so what about glithces?
http://pix.academ.org/img/2012/01/11/0304affa1789410b7ab56bd72b777614.jpg
http://pix.academ.org/img/2012/01/11/6d8542ce32312a5d9fe24ecae37d5e65.jpg
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SDL_net TCP/IP initialized
Exe: 23:24:51 Dec 28 2011
128.0 megabyte heap
Video mode 800x600x32 initialized
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON X600/X550 Series x86/SSE2
GL_VERSION: 2.0.6590 WinXP Release
FOUND: ARB_multitexture
FOUND: ARB_texture_compression
FOUND: ARB_texture_cube_map
FOUND: ARB_texture_env_combine
FOUND: ARB_texture_env_add
FOUND: EXT_texture_filter_anisotropic
FOUND: EXT_compiled_vertex_array
FOUND: ARB_vertex_buffer_object
FOUND: GL_EXT_swap_control
FOUND: GL_ARB_vertex_program
FOUND: GL_ARB_fragment_program
8 bit stencil buffer
Created gl_postproc_texture at 1024x1024
Created gl_motionblur_texture at 1024x1024
Sound Initialization
SDL audio spec : 44100 Hz, 1024 samples, 2 channels
SDL audio driver: dsound, 65536 bytes buffer
Audio: 16 bit, stereo, 44100 Hz
SDL detected 1 CD-ROM drive
CDAudio initialized (SDL, using E:\)
CDAudio_Init: No CD in drive
========= Quake Initialized =========
execing quake.rc
execing default.cfg
execing config.cfg
VID_Gamma_SetGamma: failed on SDL_SetGammaRamp
Video mode 640x480x32 initialized
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON X600/X550 Series x86/SSE2
GL_VERSION: 2.0.6590 WinXP Release
FOUND: ARB_multitexture
FOUND: ARB_texture_compression
FOUND: ARB_texture_cube_map
FOUND: ARB_texture_env_combine
FOUND: ARB_texture_env_add
FOUND: EXT_texture_filter_anisotropic
FOUND: EXT_compiled_vertex_array
FOUND: ARB_vertex_buffer_object
FOUND: GL_EXT_swap_control
FOUND: GL_ARB_vertex_program
FOUND: GL_ARB_fragment_program
8 bit stencil buffer
Created gl_postproc_texture at 1024x512
Created gl_motionblur_texture at 1024x512
execing autoexec.cfg
execing scrama.cfg
3 demo(s) in loop
RMQ Engine 0.85 (Dec 28 2011) SERVER (42813 CRC)
Termination: Cerebral
couldn't exec maps/e3m1rq.way
Saving game to
./rmqwinter11/save/e3m1rq_2012-01-11_120214_skill1.sav...
done.
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