
Hmm
#4228 posted by
nonentity on 2004/05/09 15:14:56
Quaketree, does it have to be 5.1?

Nonentity
#4229 posted by
quaketree on 2004/05/09 22:14:34
Thats what the included tutorials say. Thats all I went on. I only mentioned it to save people some bandwidth if they thought that the package included and editor. You would have thought they would have made a gmax port for it.

Quake Realtime...
#4230 posted by
quaketree on 2004/05/10 19:06:11
http://64.224.245.33/
A quicktime movie showing battle in Iraq somewhere? When an rpg goes screaming a few feet over your head I think you tend to duck.

Hmm
#4231 posted by
nonentity on 2004/05/10 20:42:05
GMax requires developers/publishers to pay money to support a probably tiny mapping community.
Ha! I say.

If Developers Were Smart
#4232 posted by
HeadThump on 2004/05/10 22:09:55
they would customize plug-ins for Blender instead. Get past the nonstandard interface you have an extremely powerful tool.

Ping Metlslime
In testing Ontranto, my testers and I have noticed that sometimes textures (and, occasionally, model skins) get replaced by the skybox under FitzQuake 0.75. Any idea what might be causing that?

Fatty:
#4234 posted by
metlslime on 2004/05/11 05:36:49
Not sure, but if you're willing to hook me up with a copy of the ontranto beta, i can try to reproduce the problem.

Hey
#4236 posted by
starbuck on 2004/05/12 11:44:12
I'm back... anyone miss me?
I definitely missed this place, what have I missed in the last 3 months? Some good map releases I hope, and flame wars and drama of course.

Yeah
#4237 posted by
R.P.G. on 2004/05/12 11:48:24
xen apparently left, and I released a Communist Q1SP map (see the front page).

Btw
#4238 posted by
R.P.G. on 2004/05/12 11:48:42
I missed you too, sugar buns!

Starbuck:
#4239 posted by
- on 2004/05/12 12:28:00
In your absence, nothing has happened. We grinded to a halt without you.

Starbuck
#4240 posted by
PuLSaR on 2004/05/12 16:46:20
did you get my e-mail with TA track names?
and also welcome back=)

....
#4242 posted by
starbuck on 2004/05/13 05:12:09
Yeah it was 3 months all right, though it certainly went fast for me :). Hey Pulsar; I don't think I got your email unfortunately, PQ won't let me log on. My starbuck_dude@hotmail.com address is working, so if you sent it there it must have got lost in the abyss.
Greetings, Scampie...shame about everything stalling with me gone, but it just confirms my theory that Func_ without me is like James Brown without PCP, or beating your wife without wearing a dirty white vest (undershirt). Yo RPG, nice to see you! Just played your map by the way, it was seizure-inducing, but in a good sense... always nice to see experimental stuff being released.

Starbuck
#4243 posted by
wrath on 2004/05/13 06:09:39
You bring nothing to the table!

But Mother!
#4244 posted by
starbuck on 2004/05/13 06:27:52
i brought the cutlery! dont let daddy get mad!

Qw Custom Maps
#4246 posted by
Vodka on 2004/05/13 12:20:16
any1 know servers with custom good maps ?
or maybe admins and servers that accept maps ?

.
#4247 posted by
[Jimbo] on 2004/05/13 14:17:30
I have a QW Requiem server up, but no one plays,
if you want I can run normal QW (or a diff mod)
and put some more custom maps on.
jimbosqw.cjb.net:27500

A Mod I Used To Play
#4249 posted by
[Jimbo] on 2004/05/13 14:26:43
lotsa new weapons and things, some runes, etc.
a few ppl. still play from time to time.
http://www.reqoning.com/

Ew...
#4250 posted by
necros on 2004/05/13 14:57:41
i checked it out. it seems overly complicated. there are like two dozen guns... holy shit.
i wish there was still some regular quake servers to play on. that would be cool.

Bah
#4251 posted by
LTH on 2004/05/13 19:11:12
Stupid overloaded weapon mods.

New Q1SP Pak
#4252 posted by
aguirRe on 2004/05/14 09:03:08