Well Done!
#18 posted by Hrimfaxi on 2013/04/23 12:42:35
Oh what a nice pack of speedmaps.
Good to see the speedmap sessions take off again.
All maps where wery well done.
I think I loved Drews, Scampies and FifthElephants the most but all were worth playing.
Thank you wery much to all.
Looking forward to another session in the near future.
Drew!
#19 posted by mfx on 2013/04/23 12:44:01
nice one (little hard at the end, eh?), but still yours clearly stands out.
Fifth, nice design, but you know.
Jackfapoff did well.
Scampie had nice brushwork.
RickyT23s was indeed very nice to play.
Orbs, well i�m not that axe slayer tbh. but nevertheless i died later than i�d expected. Nice architecture.
Ijeds crashed, will try again later.
Mine Is B0rked
#20 posted by ijed on 2013/04/23 13:25:59
Because I compiled it in bsp2 - will fix it today.
Orbs was probably my favorite, but I ended up cheating... Not enough quad time for all those knights.
Mine Is B0rked
#21 posted by ijed on 2013/04/23 13:25:59
Because I compiled it in bsp2 - will fix it today.
Orbs was probably my favorite, but I ended up cheating... Not enough quad time for all those knights.
Or
#22 posted by ijed on 2013/04/23 13:26:54
Maybe I'm too rusty - the dogs got me a few times as well.
Yeah I Just Suck At Axing
#23 posted by Drew on 2013/04/23 15:10:42
Ad yes, Roman, slightly Mayan. You know what I mean. Not tech base.
Ijeds works in rmq if you're willing to use it.
Ok
#24 posted by ijed on 2013/04/23 15:41:36
I updated the zip to include sm169_ijed2.bsp - which is the bsp1 version of the level :P
It doesn't use the lit file though. I tried to get the tyrutils working and kept getting token too large errors despite shortening every string I could think of, getting rid of textures etc etc.
Too much hassle for a speedmap.
Everyone Should Play Ijed's Map
#25 posted by Drew on 2013/04/23 18:17:38
it has very nice flow/gameplay setups.
Ijed�s Map
#26 posted by mfx on 2013/04/24 03:00:28
is outstanding in terms of gameplay. liked the pipe room with the seperate elevators and the timing of spawning/opening doors.
very inspiring tbh., gonna copy this;)
NEGKE ENTRY
#27 posted by Drew on 2013/04/24 04:59:41
Demos
#28 posted by Drew on 2013/04/24 15:30:26
By The Way
#29 posted by Drew on 2013/04/25 02:35:18
got farther into jackfapoff's map - very nice gameplay in this one as well! some nicely thought out moments - I am looking forward to more from you! (ps are you slapmap? I saw a pic of this map on slapmap's site, I believe)
It's
#30 posted by ijed on 2013/04/25 13:04:51
Possible - I got an email from 'Paul' and didn't know who it was. Google gave me the nick.
Resuming ... WoW To All
#31 posted by Cocerello on 2013/04/26 15:25:54
I do hope that sometime in the future i do maps as good as these in so little time ...
I finished all of them. For Ijed, Orbs and Negke ones I needed some tries to.
Sorry i forgot to record demos, Drew, if you don't mind second run one ... i can do.
And the awards goes for ...
- Drew, for best turtlemap ... :D, and secrets
- Fifhtelephant, for best layout
- Ijed, for best combats
- Jackfapoff, for best ''where do i have to go now?'', in the good sense.
- Orbs and negke, for most original
- Scampie, for biggest potential
RickyT23 one is good overall. He took the most of the room he had, but not as much as Drew's, and with nice combat situations too.
For Drew one, i couldn't finish it, at first, the barrier killed me, and some shamblers too ...haha. I don't know how but i deactivated it, but got a trigger_push instead.
By the way, congrats on the ways to get to the biosuit and the NG, they were very fun and well placed.
And I was playing for long by using the trigger_push to get to the boxes hanging by the ceiling, and got to all of them :). Was fun.
#32 posted by Drew on 2013/04/26 19:25:22
The lasers are deactivated when you kill the droles... probably not necessary, really, but... yeah.
There aren't any trigger_pushes in the level, so not sure what you mean there!
anyways, glad you liked it.
Now I Know ... I Should Have Gessed
#33 posted by Cocerello on 2013/04/26 20:52:27
When you said droles (which i haven't seen), i noticed the error. I don't know how, but i didn't see the message at the beginning about this map being a Quoth one.
So i played it again in both quoth and without it. And recorded demos for you. You should see both, the non-quoth is like playing a different map, and the quoth one is close to a first run :), like you wanted.
Quoth version:
http://www.quaketastic.com/upload/files/demos/sm169_drew.dem.7z
Non-quoth version:
http://www.quaketastic.com/upload/files/demos/sm169_drew_NO_quoth.dem.7z
This time, weirdly, i haven't seen the trigger_push at the exit in the non-quoth version. I missed it, i passed some fun moments using it.
For the quoth version, as you can see in the demo, i still don't get to see the droles,instead i get 3 shamblers and 2 gugs, backed by 2 vores. maybe it's that one i telefragged xD. Have to find that 4th secret too, but that's another matter.
Negke
#34 posted by Drew on 2013/04/26 21:07:21
is the Chris Angel of Quake.
Also sorry Cocerello, I meant Gugs, not Droles.
Oh
#35 posted by Drew on 2013/04/26 21:10:15
and thanks for the demos
No Problem
#36 posted by Cocerello on 2013/04/26 21:10:51
Good Maps, All!
#37 posted by generic on 2013/05/01 14:02:27
I likes what you did with the theme :)
- Drew's benefited from extra polish and could have passed for a full release.
- FifthElephant's came close to greatness if it weren't for those darn clipping errors.
- Ijed's was symmetrically stupendous.
- Jackfapoff's was a foggy fiend-fest.
- Orbs's required god-mode to get a thumbs up.
- RickyT23's could have been better if lit.
- Scampie's was a good fight in a tight space.
- Negke's was a fun race at Scampie's expense.
Nice pack!
Ffs Drew
#38 posted by than on 2013/05/01 15:29:05
I haven't gotten around to trying the other maps yet, but yours is way too well made for a speedmap. Looks and plays good. Very nice work!
...
I dunno, I thought Drew's map could have been better if it had more crates.
Thanks Generic
#40 posted by Drew on 2013/05/02 17:18:55
and thanks Than. but like I said, not a *real* speedmap like the others.
:( Missed This Appointment :(
#41 posted by dehlor on 2013/05/06 00:01:21
..why nobody advised me ? :( sigh
when the next ?
Just Check The Speedmapping Thread
#42 posted by Drew on 2013/05/07 16:13:35
Or alternatively, organize the next one yourself!
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