How Can You Miss It?
I'm keeping the Quaddicted page open and refreshing every day. This is awesome, like a trip back to the 90's! :D
Yeah
#20 posted by
erc on 2013/12/05 18:43:34
It's going great. The articles remind me of the first months I started playing Quake (that was a bit late though, in the midst of 2004). Keep up the good work everyone, it's highly appreciated.
Forgot To Pimp Day 5
#21 posted by
Spirit on 2013/12/05 20:19:12
#22 posted by scar3crow on 2013/12/05 20:26:49
I very much appreciate onetruepurple's efforts there. One thing to note is that at some point that site mirrored the Dank and Scud comic, and their mirror still stands. Just as good as it ever was.
Is Scampie Being Shy?
#23 posted by
Joel B on 2013/12/06 20:21:46
Day 6!
https://www.quaddicted.com/articles/10_classic_custom_quake_deathmatch_maps_that_scampie_likes
Reminds me of visiting Ramshackle back in the day. (Which reminds me, it would be kind of cool to resurrect that site and save it from its dead-Java-navigation).
I also remember playing a lot of these on the old GGH custom maps server. (Great Green Heron I think?) Especially Clockwork, and efdm9 and other Frib maps. And I still play Spine duels when we have sporadic resurrections of the Shacknews quakeworld server. Good stuff maynard.
Well, There's Always
#24 posted by
- on 2013/12/06 23:52:49
http://www.quakewiki.net/archives/peek/
Not Ramshackle, but still most of the old great maps
#25 posted by
Joel B on 2013/12/07 15:12:08
That's a good page, glad it was saved.
It's also possible to get to a lot of the Ramshackle content thru archive.org, either by trawling all the ramshackle/* URLs:
https://web.archive.org/web/*/http://planetquake.com/ramshackle/*
...or by looking at the source of the root page, since it lists the other main pages in the arguments that it fed to its Java navigation widget. Most of the screenshots seem to be lost tho.
I Should Have Been More Strict With Deadlines
#26 posted by
Spirit on 2013/12/07 17:18:52
Emergency filler for Day 7:
Come play the Quake Shareware in your browser. Either singleplayer or even deathmatch on some of the maps Scampie showed us the other day:
Play the Quake Shareware singleplayer episode at
http://webquake.quaddicted.com/
Play Quake Deathmatch in your browser at
http://webquake.quaddicted.com/WebQuake.htm?+connect%20ws://webquake.quaddicted.com:26000
(Firefox or Chrome/ium work best)
Preach
is some kind of fucking witch that needs to be burned.
Well Done 5th
#30 posted by
ijed on 2013/12/08 22:01:25
You're now top of the sacrifice to Shub list.
Clearly I'm Right...
Preach is messing with black magic and needs to be stopped!
The Man Knows How to Mod!
On A Serious Note
I really wish the upside-down vores and eyeball guys were regular enemies. It's rare that a quake mod gets me laughing and I really howled at this one. Bravo.
Save Game Hacking
#35 posted by
Preach on 2013/12/09 00:21:03
Hey guys, glad you enjoyed it. Thanks to Spirit for running the Advent Calendar, I've had the idea of a modified save-game in my back pocket for a while, and this finally gave me a deadline to get something done. It works a lot like entity hacking, but with many of the constraints removed, so you can get some pretty "out-there" behaviour.
Fifth: The upside-down Vores are actually pretty simple mechanically. At first I created Vores that spawn upside-down, but when I teleported them, the teleporter actually undid the hack and turned them right-way-up! So the finished game doesn't actually hack the Vores, but just the teleporter destination - an idea that works fine as a conventional entity hack. Of course, a proper mod could do upside-down Vores better, but the option is there.
Aha
#36 posted by
ijed on 2013/12/09 01:16:22
I've seen the teleport destination hack done to the player view as well.
Never Knew...
Quake savegames were text files until yesterday. Thanks for that awesome bit of knowledge.
@Preach
#38 posted by
quakis on 2013/12/09 18:40:12
That was freaking hilarious. Lots of surreal stuff going on in there.
Fun Map
#39 posted by Orbs on 2013/12/09 18:49:32
didnt realy get a smooth run yet, 3:53 best time so far, not realy worth uploading
#41 posted by
Joel B on 2013/12/09 19:57:48
The Quake fanfiction tidal wave continues!
But what the heck is a Rubicon Rumble Pack?
It's A Map Pack
#42 posted by
ijed on 2013/12/09 20:50:41
Currently in production, based off Rubicon2.