Here's Another Shaft Picture:
#18 posted by metlslime on 2003/01/22 22:02:31
Y
#19 posted by Spee on 2003/01/23 00:46:58
glQuake is too limiting, can I make a map for another engine ?
<sheep> ?
As Surely As You Can Write Your Own Name!
#20 posted by metlslime on 2003/01/23 03:48:05
:)
Metlslime
#21 posted by Snaga on 2003/01/23 06:06:07
Is that pic a contribution to the "no arms in Irak" debate?
sorry bad joke, nice pic who's the artist?
I Guess...
You can make a map for another engine.
Hmm
#23 posted by nonentity on 2003/01/23 14:41:45
It'd be good if it runs perfectly well on standard Quake though, since otherwise it removes a number of people from the possible play base.
Yes ...
absolutely correct nonentity. the map should run on standard quake as well, everyone should be able to play it.
Artist...
#25 posted by necros on 2003/01/23 18:59:26
i'd guess Giger... but i don't really know much of his stuff.
Giger
#26 posted by Snaga on 2003/01/23 21:03:22
The man who made them spectacular designs for Alien (the first movie) yes could be..
...
#27 posted by nb on 2003/01/24 00:34:54
see those syringes? they're armed with biological weapons!
(yes, it's Giger)
Shaft Is In Trouble
And I'm not talking the badass from TV.
Another possible job (this one paying) has cropped up, so I'm gonna go for that. That's two oppos in the same week!
And, also, I'm suffering from CD-burners. Nurse! Nurse! More MP3s!
(Mind you, I have to rethink a fair bit o' Shaft...)
Snaga:
#29 posted by metlslime on 2003/01/24 01:25:12
it's giger. These are the shaft pictures fatty and i were talking about earlier in the thread.
#30 posted by Snaga on 2003/01/24 08:02:28
Me look for paper bag with holes for eyes...
big holes
Hey, Fatty
#31 posted by Lunaran on 2003/01/26 13:58:52
I started a map just like that for two different games, and both were named Shaft. :)
Unofficial Giger Gallery
#32 posted by [Jimbo] on 2003/01/26 15:05:32
Hiya...
#33 posted by distrans on 2003/01/29 02:13:48
1500 brushes and I hit the wall.
One three level "atrium" to go.
Stecki versus Ogro = demonpunk.
But what combination to populate it with SP?
Could be a bit unconventional *shrug*
"Disrupted Coagulation"
Will try and see this through.
Very Nice
#34 posted by daftpunk on 2003/01/29 13:37:01
i hope all of you agree it's art. i think it's also a lot of imagination.
it reminds me of all the macabre surreal things which objectively seem so scary and bad but actually show a persons brain in full activity (including its evil thoughts which we can't control: if you believe freud and other philosophers words anyway...)
Giger
"shaft" inspiration:
"In the stairwell of my parents' house in Chur was a secret window, which gave onto the interior of the Three Kings Hotel next door, and was always covered with a dingy brown curtain. In my dreams, or nightly wanderings, this window was open and I saw gigantic, bottomless shafts, bathed in a pale yellow light. On the walls, steep and treacherous wooden stairways without banisters led down into the yawning abyss"
No doubt Giger would have been an excellent mapper. ;)
Looking at some of the artwork, there is a clear link to Quake, the combination of organic with mechanical, the overall mood of darkness, surreal images and a nightmarish, lurking quality - especially similar to the Quake 1 monsters.
Coag Monsters...
#36 posted by ELEK on 2003/01/29 22:57:18
Always use fiends! It is fun to make them jump off ledges! POP! And think about speedrunners...
No, ELEK
#37 posted by R.P.G. on 2003/01/30 08:20:37
Do not think about the speedrunners. Those maps are generally much less interesting.
Instead, DON'T think about the speedrunners -- neither think about blocking them nor about aiding them.
How About Suspended Ogres
#38 posted by daftpunk on 2003/01/30 09:26:15
grenades bouncing on the ground and then into the void (hopefully without showing too many invisible floors...).
Just A Quick Reminder
to everyone that you have ONE MONTH left to the deadline for submitting maps to me; March 1st.
Grr...
#40 posted by necros on 2003/02/03 19:49:41
fookin' school work takin' time away from mah mappin'...
Necros:
#41 posted by metlslime on 2003/02/03 21:16:41
I don't know. From the looks of things, schoolwork isn't having much of an impact at all.
Hehe
#42 posted by necros on 2003/02/04 10:33:04
well, suffice it to say i would have been finished by now if it weren't for exams... but point taken. ;)
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