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First Blood Source Port
BloodGDX is a new project from the maker of BloodCM. BloodGDX is a java port created by decompiling the original blood exe.

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This Might Be One Of The Worst HD Packs I've Ever Seen 
 
I Just Vomited 
 
Nostalgia For Mid-2000s Rising... 
 
 
Newest version has ROR support 
Latest Version Has Lots Of Slowdown 
at least when I am playing Death Wish. 
 
Try deleting the voxels 
That Certainly Helps 
It could be worth adding a feature where voxels only show up within a certain distance? Kind of a 'level of detail' thing for performance? 
 
As an aside I am running a pretty decent machine. I7 4790k and a GTX 970 gpu, so it's surprising to have performance issues for such an old game. 
 
 
Now it only needs audio playback on the videos, it seems.

Too bad it requires Java, but I may install Java just to play this. 
Too Bad It Requires Java 
just play the previous version instead (duke32) 
 
There is a portable version that does not require installing the java runtime

https://forums.duke4.net/topic/9376-portable-java-and-bloodgdx/ 
 
Newest version has cutscene audio now 
#38 
<a href="forums.insideqc.com/viewtopic.php?f=1&t=5888">Here's another standalone (no Java) launcher.</a> 
 
https://forums.duke4.net/topic/9352-how-to-add-cutscenes-to-the-gog-and-steam-versions/

Ive followed this guide and I still cant get the cutscenes to play.

It seems as simple as putting the .wav and .smk files from the .bin into the Blood directory with BloodGDX and everything else...but it doesnt work? 
 
Look at the post by gordon81 
 
Standalone BloodGDX using OpenJDK, just drop your Blood install into it and double-click the EXE. Works wonderfully! 
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