The demons have UAC on their guns. I suppose this means it's going to mean "experiment gone wrong" rather than opening a gate to hell.
#392 posted by JneeraZ on 2014/06/11 12:40:15
Pretestuous?
At any rate, I wish they would adopt a stylized look rather than the hyper realistic stuff. Faster rendering of enemies means MORE enemies on the screen. Get back to that arcade feel of the original Dooms. Fast movement, lots of enemies, story be damned.
But they won't, of course.
#393 posted by JneeraZ on 2014/06/11 12:41:42
Also, getting back to tactical choices during combat would be nice. Who's the biggest threat in the room? How can I deal with it? Attack it directly, start an in-fight, shoot a barrel ... maybe take out the smaller dudes first to clear the field a little ...
Don't just teleport 2 imps behind me and call it done.
Hit The Nail On The Head!
I'm also less interested in hyper real graphics. I'd rather have something that isn't quite state of the art and something that simply stays true to the original game. I think the new Wolf game modernised the game without sacrificing on the gameplay mechanics.
Did I Get That Word Wrong?
Well, sory 'bout that.
#396 posted by JneeraZ on 2014/06/11 14:48:28
Just not a word I've ever come across ... even half stumps Google.
I Think He Meant Pretentious.
;)
Stylized Visuals
#398 posted by Spiney on 2014/06/11 14:58:09
I agree; it's like people are afraid of making videogames that look like they might be videogames (!)
I Hope They
#399 posted by ijed on 2014/06/11 15:25:31
Hire some designers this time around. Or let the ones they have do their work.
Or farm it out to a company that remembers how to make fun FPS games.
#400 posted by JneeraZ on 2014/06/11 15:35:47
"I agree; it's like people are afraid of making videogames that look like they might be videogames (!)"
It's coming back into fashion though. We're doing Fortnite here, and if you look at E3 there was Crackdown 3 and Sunset Overdrive.
Pretentious.
#401 posted by Drew on 2014/06/11 15:37:39
Definitely pretentious.
Also
#402 posted by Drew on 2014/06/11 15:37:49
Com
Hmm... I See...
...I suppose I fell victim of a "false friend"... What I meant is "something used as an excuse for something else".
SorRy about my engRish...
#404 posted by Drew on 2014/06/11 15:42:32
Agree Willem et al completely about the visuals/ gameplay. I remember reading all about how the next instalment would be action oriented an, I thought, a kind of old school feel but this video makes me immediately pessimistic.
That Wasn't Necessarily Directed To You Silent
#405 posted by Drew on 2014/06/11 15:45:30
Same Feeling Here, Drew...
... the teaser smells bad.
#407 posted by JneeraZ on 2014/06/11 16:01:13
Yeah. I just saw the hyper realistic cyberdemon and kind of got immediately pessimistic. It's like nobody over there understands their own franchise.
I Have To Admit
my excitement level for sunset overdrive, crackdown and fortnite are at the bare minimum.
It's like they want to take the look of Team Fortress but don't actually understand why the design is so fantastic.
http://www.valvesoftware.com/publications/2008/GDC2008_StylizationWithAPurpose_TF2.pdf
#409 posted by - on 2014/06/11 16:16:22
to be fair, even Valve didn't understand why their own design for TF2 was so fantastic and have done everything they can to drive a once good game into the ground.
Off On A Tangent ...
#410 posted by Spiney on 2014/06/11 18:11:54
Somehow I always felt that TF2 was on the border of being too stylized and not stylized enough. I think it's mostly in the shading though, it's too clean and cg like vs the Leyendecker inspiration. It's kind of like those comics with really nice linework and that awful digital airbrushed coloring. Feel the same about games like Borderlands. Seems like you just can't try to make something look like a drawing and put phong shading on it at the same time. Though In their defense, NPR is damn hard to get just right.
Woooow....
#411 posted by JPL on 2014/06/11 21:27:49
This trailer is really "appealing".. I love the mystery around all this.. a CyberDemon, the same door sound, the dark gloom around the beast... That sounds fuckingly promising !!!
#412 posted by scar3crow on 2014/06/12 01:05:50
The cyberdemon was just wide enough, I thought they had made the mancubus taller, until they pulled far enough out to show horns and the single cannon.
I'm Cautiously Optimistic
#413 posted by killpixel on 2014/06/12 04:11:38
My mind is telling me no, but my body is telling me yes.
I like the rugged, asymmetrical look. However, the face/horns looked kinda stock/uninspired. That shot could easily be mistaken as Diablo from a Diablo 3 cinematic.
It's just a teaser, so no point in reading too much into it.
I just hope ZeniMax is being thoughtful, tasteful and above all, careful with this IP. Submitting a weak entry to such an iconic and historically important franchise would do much more harm than just making a few gamers angry.
#414 posted by JneeraZ on 2014/06/12 11:14:02
"It's just a teaser, so no point in reading too much into it."
I disagree. If you're doing a teaser, you're doing it to (a) announce the game and (b) set the tone. This sets a tone of hyper realism.
Yep...
#415 posted by JPL on 2014/06/12 11:49:24
I agree on Willem disagreement: a teaser shall reflect what you'll experiment in game, else it is pointless...
|