News | Forum | People | FAQ | Links | Search | Register | Log in
Q1SP: The Parallel Worlds By Digs
Digs released a new map!
http://digs.alfaspace.net/quake/mm/digs04

It reloads itself with new monsters and a different starting point for 3 times. The exit teleporter counts.

Screenshots:
http://www.quaddicted.com/wp-content/uploads/2008/06/digs04_n.jpg

Download:
rar http://digs.alfaspace.net/quake/maps/digs04.rar
zip http://www.quaddicted.com/filebase/digs04.zip
First | Previous | Next | Last
Still Haven't Played 
But Ricky, stop using the warp exe - it's been superseded by AguirRe's latest Neh engine, which it basically is an old version of.

The newer ones also have fixes for warp which weren't implemented at the time. 
Yeah - I Know That Man!! 
I was just listing all of the platforms which would run the map... 
Hairy Muff 
 
Thank You For That Image 
 
Played It 
And I loved the idea ! Very intersting, nice details, nice architecture, a shame that there are not enough like this.. Very hard at the end, as I had to finish in god mode... damned !
I wanna see more !!! 
 
Problems with engine:
After extracting nehquakebjp.zip to Quake and try to launch glquake.exe, it writes fmod.dll error. I have fmod.dll there, even tried to dwnload a new one form net, doesnt work. 
Heh - I Had The Same Problem With That One: 
Sorry, I never thought of this!!

The GlQuake.exe in the zip is for the Nehahra mod, specifically! And te fmod.dll you require is from the Nehahra mod, so you need to download and install the Nehahra mod to get the file....

Or, I guess I can post it to the Shub-Hub:

http://shub-hub.com/files/configs/FMOD.zip

I think this is what you need, anyway....

If you have problems then try installing Nehahra! Its a fucking cool mod anyway.... 
 
it really needs the full 50MB Nehahra game to be dwnloaded, but thanks Ricky. 
Jaromir83 
you can just use the regular glquake engine on that page too. 
Yeah Also If You Wanna View My Demo 
use the "convdem" utility on AguirRe's page to convert it so it will run in both of his engines.... 
Sanctified Excrement 
Download this map now.

Only bad point was the loops sometimes got me lost. A few arrows / hints would have helped.

Otherwise great gameplay, impressive level of detail and lots of clever ideas. 
 
even 50MB Nehahra does not work for me, writes "Couldn�t load sprites/smoke.tga". 
Bleh 
Just use the normal glquake of aguirRe. The nehquake is a bit complicated to use.

Unzip the .exe from this zip into your Quake dir. http://user.tninet.se/~xir870k/glquakebjp.zip 
 
when I do that, graphic is broken, I see only yellow, violet smudges in game... 
 
Really nice idea and well implemented. I couldn't help noticing a HOM in the rune room (next to the 'S' rune). I'm only pointing this out because of the high build quality in the rest of the map. It is also quite easy to rocket jump to the buttons. Some kind of barrier on the ceiling would have stopped players doing this and defeating one of the main points of the map (collecting the runes), even though I agree most of the time mappers shouldn't have to worry about movement exploits. 
Great Map 
I had a blast on this one. Having to play through it 3 times with the environment change each time was well executed. My only complaint about this map was that it might have been too easy. Theres plenty of health and ammo to waste in this map.

The detailing was incredible with some nice interconnectivity. Never a dull moment. I couldn't find all the runes though.

This is a must play. Even you don't like to use enhanced glquake, I don't care. Download and play now. 
Cool... 
nice work. First, i really liked the use of the "maps you have to play through more than once" theme, which was a failed speedmap theme and was inspired from some old necros speedmap before that.

the detailing and geometry and texture use was erratic and cool, with all sorts of weird details and combinations.

I got confused about what the runes were for, though -- seems i didn't need them to complete the map. And i didn't see how i was intended to get them. 
And... 
nice use of nonlinear layout where you can progress through the map(s) via several different approaches. 
Is There An Engine Capable... 
...of handling this on mac osX?

Fruitz Of Dojo's GL crashes upon startup... Willem, maybe you can help?

At present, I can't play anything on PC, so I'm stuck to the office's Mac... C'mon! Help me play this beauty!!! 
 
I wasn't able to get it fired up on FitzQuake on Mac either. I'm not much use on the engine side of things, sorry! 
You Could Try 
a mac build of DarkPlaces 
Uh... Thanks... 
But.
Darkplaces only runs windowed.
Darkplaces only runs 16 bits.
Darkplaces only runs lowest settings.
Darkplaces only runs fast as a snail.
Darkplaces crashes.
Darkplaces sucks.
Big.
Time. 
In That Case My Freind 
you're fucked 
Hmmm 
that would explain why Macs are regarded as performance boosters. No games to play at the office means you are stuck having fun reformatting those targas in Photoshop your boss asked you to do. 
Hmmm... 
...so, let's thank god for the ACTIONS palette.

And back to that pesky NM demo I'm trying to record.
Oh, and let's not forget Willem. He gave us TOETAG to fiddle with.

Performance booster. Indeed. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.