#26 posted by metlslime on 2019/01/29 18:29:33
looks pretty good, got a screenshot of in-game?
A Bit Shiney Around The Mouth Maybe??
#27 posted by Shambler on 2019/01/29 20:18:35
Rest is fine.
#28 posted by anonymous user on 2019/01/29 20:24:54
so was ur mum after my "appointment" with her lol
Damn #28
#29 posted by mfx on 2019/01/30 11:35:26
Chthon looking nice tho.
#30 posted by anonymous user on 2019/01/30 15:59:08
That version of Chthon is really cool.
It would be interesting to see the HUD, menu & console textures get this treatment. I wonder how good the text would look.
Pelinal
#31 posted by Icaro on 2019/01/31 22:26:18
do you have a pic of Chthon in game?
#32 posted by Pelinal on 2019/02/02 14:13:25
nope, i didn't found a port that supports TGA for monsters, plus idk the files for it
btw
https://www.moddb.com/games/quake-2/addons/quake-2-upscaled-pack
#33 posted by Anonymous fuckhead on 2019/02/03 21:09:15
Converting them to portable network graphic from a tga should not effect the image quality, at least not too much. Also my attempts to download the paks have been fruitless it only downloads an empty folder.
#34 posted by jokerman82 on 2019/03/09 22:12:31
i was able to extract Icaro's zip files with 7zip.
#35 posted by jokerman82 on 2019/03/09 22:26:20
Iraco, thank you! looks pretty good.
looking forward to tga/32 bit version!
fullbright colors are not conserved when upscaling, so these would need an upscaled "glow map"
Quake2 Has No Full Brights
#36 posted by anonymous user on 2019/03/11 01:30:21
#37 posted by trephanation on 2019/03/12 22:14:00
Picked up Quake 2 again recently (been playing on and off for almost 18 years). I'm using the q2pro setup called nQuake2, similar to nQuake for Quakeworld. Using Clau's pak as well. The textures, environments are all beautiful however.
Going to check those out later, the thing I like about nQuake2 is how it preserves the multiplayer gameplay. Many other setups I've tried lose frames and don't play well in multiplayer at all (Darkplaces and a couple others I've tried for Q2 years and years ago)
Download N Quake 2 Free
#38 posted by anonymous user on 2019/03/13 02:03:02
#39 posted by Ankh on 2019/03/14 12:08:35
so how can I check any of this in game (quake)?
#39 Ankh
#40 posted by Icaro on 2019/03/14 22:36:43
in the zip file you will find the file "pak?.pak".
Copy and paste the file in the Quake/id1 directory,
In this directory you probably have already pak0.pak, pak1.pak & pak2.pak
(but you might have more .pak file --> let´s say pak(n).pak).
rename "pak?.pak" in "pak(n+1).pak", so most probably, rename it "pak3.pak".
Run the game.
Don't expect any spectacular change. The difference is very subtile! (see #18)
#41 posted by rampancy on 2020/09/22 19:47:17
can anyone reupload the monsters, or a link to an updated version if one exists?
Reupload
#42 posted by Icaro on 2020/09/22 20:45:12
Sorry, I've deleted the files from my dropbox, and also from my hard disk.
It was just a test for evaluating the potentiality of the upscaling tools.
No a real success! The differences were very subtile.
Try to ask Ankh, he might still have a copy.
Cheers
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