Pjw
#19 posted by R.P.G. on 2005/01/30 15:53:34
Tell the Raven sys admin to stop hogging all the bandwidth with his codpiece dickgirl porn. I bet that would help.
Pjw
#20 posted by bal on 2005/01/30 15:58:13
Hmm, some other people have complained about that too... Not sure what is wrong, spawnpoint is somewhat slow to respond at times, try getting whatever you're using to download it to wait longer before deciding it timed out maybe?
Heh
#21 posted by pjw on 2005/01/30 16:25:19
codpiece dickgirl porn
I have no idea what you're talking about. You have to stop assuming everyone has your interests and knowledge.
Bal: I tried with both IE and Firefox and neither one could find the server. My ISP is kind of iffy sometimes though, so I'll try from work tomorrow.
Eheh
Bal3void2 looks like its straight out of katamari damacy 8-)
Bal3dm5
#23 posted by Blitz on 2005/01/30 18:50:59
Awesome map Bal, congratulations. Just played a quick bot match on it and it was a good time. I really liked the theme and feel, and obviously the brushwork was awesome. I really liked the triangular lights as well. The only minor complaint is that the skybox had that black lining around it -- I don't play Q3 too much so I don't really know what the deal is with that but it kinda sucks since alot of the map is open to the skybox. Anyway very cool, too bad you're going to quit mapping ;(
Cheers.
Pjw:
#24 posted by - on 2005/01/30 19:55:24
i'll bring them into work with me and throw them on the network for you tomorrow
Scampie:
#25 posted by pjw on 2005/01/30 20:41:27
You rock.
blitz: It's probably due to your ATI card (as opposed to Nvidia). The ironic part is that ATI does what they do "correctly" per whatever standards there are (or so I have heard from people who seem to know these things) but both id and Nvidia implement it "wrong" in the same way so it works. Bleh.
Pjw
#26 posted by Blitz on 2005/01/30 21:41:04
Is there any kind of fix for it or am I basically screwed?
"ati Skybox Bug"
#27 posted by cant map on 2005/01/31 00:47:25
what? there is still no "ati skybox bug" fix?
blitz what u do
bind anykey "r_texturemode gl_nearest; wait;
r_texturemode gl_linear_mipmap_linear"
should do ... afair
1 More Thing
#28 posted by cant map on 2005/01/31 00:48:01
oh yeah, press that key every time u start q3
Fuckin' Ay
#29 posted by VoreLord on 2005/01/31 00:54:11
bal3dm5, very nice, love the looks, layout and the flow of the game, only one problem, the bots, but never mind. Can't wait to try this on a lan, trying to get it together this weekend.
Prepare to be dissapointed
Definitely no disappointment here. Haven't tried the other maps yet, but to me they are just a bonus, a side dish to the main course. But I will get around to them, that is a certainty.
A Game
#30 posted by Blitz on 2005/01/31 02:38:44
A few people got together for sock's awesome map, let's try and do the same for this. I know some of you have played it already, but for those of us whom Bal doesn't like enough to have shown an early copy, let's try and organize a game.
Any day time and place is good for me because I have no commitments. So let me know if anyone is looking forward to some free time, and they wanna kill it by playing this with some people.
Yay.
#31 posted by bal on 2005/01/31 03:48:58
Thanks for all the comments people! I'm happy most of you seem to like them, visually at least. =)
...for those of us whom Bal doesn't like enough to have shown an early copy...
I sent it to everyone who actually asked me for the map blitz... (as opposed to, asking me to release it =).
And yeah, the skyboxes all look fine on my machine, but it is true that q3 skyboxes are b0rked compared to other skyboxes (Sock has tutorial on how to fix them on his site, but I guess in your case you'd need to unfix them).
Scampie thanks! And sorry! =( I forgot to thank him for also doing a final test before yesterday, I suck.
Blackdog, doh, I could barely hear the ambient sounds on my machine compared to the rest of the usual game sounds... =\
Awesome Stuff
#32 posted by Kinn on 2005/01/31 05:19:07
I don't play much Q3, but I keep it installed for checking out little architectural masterpieces such as these. The void maps were a nice surprise too; these both look ball-bouncingly good ^_^
Blitz
#33 posted by pjw on 2005/01/31 08:02:52
re: skybox bug--I've seen different "fixes" on the mapping side that work to one degree or another, depending on the skybox in question. I just talked with Sock, and he explained that there are two different issues, one involving simple texture overlap (which is fixable via the method on his site, which involves altering the six skybox textures), and the other which creates those shitty black lines.
I've never tried Slope's keybinds, but will when I get home. :)
Pjw
#34 posted by R.P.G. on 2005/01/31 10:46:52
You don't know codpiece dickgirl porn? According to scampie, it's a prerequisite for working at Raven. Ask him to explain it.
Omg
#35 posted by megaman on 2005/01/31 11:56:25
ding bing ding!
She Wrote
#36 posted by murder on 2005/01/31 15:11:18
DEATH
DIE
KILL
the maps are cool
Bal3Dm5
#37 posted by Mikko on 2005/02/01 01:25:45
Not bad at all. Nice architecture, good horizontal/vertical gameplay and a nice - although buggy on my comp - skybox. Item placement was pretty good although A level of this size could use a Quad. Also the Railgun spot is a bit unfair against bots.
Nice Maps.
#38 posted by pjw on 2005/02/01 07:23:38
I love the architecture in dm5. I'm not sure about having RA up on the top, but there are a few quick ways up there (and I haven't actually played it) so I could easily be full of crap.
I love the void maps. Both are sort of fussy to move around (2 less so than 1)--I'd love to see versions that are scaled up quite a bit, or at least on X/Y, but the design of them is very unique and cool.
Voids
#39 posted by Mikko on 2005/02/01 10:36:55
The two void levels indeed play bad with bots. They just keep falling into the void or you can find them just standing somewhere. I guess it might be fun with real people. But anyways at least they look cool - excluding the skybox bug.
Bleh
#40 posted by bal on 2005/02/01 12:43:52
Stupid skyboxes look fine on all of my machines... =\
Thanks for the comments people. =)
#41 posted by - on 2005/02/01 18:41:08
Mikko, the skybox bug is not Bal's fault, that is Quake 3's fault so it's mean to bring that up against Bal :(
BAL U ROCK
Scampie
#42 posted by Mikko on 2005/02/02 01:23:51
Yeah I know.
Killer
#43 posted by G-Unit on 2005/02/02 04:54:36
this is cool
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