Humm..
#26 posted by Tei on 2004/07/07 10:11:35
[but you still should have asked, only becuase it's polite.]
I agree. Mail sent. (was sent before this post)
Tei
#27 posted by Kinn on 2004/07/07 11:19:49
I've been meaning to speak with you about this, but I can't seem to find a valid email address with which to contact you. I would rather have spoken to you in private, but nevermind.
In principle I don't mind the idea of you bundling my map with your engine. However, there are a few things to bear in mind:
1) Please ask my permission before doing something like this. This is crucial. I can't stress that enough.
2) I have not tested my map in your engine, so I cannot assess it's compatibility. I know there is at least one engine out there which causes odd bugs in my map (JoeQuake, specifically).
3) By bundling my map with your engine, you are basically saying "This is how Bastion of the Underworld should be played". Again, as the map author, only I am authorised to suggest which engines work best with my map.
So, in conclusion, could you please wait until I have tested my map in your engine before you include it in the package please?
Best Regards,
Kinn.
Ok!.
#28 posted by Tei on 2004/07/07 13:11:33
Hello Kinn.
The quality of your work is impresive. Much better than the official quake episodes if not the better existing mappak for quake. The re-distribution whas under this license from the readme file:
<from the readme>
Copyright/Permissions
=====================
You may only distribute this zip file as long as this text file is included in the zip.
You may NOT distribute this level for any commercial purposes.
</from the readme>
To respect your feelings and opinions about this package will remove the download link from telejano.berlios.de __NOW__ and replace with a release withouth your work.
If other artist: Venomus, the QE1M1 retexturing project, the MD3 remodeling project, CZG/Von gpl map, Sound artist, etc.. want his work not to be bundled into Telejano releases, I will glad not to distribute his work.
As anytime, I follow licenses and credits original artists and include original readme files has posible.
Thanks for your advices.
--Tei
Done.
#29 posted by Tei on 2004/07/07 13:16:35
The link has been removed. Working in a new release (8.02) withouth extra bits ( a quick release ).
Tei
#30 posted by Kinn on 2004/07/07 14:12:39
Thanks for your comments.
As I said before, in principle, I don't mind you bundling my map with your engine. It just came as a surprise to me that's all.
I'm going to give you the benefit on this one for now, and say that it's fine; go ahead and include my map if you like. You have my permission. What you are doing is indeed consistent with the license agreement in my readme, as long as the kinn_bastion.zip is included intact.
Also, for future reference, it is good practice to inform the relevant authors before including their work, but i'm sure you know that by now ;)
.
#31 posted by Tei on 2004/07/07 14:47:14
Hurray Hurray Hurray!!!!
:D
Scampie
#32 posted by Shambler on 2004/07/09 19:31:13
Play fair. Stop trying to shut people out of this forum and restrict it's use and effectiveness, and start trying to encourage some community spirit across the Quake/customsation scenes. You know I personally hate engine mods and shit but even so, moderating a public Quake site I'd rather see cooperation than dismissal (the latter is for you to do off duty...=))
#33 posted by - on 2004/07/09 19:40:20
I had originally posted it by accident after trying to reject it. the decision was made by vondur and myself together. it was changed after suggestion by Kinn and RPG and encouragement by others. There was alot of cooperation in us dismissing this.
Yes! Sham! UROK!
#34 posted by MisYu on 2004/07/10 12:01:01
Scampie is drunk of the power he got!
He's not ready to rule!
He cures his weakness by acting like a god!
Scampie! Yuo go awaey!
Ban yourself and proove that you're fair, like Shambler said!!!
;)
Scampie Was Not Out Of Line
#35 posted by HeadThump on 2004/07/10 17:47:08
on this one. Tei should have shown a greater deal of courtesy. I'm aware it may be difficult to get in touch with Romero in regard to E1M1, but at the very least Tei should have informed Kinn of his plans.
Having said that, Tei has been around the Inside3D forums for ages. He is one of the good guys there. I am sure he'll do better in the future.
:D
#36 posted by Tei on 2004/07/15 09:20:43
Yes, I have learned a lot. Thanks to all.
And yes, the invisible wall betwen mappers and everybody else in the scene still exist. Scambie was, by incident, the tetris player here, but I think he is inocent.
Blame Tei for all this everything, please. The bad and the good about this.
#37 posted by - on 2004/07/15 15:09:15
i fucking hate tetris
Fun Facts!
#38 posted by starbuck on 2004/07/15 15:42:16
not many people know that Tetris is the 1st ever Communist videogame. The blocks moving down the screen represent Capitalist scum, and the player plays as the Communist state, moving the blocks into ordered lines as a metaphor for converting their ideology to the only right and proper one. Then, the line is destroyed, punishing the scum for being Capitalist in the first place. If the blocks fill the screen then communism becomes McCommunism and you lose.
Rofl Starbuck
#39 posted by inertia on 2004/07/15 22:59:32
...my Lawyer Force Me To Say:
#40 posted by Tei on 2004/07/16 09:45:50
Hee...
sorry to this all, sorry. I am sorry :I
Tei,
#41 posted by HeadThump on 2004/07/16 10:35:09
Hey, it is all forgotten. Well, at least for me. Now go make me a mouse driven interface, Dues Ex style object picking, model_mover functions, and cocktail recipes from the console since Fitz is ignoring my demands.
Never Forget: A Clever Review
#42 posted by Blitz on 2004/07/19 00:05:08
Corliss, Richard. "Don't Read This Story!" Time, March 1,1993. P 57.
Oops Wrong Story
#43 posted by Blitz on 2004/07/19 02:59:18
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