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Posted by sock on 2013/12/19 20:40:03 |
Download Link Don't Readme No QUAKE.RC and Screenshot.
Deep within the Grendal Gorge is the City of Zendar, a hodge-podge of stone consumed by madness. The map has a skill selection area at the beginning, a chance to dance on the roof tops and some secrets to keep you wandering around in circles.
The map is about trying to capture the vertical essence of Quake, the desire to climb and explore the world while dealing with the minions of Chthon! It features medieval style pickups, some new items and blood soaked ogre backpack! The textures are mostly from ID and the gameplay is vanilla Quake!
If you want to play the map with your own engine settings check the readme file for further details.
The map was tested with Fitz/QS engines and remember ...
RECORD A DEMO, I want to see how you play the map! |
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Great Map By Mr.sock
#18 posted by spy on 2013/12/20 15:01:51
congrats on the release
skill3 demo, second run, as a first run was interrupted by some reason
i have no words just wow
http://quaketastic.com/files/demos/spy3demo_zendar1d.rar
Mr. Sock
#19 posted by Tronyn on 2013/12/20 15:30:56
(for the best experience) I'll wait until the new year (back at my pc then) to play\review this. But first of all, anything anyone says reminds one of SHADOW... that's very exciting. Plus I've been more and more impressed by your designs. If you took the ultimate "q1sp design" cake in 2013, that would be great - there have been some contenders since 2005 (Kinn's marcher), but god I want to stand where that screenshot was taken.
#20 posted by ijed on 2013/12/20 15:36:01
but god I want to stand where that screenshot was taken Go to Brugge!
http://images1.wikia.nocookie.net/__cb20060605224903/travel/en/images/thumb/c/c3/Brugge.jpg/500px-Brugge.jpg
Definitely a merry christmas. Really looking forward to playing this one, props on the release!
Disclaimer
#21 posted by ijed on 2013/12/20 15:37:30
Go to Brugge!
The dogs are friendly, there are no knights to shoot.
At the worst, you may be asked directions by another tourist. Or tread in horse shit.
No Demo!?
#22 posted by Orbs on 2013/12/20 16:51:12
Just finished a ER in 2:14 but it wont playback as it is a multipledemo demo (i tought FQ mark V could handle those nowadays?) + im to lazy to decompile it.
Let me first state its a nice map.
But im not as enthousiastic as some others in this thread. Probably due to how i experienced it first try:
Pretty fast i realised it was a big structure with probably lots of rooms interconectivity and secret areas/passages. Multiple blue key doors! and a goldkeysoemwhere up, first dissapointment: lift to get it is next to it. Go to Gk-doortake rune doen even have to killthat room teleport, hordes of zendar...after I kill this i wil probablyopen up way to all those room i havent seen yet ( 0nly killed like 30 monsters). I can go explore the lower city! WOw map is evenbigger then i thought?!
Oh wtf exit? Big antimclimax to me
I geuss its a first map of an episode?
#23 posted by sock on 2013/12/20 17:07:29
@Kinn, thanks! an awesome compliment coming from you! :D
@spy, looking forward to watching another nightmare run :D
@Tronyn, the bridge is one of my favourite parts!
@ijed, that location is not vertical enough!
@Orbs, The map is about exploring, certainly not speed. This is a standalone map, this is no more. This is my final vanilla Q1 map.
I think that is the hardest part about releasing stuff, you can never please everyone!?! :P oh well, I certainly enjoyed creating this map, there is some lovely flow between areas.
Argh
#24 posted by ijed on 2013/12/20 17:23:02
I'm looking at my map now, and how flat it is..
Orbs
#25 posted by Mandel on 2013/12/20 18:18:20
Upload your demo somewhere, if you want I can try to fix it.
Sock
#26 posted by Barnak on 2013/12/20 19:46:04
You said :
>This is my final vanilla Q1 map.
WTF !? NO F'CKING WAY ! Or I'll throw all my army of fiends and shamblers on your back ! ;-)
Maybe you could do some twisted metal maps (they are my favorite in Quake1). They feel so much "out of this world", I think it's the best style in Quake1 (and I hate the military base style maps).
Kk Here It Is
#27 posted by Orbs on 2013/12/20 19:50:06
http://members.upc.nl/verorber/demos/zendar_214.dem
Sock my opinion wasnt based on a speedrun,it was the first time playthrough with no intention to "outsmart" the map design. (yet :P)
I'll have a go at a harder skill in a bit maybe the end feels more like the end then
( had to get up at 6:00 am this morning and fell asleep just after my post maybe the anticlimax was just in me)
<3
#28 posted by bal on 2013/12/20 19:56:05
Loved it.
Orbs' Demo
#29 posted by Mandel on 2013/12/20 21:37:30
http://mandelmassa.net/tmp/zendar_214_fix.zip
My regular parsing fails on this demo as well so I guess I have some debugging to do during christmas. Fixing multi-demo playback by hand is trivial though.
Fantastic In Every Way
#30 posted by Orl on 2013/12/20 22:03:03
What more is there to say? This is easily one of the best Quake maps ever. The detail in each area is astounding, every corner was interesting to look at. You really have to stop and appreciate all the work that went in to each room, its marvelous.
It's massive scale, balanced gameplay and non linear exploration really make this map shine. This one is gonna go down in history.
First run demo, hard skill:
http://qrf.servequake.com/~orl/misc/orl_zendar.rar
Loved It Sock
though I feel like we're running up to technical limitations of quake a little (like how the bounding box interacts with oddly shaped vertices).
I'm glad you enjoyed my demo, I really persevered through the keyboard and framerate issues. The map proper actually works in DQ but the start area has weird disappearing brushes. No idea why. Probably a vis problem.
When you say last vanilla quake map are you going to map for RMQ or something?
The �bermapper Exists..
#32 posted by mfx on 2013/12/20 23:06:39
and its a sock!
Congrats and thank you very much for this amazing map! Loved every second of it! Demo? Not from me as i was admiring the details for like too long:)
Awesome map, the flawless execution is like art.
Thank you again for this lovely gift.
Hmm...
#33 posted by Rick on 2013/12/21 00:18:58
Okay, I've been playing for about 40 minutes. I've got 88/160 kills, a silver key and a gold key. Problem is, I've found 3 doors marked with the silver key emblem and I'm not sure which one I should open. I can't find any more monsters to kill, so I suppose I'll just have to take a guess.
Just Take A Silver Key With You...
#34 posted by generic on 2013/12/21 00:44:10
I did: http://www.quaketastic.com/files/demos/zendar_generic.rar
Awesomeness, Sock, from start to finish!
Played on Hard and missed a few monsters and some secrets along the way, but it was worth it :)
MERRY CHRISTMAS TO ME!!!
Well
#35 posted by ijed on 2013/12/21 01:54:06
Seems like sock is busy, so I'll be a cheeky cunt and answer the question above. I think now he wants to do more with ITS.
And I think we all want to see more of that.
Mmmmmm
yep!
I had a neat idea for a new player model that would look cool in ITS, but I know absolutely nothing about making models otherwise I'd have a crack at it.
Anothersession
#37 posted by Orbs on 2013/12/21 02:27:44
17:50
216/224
7/10 (I think i had 8/10 earlier on a playthrough with godmode on)
certainly more fun then earlier on, but i still dislike the half of the map is "optional/useless" even when using intended routes. will try some more later this weekend hopefully i can find the remaning secrets and kills
Yeaaah
#38 posted by spy on 2013/12/21 04:51:53
Sock is a mapping machine in a good way
a bunch of HQ maps in the short amount of time 'tis insane
What Everyone Else Said.
#39 posted by Drew on 2013/12/21 06:52:42
Amazing map.
Have a demo. Confused as to how to upload to quaketastic.
Oh
#40 posted by Drew on 2013/12/21 06:53:45
9/10 secrets
all enemies but 1
Not sure how long
Skill 2. No deaths. As close to perfect balance as I've experienced in Q1SP, perhaps.
Feedback
#41 posted by sock on 2013/12/21 11:39:45
@spy, really nice demo, especially as it is nightmare skill
@Orl, for some reason you demo is broken, all the entities are missing and there are giant blocks in the sky.
@Rick, there are 4 Silver keys and 4 doors. Three of them can be accessed from both sides. The map does keys different, which is going to upset the traditionalist. Gold is your primary objective, Silver is secondary and in most cases, optional.
I think what is confusing the most for Quake players is, you can only hold one Gold/Silver key at a time, so if you see locked door, use the key. Otherwise you will find extra keys and will not be able to pick them up! Also there is no triggers setup on any silver key.
@Fifth, the start canyon has certainly got plenty of floor detail but there is hardly any combat there. Most of the steps/floor are clipped, so I am not sure what you mean. Your visual problems sounds like your video card/engine, can you produce a screenshot?
As ijed has said, I plan to work on my ITS mod, this is my last vanilla Quake map.
@Orbs, its certainly not a traditional map with a linear route, you have plenty of options and ways to get around things. Like for example you can get to the roof early, grab the SNG without having to do much in the Garden. There are duplicates of all powerful weapons, one is ambush trapped, the other is easy to grab. The map is about non-linear gameplay, multiple routes and exploring.
Yeah I could tell that you clipped the terrain, but it's a hacky way of getting the bounding box to move smoothly over weird shaped brushes.
As for a screenshot... this is in directq
http://i.imgur.com/tiqbzSJ.jpg
http://i.imgur.com/nabbLo2.jpg
It only seems to have this issue in the starting area, the rest of the map is fine (plus the map runs much smoother for me in DQ than in Fitz, no idea why).
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