MisYu
#4290 posted by aguirRe on 2004/05/25 10:49:19
If you hate DuBSP so much, why don't you try my latest versions? They *do* support Hammer now you know (it was also you who suggested it) ...
Furthermore, both old versions of MisSP1 I have that we had so much trouble with before, they're now loadable in my engine to check for pts files etc.
This time, I think the tools can deal with it.
Yes, MisYu
#4291 posted by R.P.G. on 2004/05/25 11:55:22
Listen to aguiRe.
Aguirre Knows All.
#4292 posted by Zwiffle on 2004/05/25 12:43:34
Aguirre sees all.
Heheh
#4293 posted by MisYu on 2004/05/25 13:45:50
Von, that "babushkas" owned me slightly :))))))))))) u rok u filthy bastard :)
The problem of MisSP1 is that it's MisYu's map. The problem of any MisYu's map is I can't just force myself to finish any map. The problem with being not able to finish any map is that I can't pass compiler errors, mainly bspish =( That's also the reason, why qurneL stopped his SPish map (which was cool) and returned to make DMs.
However, I'll finish missp1, was running on the newest version I got yesterday (you don't have it, aguirRe, tho) and it could be classified as lower-middle class, so I'm quite happy with it =)
Von, u just rok =)
I Hope QurneL Will
#4294 posted by aguirRe on 2004/05/25 15:06:51
finish his big Q1SP too, it looks very nice.
/me HUGs MisYu
#4295 posted by biff_debris on 2004/05/25 18:42:51
Faggot.
Vondur
#4296 posted by JPL on 2004/05/26 02:08:48
No problem, you didn't offend me... I was just joking... Bye...
Hmm
#4297 posted by nonentity on 2004/05/26 06:48:54
Ground Control 2 demo rox0rs.
Basically, it's gc, but prettier :)
(And I managed to complete the mission on hard with 2/3 of my kills being done by a single sniper :)
Mr Metlslime!
#4298 posted by MisYu on 2004/05/26 08:34:58
I've got a problem with your excellent Fitzaquakeish engine. I found it very annoying to be not able doing GL jump because I can't throw a grenade directly upward- in normal quake or quakeworld it does, but in FITZQ it behaves like stupid Q2, where it landed behind you =(
Buu? =(
HMMMMMMMMMMM Indeed!
#4299 posted by Shambler on 2004/05/26 10:13:02
I got it yesterday, grindy, but have only played through the first tutorial mission.
Looks pretty nice so far, definitely a lot prettier than the average RTS....the close up detail is class.
Controlling it feels a bit difficult....the camera rotation and also finding your troopers. Also I get a "rippling" graphical glitch across the terrain....will tinker with vsync.
You up for a coop play when it's released mister spire?? Sounds like you have the skillz to make up for my lack of them eh...
Misyu...
#4300 posted by Shambler on 2004/05/26 10:14:16
...learn to time your grenades by skill, you fgagg0t!
Shammy
#4301 posted by MisYu on 2004/05/26 10:39:23
Don't worry about my skill.
Shambler, MisYu
#4302 posted by R.P.G. on 2004/05/26 11:12:46
FTHAGGN!
Just thought I'd interject that into your most eloquent of conversations.
Oh, Mr Wilde
#4303 posted by starbuck on 2004/05/26 11:29:00
your wit astounds and delights me, good sir!
PlanetQuake Level Of The Week
#4304 posted by R.P.G. on 2004/05/26 22:21:48
PlanetQuake has updated their Level of the Week page for this week's level, which is Adamantine Cruelty.
http://www.planetquake.com/quake1/features/lotw/
Also, I'll include an unfunny log for your unamusement:
<RPG|h0t> BTW, "Adamantine Cruelty" means nothing.
<scampie> yes it does. it means being cruel to adamantines
<scampie> poor adamantines :(
<RPG|h0t> "Adamantine" is an adjective. I believe you mean "poor adamants"
<bear> couldn't it mean the special kind of cruelity that adamantines are well known for?
<RPG|h0t> How can a stone be cruel?
<Zwiffle> how can it not?
<scampie> bear: NO! Adamantines are gentle creatures
<bear> RPG|h0t, it could fall on people or just sit ontop of a hill looking cruel
<RPG|h0t> Zwiffle: that implies that inanimate objects are sentient.
<scampie> but they are hunted down for they're toenails
<czgBlaargh> scampie has adamantine toenails
<scampie> the toenails are used to make erasers
<scampie> until mankind can learn not to make mistakes, the adamantines will continue to suffer cruelty
<RPG|h0t> I suppose you could interpret "Adamantine Cruelty" to mean "unyielding cruelty."
<scampie> ffs are you not listening rpg?
Great, Now I Have To Go Down To The Rx
#4305 posted by HeadThump on 2004/05/26 22:52:14
That conversation gave me the crabs.
Misyu:
#4306 posted by metlslime on 2004/05/26 22:56:48
Didn't you already complain about this like a year ago? Check the readme for info on the cvar "cl_minpitch."
I'm Looking For
#4307 posted by Tronyn on 2004/05/27 04:22:07
a program that just rips whatever audio windows is playing to a wave file. The reason is, I want the music from this old game of apogee's called dark ages, which I believe I can run on a computer that sucks or if I use a program to slow mine down, at which point I run X program (what i'm looking for) and get the music from it.
Also, anyone have the soundtracks from Quake mission packs 1 and 2? Because of the fact that the Cds have data on them as well I can't rip like I normally would ("catastrophic failure," easily the BEST error message I've EVER seen). Of course with such a straightforward ripping program I could just get the music from these as well...
Tronyn
#4308 posted by Vondur on 2004/05/27 04:24:47
you can easily rip music from mission packs with CDEX program
and to grab whatever audio is playing use TotalRecorder program
Hhmmmm
#4309 posted by JPL on 2004/05/27 04:28:36
When you say whatever audio windows, what audio windows format (or file extension for more precisions) do you clearly think about ??? Does a simple google search have been able to help you or not ??
Dear Metlslime
#4310 posted by MisYu on 2004/05/27 08:36:10
I certainly didn't. I complained about coloured lighting tho :=)
Shambler
#4311 posted by nonentity on 2004/05/27 11:07:42
Sure, coop sounds great, and I'll be leaving this occursed uni firewall behind around about that time too (so I'll actually be able to play games online :)
I don't which camera controls you're using, but I found the 'GC' setup (mouse rotates the screen, arrow keys move it, mouse wheel to change height) a lot easier to use when trying to control my troops in hectic combat.
Re:
#4312 posted by spentron on 2004/05/27 15:28:19
"a program that just rips whatever audio windows is playing to a wave file. "
I think you need to not rip but record. Set up th recording levels in your soundcard mixer and run a WAV recorder such as Creative Wave or here's a free one I haven't tried (recommended by ModPlug Central): http://www.cycleof5th.com/en/
You can record anything, usually, and it should be pure digital.
For FitzQuake Users...
#4313 posted by Jago on 2004/05/28 07:32:09
What is the command-line parameter to make FitzQuake execute a specific .cfg file when being run? With FuhQuake it�s possible to do "fuhquake.exe +exec file.cfg", but that doesn�t seem to work with FitzQuake :(
I have several config files in my id1 dir and it�s quite annoying to have to always type "exec configname.cfg" when I run the game. And before anybody suggest it, NO, autoexec.cfg is not a valid solution for my problem.
Take A Look At
#4314 posted by JPL on 2004/05/28 07:41:44
http://celephais.net/fitzquake/
There is a readme file where you perhaps will find what you are looking for...
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