
Hmm
#4208 posted by
nonentity on 2004/05/06 23:30:30
It's not that I don't care about the X800/6800. It's just I already know about them.

Fat Controler
#4209 posted by
HeadThump on 2004/05/07 20:40:36
I got a few return to senders when I attempted to e-mail you this week. The address is still valid, nyet?

It's A PQ Addy, So It Should Be...
But keep an eye out: I intend putting up an an Absolutely The Last Beta tonight.

Not That Anyone Cares But
since i got broadband, my old host deleted my webspace/account, so i put up a minimal temporary page at
http://userpages.umbc.edu/~roneil2 for my few maps and things.

Hmmm FC
I tried to email fatty@planetquake.com too about beta testing, it didn't bounce but I didn't get a reply either!
Maybe you're having email issues... or maybe you just don't like me.. *sob*

I Think It's PQ At Fault
I can't log into FTP either. Times out.

Well
#4215 posted by
R.P.G. on 2004/05/08 09:03:13
Since everyone else is having trouble mailing you, Fatty, did you get my two mails from a week ago?

Black Ops
#4216 posted by
LTH on 2004/05/08 13:18:57
Ages ago I made a 'realism' mod called Black Ops. I've finally gotten around to uploading it again in a single zip file, so here it is (evileplanet):
http://www.fileplanet.com/dl.aspx?/planetquake/commandhq/blackops211full.zip

RPG
Yeah, and I found out what was causing that crash too. I tried sending you a message with a fixed-up progs, but it got bounced.
I've still got some stuff to reskin and I've removed that stuck ogre.
I don't know what's wrong with FTP or email. I haven't been able to FTP to anything, and I got not only a test message I sent myself, but a spam as well.

Fat Controller
#4218 posted by
R.P.G. on 2004/05/08 18:13:26
Oops. My mailbox was probably full. It should work now. Sorry about that.

FUCK
I just found out that I had the servername wrong. Final Ontranto beta going up now. Emails forthcoming. Shows what happens when you skim tech announcements.

Anyone Else Having Trouble With PQ Site Ftp?
#4220 posted by
necros on 2004/05/09 02:10:32
it's been off and on these past few weeks, and now i can't access my ftp folder at all -- cuteftp doesn't log in...
have they done something or..?

Daz That Link...
#4221 posted by
quaketree on 2004/05/09 03:00:25
is only for the custom engine which you need to play any new content. This
http://www.fileplanet.com/download.aspx?f=140299
Is the editing Kit. Its not included with the custom engine(277.5 Mb)
I always wanted to use the running guy so I did

Halo Editing Kit
#4222 posted by
quaketree on 2004/05/09 03:25:11
DL'ed it. Dont bother if you dont have 3DSM 5.1. Unless you just want to poke around the tutorials that is.

Necros
It appears that the old ftp.planetetc. has been deprecated in favour of hosting.gamespy.com. It's written up on Gamespy's intranet.
#4224 posted by
gibbie on 2004/05/09 05:48:26
Thanks NotoriousRay. i was looking for pbrsp1 2 days ago and couldnt find it :)

FC
#4225 posted by
HeadThump on 2004/05/09 11:00:26
The URl is wrong in the e-mail message, but I figured it out. You forgot to put your site name 'fatty' in there.

.
#4226 posted by
necros on 2004/05/09 12:53:36
"...shouldn't there have been a memo or something..?"
thanks, FC :)

Hmm
#4228 posted by
nonentity on 2004/05/09 15:14:56
Quaketree, does it have to be 5.1?

Nonentity
#4229 posted by
quaketree on 2004/05/09 22:14:34
Thats what the included tutorials say. Thats all I went on. I only mentioned it to save people some bandwidth if they thought that the package included and editor. You would have thought they would have made a gmax port for it.

Quake Realtime...
#4230 posted by
quaketree on 2004/05/10 19:06:11
http://64.224.245.33/
A quicktime movie showing battle in Iraq somewhere? When an rpg goes screaming a few feet over your head I think you tend to duck.

Hmm
#4231 posted by
nonentity on 2004/05/10 20:42:05
GMax requires developers/publishers to pay money to support a probably tiny mapping community.
Ha! I say.

If Developers Were Smart
#4232 posted by
HeadThump on 2004/05/10 22:09:55
they would customize plug-ins for Blender instead. Get past the nonstandard interface you have an extremely powerful tool.