 Tronyn
#4308 posted by Vondur on 2004/05/27 04:24:47
you can easily rip music from mission packs with CDEX program
and to grab whatever audio is playing use TotalRecorder program
 Hhmmmm
#4309 posted by JPL on 2004/05/27 04:28:36
When you say whatever audio windows, what audio windows format (or file extension for more precisions) do you clearly think about ??? Does a simple google search have been able to help you or not ??
 Dear Metlslime
#4310 posted by MisYu on 2004/05/27 08:36:10
I certainly didn't. I complained about coloured lighting tho :=)
 Shambler
#4311 posted by nonentity on 2004/05/27 11:07:42
Sure, coop sounds great, and I'll be leaving this occursed uni firewall behind around about that time too (so I'll actually be able to play games online :)
I don't which camera controls you're using, but I found the 'GC' setup (mouse rotates the screen, arrow keys move it, mouse wheel to change height) a lot easier to use when trying to control my troops in hectic combat.
 Re:
#4312 posted by spentron on 2004/05/27 15:28:19
"a program that just rips whatever audio windows is playing to a wave file. "
I think you need to not rip but record. Set up th recording levels in your soundcard mixer and run a WAV recorder such as Creative Wave or here's a free one I haven't tried (recommended by ModPlug Central): http://www.cycleof5th.com/en/
You can record anything, usually, and it should be pure digital.
 For FitzQuake Users...
#4313 posted by Jago on 2004/05/28 07:32:09
What is the command-line parameter to make FitzQuake execute a specific .cfg file when being run? With FuhQuake it�s possible to do "fuhquake.exe +exec file.cfg", but that doesn�t seem to work with FitzQuake :(
I have several config files in my id1 dir and it�s quite annoying to have to always type "exec configname.cfg" when I run the game. And before anybody suggest it, NO, autoexec.cfg is not a valid solution for my problem.
 Take A Look At
#4314 posted by JPL on 2004/05/28 07:41:44
http://celephais.net/fitzquake/
There is a readme file where you perhaps will find what you are looking for...
 Jago:
#4315 posted by metlslime on 2004/05/28 08:26:18
weird... it should work. In fact, i just tried it, and it did work. Maybe you made a typo?
 Question
#4316 posted by than on 2004/05/28 08:46:39
Did anyone play Vietcong? What did you think of it?
I play this at work loads. It's a pretty old game, but it can be a lot of fun in coop (Which requires the Fist Alpha mission pack afaik.)
I have a feeling that anyone here who did play it would have thought it sucked, but I'm still interested.
 Jago
#4317 posted by aguirRe on 2004/05/28 09:32:41
It works for me in FQ (as in all engines), I always run a specific cfg at startup. There must be something special about your setup. What about long filenames (> 8.3)?
 Or
#4318 posted by MisYu on 2004/05/28 14:30:22
Maybe you do -exec mycfg.cfg instead of +exec mycfg.cfg. Or maybe in not proper place (I dunno, but all "+" attribs should go last)
 Misyu:
#4319 posted by metlslime on 2004/05/28 20:47:20
Actually, you can mix and match + and - commands. At least, the code (even vanilla quake) is designed to do that... have you had any problems with it?
 RE: FitzQuake And Config Files
#4320 posted by Jago on 2004/05/31 07:59:51
Found the problem.
Apparently FitzQuake didnt like the fact that my config contained a "-" character (it was jago-fitz.cfg). Renaming the file to fitz.cfg solved the problem.
On a side note, my Quake map reached 1000 brushes yesterday and I havent even abandoned it yet! Hell has frozen over and pigs are flying.
 Jago:
#4321 posted by metlslime on 2004/05/31 08:52:44
that will be fixed in the next version. :)
 Metlslime
#4322 posted by PuLSaR on 2004/05/31 16:11:49
and also try to fix the prooblem of running fq on voodoo2 card.
 Voodoo2 Card
#4323 posted by HeadThump on 2004/05/31 18:32:04
isn't compliant with the OpenGL 1.2 extensions that Metlslime relies on for the rendering in FitzQuake. But it doesn't hurt to ask, unless he pulls out the Disco FitzQuake.
Interpolation! Shaders! Skelatal Animation with Inverse Kinemetrics!
Gimme, Gimme, Gimme, Gimme, Gimme, Gimme!
 Pulsar:
#4324 posted by metlslime on 2004/05/31 22:08:19
Try putting gl_overbright 0 in your config file. If that fixes your problem, then you'll be happy to know that that i already found and fixed the guilty code. If not, send me an email with more specifics, becuase i guess i'm not aware of the problem.
 Well, I Recall,
#4325 posted by HeadThump on 2004/05/31 22:40:53
when I owned a Voodoo 2 waiting for a promised driver upgrade that incorporated 1.2 extensions never materialized, at least at the time. Perhaps, this is an entirely different matter, somehow.
 Metl
#4326 posted by PuLSaR on 2004/06/01 00:40:47
Try putting gl_overbright 0 in your config file.
well I tried, but it seems it doesn't help
 PlanetQuake Level Of The Week
#4327 posted by R.P.G. on 2004/06/01 12:54:23
PQ's Level of the Week has been updated with yet another Q1SP. This time the honor is given to czg and Vondur's The Slipgate Duplex.
http://www.planetquake.com/quake1/features/lotw/sp-04-06-01.shtml
 Gmsp3 Now With Added Transparent Water
#4328 posted by glassman on 2004/06/01 17:12:49
Due to popular demand (relative to the quake playing population) I've made a version of gmsp3 with transparent water (apparently the original couldn't be re-vised). If you're at all interested..
http://www.glassman.mistral.co.uk/gmsp3/gmsp3tw.zip
 GlassMan
#4329 posted by aguirRe on 2004/06/01 17:47:52
The original gmsp3 is very re-visable using my BspInfo utility. And it looks much better, although I can imagine older machines having problems with the increased amount of faces in an already large map.
 Ooh, Kick Ass.
#4330 posted by biff_debris on 2004/06/01 18:01:23
I am getting so right now, I am.
 I Am Getting So Right Now, I Am.
#4331 posted by VoreLord on 2004/06/02 04:42:08
hmmm, I wish I could say the same, but unfortunately, for the past couple of hours, all I'm getting is............
Cannot find server
The page cannot be displayed
 Hmm
#4332 posted by VoreLord on 2004/06/02 04:44:27
That is of course assuming we are talking about the same thing, gmsp3tw
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