Well You Can
either go left or right around the boulders in the wastelands.
To Be Fair
#402 posted by Kinn on 2014/01/24 15:30:37
You have to re-navigate each level backwards at a later point in the game.
Oh wait, that's still shit.
#403 posted by JneeraZ on 2014/01/24 16:24:02
Seriously. Every level in RAGE is on a rail. I'm not complaining, if that's what they wanted, that's fine but I can count the number of times I had an actual choice on one middle finger.
#404 posted by spy on 2014/01/24 16:38:34
Just throw me a bunch (horde) of enemies and fuck the rails of whatever they are
Why does everybody complain?
Great game with a great gameplay(a side of racing) and level design
Offtop
#405 posted by spy on 2014/01/24 16:43:09
the last great game using id's engine was
wolfenstein 2009
#406 posted by Killes on 2014/01/24 16:47:02
They wasted it, they could of done much better indeed with respawning and as to linearity. Again those decisions at ID...
"Mission Packs"
#407 posted by Killes on 2014/01/24 18:09:54
Something occurred when reading above, ID use to have other studios go ahead and make expansion packs for their games, and some of those were pretty OK. Why are they not doing this with Rage to get more out of the whole base they built up with it ?
Killes
#408 posted by Kinn on 2014/01/24 18:34:09
The accountants obviously made some predictions based on Rage's sales and decided it wasn't worth the cost of development.
Quake 4 Got No Addons
#409 posted by Kinn on 2014/01/24 18:35:41
for the same reason - it didn't sell enough.
#410 posted by spy on 2014/01/24 19:11:34
<< it didn't sell enough.
so what the difference between the sells of q1 and q2
or is it sellmark completely changes over the years?
it's just laziness, imho
Sellmarket
#411 posted by spy on 2014/01/24 19:28:01
I Don't Have The Figures
#412 posted by Kinn on 2014/01/24 19:38:29
but just imagine the man-hours (aka money) required to make Rage, and compare with the man-hours required to make Quake1. Offset your gross against that to gauge whether or not it gets a mission pack.
That's why everyone involved in Quake1 drives a Ferrari.
Laziness
#413 posted by ijed on 2014/01/24 19:52:00
Isn't an issue - a whole company isn't just slack off for a week.
It's pretty much as Kinn says, although there are other factors of fear of risk and lack of vision.
Bravery and imagination are not required in the business side of games development, so are not encouraged. And anyone at the top of the food chain in one of the bigger games company has learned long ago when to cut their losses.
#414 posted by JneeraZ on 2014/01/24 19:53:10
Right. It's a financial decision, it's not lazyness. What company in it's right mind would make mission packs for a game that didn't sell well? Business suicide.
Mr. Kinn
#415 posted by spy on 2014/01/24 20:24:48
I got your point
So what the main issue with a Rage?
an awkward ending? linearity
Heheh
#416 posted by ijed on 2014/01/24 20:33:02
Not enough people bought it!
The industry has changed. Now you need small teams producing things like Candy Crush. AAA projects are becoming niche compared to the massive exposure such filler games get.
Also: http://www.pcgamer.com/2014/01/22/the-banner-saga-3/
fuKING idiots.
They Are Not Devious Enough Or What ?
#417 posted by Killes on 2014/01/24 21:03:20
Well the work is done Rage is there, its built right....and they could bring those sales with some quality additions and recoup some of the losses through Steam promotional game+addon bundles and also give some weight to the IP to shift off a Rage 2 to a totally different cheap crapass studio for a cashgrab...
Hah
#418 posted by ijed on 2014/01/24 21:09:19
You're forgetting:
1. No Bravery
2. No Imagination
Something occurred when reading above, ID use to have other studios go ahead and make expansion packs for their games, and some of those were pretty OK. Why are they not doing this with Rage to get more out of the whole base they built up with it ?
They wanted to. Then Zenimax saw that Rage didn't sell very well, took a look at the state of Doom 4, and shitcanned every non-Doom 4 product so the team would focus on one goal.
Except they forgot to fire Willits, so Doom 4 is still spinning wheels in shit.
Just throw me a bunch (horde) of enemies and fuck the rails of whatever they are
LOL this fucking guy.
#420 posted by [Kona] on 2014/01/24 21:27:35
I guess id are trying to put the Rage saga behind them and pretend it never existed. I haven't played it yet, but I imagine part of it's failure is simply because it's id, and id are expected to delivery revolutionary games. Gamers sights were set too high.
Wolfenstein was the same, it didn't really sell that great did it?
Gamers sights were set too high.
They were. By id.
#422 posted by Rick on 2014/01/24 21:32:52
I never actually played Wolfenstein 2009, was it any good?
It Is
#423 posted by spy on 2014/01/24 22:11:25
the main issue , i wish it could've been much longer, bam-bam and what is it? it's the end
one of the favorite game ever, it has a great replayability , with it's secrets and all
Whats Wrong With Willits?
I suppose being creative director of the "worst" id games says a lot, but he made some of my favourite quakes maps :P
Some people here make great maps but they couldn't direct a game for shit, either.
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