC? It looks 100% like one, even the assets.
As a mod as it says in the video it would be decent to good, with some fixes to the AI.
Also, could you provide a link for it? I cannot find a single thing, neither as a mod or as a commercial videogame.
HROT
#438 posted by metlslime on 2020/10/27 22:52:27
really looks like a Quake TC with a custom engine.
As rough as the graphics and audio are, I would rather play these quake-inspired maps than the wolf3d-inspired maps from your other recent videos. There are actual outdoor areas with room to circle strafe instead of endless linear box corridors everywhere.
and the steam page says they have "flushable toilets"
HROT definitely requires a certain sensibility to the "eastern bloc oppressiveness" vibes.
The original Quake has a similar appeal, in a way I am unable to describe.
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